As a long time player of wow (last 14 years) I have grown to absolutely love PvP. Ever since I started playing I spent the majority of my time grinding out honor/conquest to get the best gear possible for PvP (not PvE). That mostly came to a stop once WOD came out and we lost specific gear stats (PvP resilience ext) and I found myself starting to enjoy the game significantly less due to the fact to be the best PvP’er you would have to grind endgame content in PvE.
I started off playing this game with my brother and a handful of our friends. I am now the only one that still plays retail wow because of these changes. I think a lot of true PvP players out there would agree with me when I say that I would absolutely love to see some form of PvP stats come back to PvP gear in shadowlands.
I don’t think that a player with the best PvP gear should be equal to a player with the best PvE gear. If the two where to duel then yes the PvP should win because he spent time doing what he loves and earned the gear to do so, as to where if the PvP player tries to go do mythic+ or raids he won’t be doing anywhere near as much dps as that PvE player.
So it makes no sense , 2 demon hunters same ilvl ,but because demon hunter A, has pvp gear on he should automatically win… no skill needed…
Or are you saying that Demon hunter B, only pve’s so he shouldnt know how to pvp.
We have versatility it is a pvp stat.
DHs with special characters in they’re names have no merit. Please leave
I agree nerf dh
I didn’t like WoD so I didn’t play it much, but I’m pretty sure they had a difference in PvP and PvE gear ilvl when in combat. A lot of people want that system back.
Hopefully they will address PvP gear with set bonuses on PvP gear. A CnS type vers amp with PvP only effect(s) would make sense.
Though PvP stats went away in WoD, PvP gear was still BiS thanks to ilvl scaling and other factors.
This is true, but after wod it all went away
WOD’s gearing system was great.
Dual-ilvl gear reduced the barrier to entry for PvErs but still let PvPers get BIS gear for PvP through PvP.
Honestly at this point if they bring any of the past PvP gearing systems back I would be satisfied
Nice straw man there, but literally no one is saying that someone in PvP gear should auto win.
The person with PvP gear should have a significant advantage. They have spent the time and effort to do the PvP content, they should be stronger inside the PvP realm than someone who hasn’t put in the time and effort. Much in the same way that someone who regularly raids week in and week out should have a significant advantage inside the realm of raiding over someone who rarely steps foot in a raid. The raiding community would be marching en masse with pitchforks and torches if people who PvPd all week could walk into a raid and be more powerful than their dedicated raiders. As they should be, that would be an utterly ridiculous system… but simply flip it and that is precisely the nonsense every PvPer has been dealing with this entire expansion.
No it’s not. For some specs sure it might be your best stat for PvP, but it is not an actual PvP stat. In case you are genuinely confused and not just arguing in bad faith, a PvP stat is one that is active only in PvP and acts as a way to separate PvP gear and PvE gear. Versatility absolutely does work in PvE as well as PvP, so by definition it is not a PvP stat. An example of PvP stats would be resilience or PvP power, stats that only activate vs other players.
Just to clarify. Having PvP stats is not the only way of separating PvP gear, it is simply one way that they did it for a while. Another system is one like they had in WoD, where PvP gear would be lower iLvL than PvE gear in the world, but inside PvP instances it scaled up so that it was the highest ilvl gear in that instance. That would be a fine system too, I think most of us just want actual PvP gear back, the details of how that is done doesn’t matter as much.
Shouldnt matter where the gear came from… Gear is gear… Why do people need to say a person with PvP gear should win more or have advantage, Basically saying that person who PvEs for gear doesn’t know their class… The only difference is a Pvper may not take time to look up a fight mechanics
OF course the Raiders/people would complain if we was able to just do Battlegrounds an somehow got 475 gear everyone would be half afk…But if you was to get 475 from high rated arenas not too many people going to complain.
Who said so?
So if a person with bis raid/mythic gear complains about loosing to someone that has bis PvP gear then he or she should go grind for that gear just like the other player did so that way they would be on even ground next time. This goes both ways.
This way pvp heavy players actually have a good motivation to play the game and at the same time gives all players more of a reason to play. Say you got all bis at the end of BFA. There’s nothing more for you to do other than grind out rep or achievements. then throw PvP specific gear into the mix, not only does that bis PvE player already have an advantage against the lower (honor geared) players, but he/she has more end game content they can grind out.
There really shouldn’t be any reason for anyone to be opposed to PvP gear. If you don’t want to PvP then don’t pvp, if you don’t want to be killed while doing dailies then you have the option to turn off war mode. Then again if you want that extra 10% bonus from WM and are tired of getting killed then simply go grind out the Gear to be better suited for it. There is a reason why there is more than one faction.
All im saying , It shouldnt matter where you got your gear, If someone got Bis from PvP and someone got Bis from PvE, the fight should be some what even depending on player skill.
Im not oppose to people getting gear while pvping… its the concept that people need to label it as this gear is only for pvp an would be garbarge in pve… To me this is dumb, Shouldnt matter where you got your gear 475 is 475
I couldn’t disagree more. someone that has bis PvE gear should not win against someone with BIS PVP gear in a fight (assuming they both have the same skill lvl) just like a pvp geared player shouldn’t be as effective as a PvE geared player in raids/dungeons.
On another note
As much as I would like to see the PvP resilience make a come back I think that the system they had implemented in WOD might be the best way to go moving forward into shadow lands.
Why is that? is there something on the gear you get from PvP that keeps you from doing a optimal rotation…is there some magical debuff that says a person that takes time to sim an get the gear they need will do crap dps in pve
Why have that way thinking… OH you got your gear from PvE you should do crap damage in pvp or vice versa.
so how would a 470 dh who got gear his from PvP do crap dps in pve,only way would be not using the correct stats…
That is the way it works now, yes, gear is gear. But this is precisely the core concept that most Pvpers disagree with. IMO, and in the opinion of most PvPers from what I’ve seen, there should be separate gear for the two game modes. The worst part of all of this is they did have separate sets before, so we know they can do it! For the majority of the game’s life there was separate PvP gear, it worked fantastically well for many expansions. Then they nixed it with Legion, which there was no need for PvP gear with the templates, so fair enough there, but then they removed the templates in BFA and just didn’t bother to put back in PvP gear. So now we’re back to the vanilla-esque days of needing to go kill dragons to get geared up to fight players. Why they are so opposed to going back to systems that worked so well for so many years is just beyond me. It’s like they have this mentality of “must change game every expansion”, sure change and progress is good, but sometimes when something works it should stay, as the adage goes: if it ain’t broke, don’t fix it.
On paper this may sound fine, all gear being equal etc. Gear was equal essentially in pvp/pve this expansion. The issue is that it is simply way easier/faster to gear via pve…to the point where you are at a major disadvantage if you don’t partake in the pve content.
Now the reason everyone wants pvp stats etc, is because no one trusts blizzard to make it just as easy/fast to gear in pvp versus pve in Shadowlands. Despite the removing of azerite/essences/corruption, we all still think gearing through PVE will be optimal…and none of us want that to be the case. For much of the pvp playerbase, it was something we put up with, in the hopes for changes down the road.
I can say personally, had i known the gearing process of BFA from the start…I would have definitely chosen not to play. A decision I will be making for sure this time, if I think it’s going down the same path for SL.
They already confirmed that conquest will be a currency to buy specific pieces of gear so I think they already addressed that problem. That alone is a huge step in the right path from BFA.
Now how the conquest will be earned via weekly cap like it used to be or a currency we will receive through weekly chests such as titan residuum is still unknown.