Wait, which kind of PvP scaling are you talking about? Like how abilities are scaled differently depending on if they hit PvP or PvE targets? Or are you talking about the terrifying and unknowable auto-scaling that was meant to even out the power distribution between fresh and geared players?
Honestly I’d like a whole lot more transparency on the first, and a return to the WOD model for the second.
Because everyone has resigned themselves to accepting that PVP is dead at least til 9.0. If not forever, with Ion and his current dev team.
To address your last sentence though: Explanation of how PVP actually works is near nonexistant ingame.
I knew a person IRL who didn’t know there was PVP templates in Legion, because the game never told him.
People don’t know how the maps work, because the game has 1-3 dot points on the group finder eye and nothing else.
There’s probably 100s of individual PVP only tuning changes, that would need to be collated from all the hotfix notes to be consumable by the average player.
Look at the adventure guide and see how much effort they put into explaining and pushing PVE content. That’s what happens when you have people actually working on a certain aspect of the game.
As is in other MMOs too. Generally you figure things out for yourself, and that’s the way it’s intended.
I didn’t know that level 20s scaled to level 70s in SWTOR but I worked that out with some common sense. Anybody could have done the same in legion.
First to 3 flag caps win.
Theres 5 bases that provide points, first to 1500 wins.
Theres 4 bases that provide points and a flag, first to 1500 wins.
Theres 2 bases that provide points and a cart for each team that provide points, first to 1500 wins.
Theres 4 orbs, hold an orb to win points, first to 1500 wins. You get a debuff with the orb, maybe I might read the tooltip.
Stuff is pretty straight forward and if you’re a sentient being you should get the gist of the objective in the first game. But this is BG forums so I’ll give you 3 games to figure out what’s going on.
PvP is a mini/side game within the RPG. Like all RPGs it follows a main storyline.
they gave it a shot though trying to make it a thing but in wotlk pvp became a meme not only to the wow community but the gaming one as a whole with even casters at mlg making fun of wow arena quote “Why are we even casting this” while putting on silly outfits to keep the viewers entertained till the wow segment was over
it’s pretty horrible, if you can’t think about any reason why it could be bad I’ll probably having a hard time trying to explain it.
just ask yourself: how could a system that works in the background and alters the amount of dmg you deal and receive based on your opponent’s Ilvl be bad for the game ?
you should be able to come up with at least 1 reason.
I think you misunderstood/didn’t comprehend what I was trying to insinuate
I have yet to run into a situation except perhaps at the start of the expansion when there were 110s with legendaries / artifacts where I have been “powned” by someone with substantially lower ilevel.
Am I wrong to assume the above is your issue? Are you getting dropped by lower ilevels on a regular basis; it might just be a “get good” scenario
I also never said it wasn’t bad or good; I just said it’s not a big deal. Pay attention
PS - Are you the OP or just someone adding to the thread ?
what do you even think I said, I am not sure if I am the one in need for a lesson in listening comprehension.
I said it is a system that “works in the background” a.i. hides information or isn’t making it clear how you scale compared to other players. Damage numbers you see on your screen are literally incorrect 95% of the time you engage in combat with someone else.