PvP server vs. War Mode

After trying out a PvP server on Classic, it cleared up some misconceptions of this carebear. I never knew how it really worked fully, but in PvP servers you’re auto-flagged when you’re in any contested territory. That part was already known, but once you come back to friendly territory or sanctuary, you’re deflagged after 5 minutes. It wasn’t the difference I thought it was, because War Mode by comparison, if you have it on, you’re ALWAYS flagged no matter where you are, except that no PvP can happen in a sanctuary.

So even in the PvP servers of old, you’re safe after a while. After a while. That isn’t quite different from my PvE server experiences doing WPvP in the cities. In contested territories that’s another story, and dare I say, something of a LOT different than raw-cut URBAN WPvP where you’re guaranteed a max-level response of at least 1.

I have heard of moments of Horde attacking SW in the RPPvP server I’m on in Classic, which is remarkable. It might even be more of a weekend tradition. It should go without saying by now that for WPvP, CLASSIC is where it’s really at. But inasmuch as trying to distinguish the two, PvP server vs. WM, I think War Mode is superior, because…

It’s toggled for permanence, and in this way it shows true solidarity for the venue and cause. Imagine if War Mode existed since Vanilla, because I thought it would do what I thought it would do at BFA launch: POOL all of the PvP enthusiasts together. Servers and server types got in the way since the beginning, and the effect snowballed for faction pops. And worse than this, the [Normal] Alliance became the more complacement. After 13 long years of Retail, Alliance lost the world war in one patch: 8.1.

If War Mode was a thing since Vanilla, I think things might have been different. But too long did the Alliance enjoy a mode that wasn’t that much different than carebear servers. It’s no wonder I had an easy enough time with Stormragers and Sargerans; it’s because so many of them never truly did WPvP full time until Legion(when all cities, particularly SW, became xrealm). And I mean FULL TIME as in PERMAFLAGGED.

After we picked up a few Leg-era Allied Races that were superior to the Horde counterparts, we can’t blame the racials before WM. We can blame the sharding all we want, and “ask for PvP servers to come back” which I now argue didn’t really make a difference in the faction communities. The Horde always had the full time WPvPers and I paid a big price finding that out the hard way. I was excited to get back on the Alliance, particularly as the new dark iron dwarf, and started ganking Hordies during the Brewfest and Hallow’s End events(and there were some Gucci moments). Both operations were admirable successes(though MM was in bad starting shape), but my heart was broken when I saw the 30% WM currency bonus and AOO, which the Alliance got to keep the entire time. Being mad and salty at my own faction, I recalled this famous/infamous goblin, punished the Alliance by the thousands, and the rest is history. I wasn’t going to spend the next two expansion cycles fighting something that was already lost and established lost, but I made sure the Alliance regretted it on their own turf, even to include payback against some failed Hydra raids. HAIL HYDRA


TL;DR: PvP servers is not really that much different than PvE servers. Carebear vs. Carebear Lite, basically, as the server type in question doesn’t dictate your actual endgame career choice. If you were in Stormrage or Sargeras, that was about as carebear as it got for WPvP. But when War Mode came into the picture, it was a dividing two-edged sword that decided that Horde was THE SUPERIOR WPVP faction.

It was still an Alliance main–a carebear from Eonar–that punished the Alliance like no Hordie has ever done. Perhaps I was always a true Hordie at heart…

“I will make Stormwind a heap of ruins, a den of jackals. I will make the cities of the Alliance desolate, without an inhabitant.”

most pvp servers were unbalanced, but there was a couple that had a even ratio of both factions. i just don’t see the appeal towards these servers anymore.

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i agree. it needs to b changed. they never do it right.

changing the world makes people feel better. but keeping pvp server on was wrong. it created violence. this is why they put warmode on or off. this is a better idea. maybe people will think about the mistakes.

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I used to be a boomer and had rose-tinted goggles for pvp servers until I went back and played on them. People just grief endlessly to keep low levels players from questing and catching up.

It’s why I sincerely hope Ashes of Creation has a good system in place for a pvp mmo because New World failed incredibly hard with its first iteration.

Games like V Rising and BDO really show the flaws in having no time-gating or optional pvp against those who grind their hearts and souls out because they have no other obligations.

yeah. it was out of control. people needed to cool off. doing too much is not a good thing.

The only time it was rough for me in Classic was in RR and Hellfire. I completely skipped STV in my leveling journey. I’m almost 80 now and I didn’t lose that much time from unwinnable PvP.

Gankers go for what’s easy, so when you don’t make yourself an easy target, it resolves 95% of the issue. Ganking is also retaliatory; getting ganked happened because someone ganked them. The V in PvP is for vendetta.

It’s why I always liked urban ganking: you’re at a capital city protected by guards. The psychology is different. Unless you’re in a sanctuary, nowhere is safe. But at least you’re not losing progress being in a city. It’s not being griefed as you’re trying to level or farm. I leave lowbies alone 90% of the time, the 10% it’s for political reasons.

I’m confused on this a bit, how wouldn’t you be protected in your own capital city? If I recall correctly, on a PvP server, you weren’t force flagged if you were in your own territory. So, Alliance in Stormwind aren’t flagged for PvP because it’s not contested territory. They are safe here, the only thing that isn’t are the NPCs such as auctioneers.

People assume the guards are too much of a hindrance for most gankers, particularly elites that are detectors. Also that the GY is 4-5 minutes away. Nobody EVER thought someone would be operating for HOURS on end relatively safely. Winks

I didn’t know that’s how it always worked on a PvP server, but now I think it’s laughable. WM on pretty much means you’re permaflagged everywhere you are. It’s no wonder WM failed somewhat: it DID FORCE it when you turn it on for that Gucci bonus and AOO(Alliance only). People HATED that, particularly and only the Alliance.

Carrot on a stick except the donkey thought it should be given the carrot for free.

It’s dumb that people want that back instead of taking to “turn WM off”. Now I get it that the sharding tech sucked, but I think many Alliance used it as a cop-out. That didn’t stop the likes of Ruin and Cryptids from taking advantage of the tech.

War Mode now in retrospect was a SUPERIOR system. You’re either in or you’re out. It really didn’t work because one faction actually gave a holy damn about PvP and the other just pretended.

To think I have even turned off WM to gank holiday events such as BFest. Back in 2021, I made IF BFest EMPTY in the WM-on sharding, so I came back to bait people into PvP in the WM-off. There’s a way you can do WPvP without having WM on…

The angry tears were so delicious. :yum:

stuff is wrong. my opinion is to stay off pvp server. when people stop harassing, they will learn. but for now i keep it this way to change. now they will give up.

There was a huge appeal to those servers that had an even ratio (Like Emerald Dream was before warmode). It was what made WoW fun for me. guild vs guild rivalries… but those all vanished when Warmode released… killed all the balance dpvp servers over night and a large majority of those players quite WoW over night and those servers are dead now… its very sad…

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yeah true, i played on ED had fun times on that server. i was in warsong battalion for a while in those days.

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We need some objectives and reasons to do World PVP I miss the invasions in BFA.

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Better than that, it ought to be tied to universal progression.

“But I don’t want to be forced to PvP.”

You will, after you forced us to PvE.

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Turn war mode on? Even in classic, the first go, pvp servers become pretty much one side dominant. People who truly enjoy pvp servers caused those servers to do that with degenerate playstyle and wonder why they become one sided. But that would require them looking in the mirror and just pointing fingers at other people.

I see what you mean. You’re right, and I wasn’t arguing for ez-cheez dominance. I actually thought WM would pool the faction together. Obviously the sharding failed then, and still remains a failure now. But when I said “force to do PvP”, I did not mean being put in a can’t win/can’t lose state.

I did a /who last night to try and get help killing a bounty and there was only 3 Horde players. Only 1 came to help but it was an Alliance dominated zone.

I’m Totally and forever will blame sharding. Change my mind.

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After Ruin and Cryptids have gamed the bad sharding tech back in BFA, lagging the game and making events unplayable, let alone unwinnable?

Why don’t you change MY mind?