FEEDBACK: The War Within Season 3 Class Sets

We’re excited to share the bonuses you’ll discover on Class Sets in the next update in the War Within.

The War Within Season 3 - Hero Talent Class Set Armor Design

For Season 3 of The War Within we want to seize the opportunity to put a spotlight on the expansion’s core combat system of Hero Talents by introducing class sets that put an additional twist on the experiences they provide. We expect these bonuses to have a moderate-to-significant impact on combat gameplay by providing a noticeable effect that results in an experience that differs from that of previous seasons when a player unlocks the full set.

Instead of class set bonuses shifting based on a character’s selected specialization, the set bonuses for Season 3 will shift based on a character’s selected Hero Talent tree, and maintain the same conceptual identity (while leaving room spec-specific effect values) when changing between specs that share the same Hero Talent tree - just like the Hero Talents themselves. Acquisition of class sets will remain the same as the previous season.

The gameplay impact and character power offered by these class set bonuses are intended to be more pronounced than those of the previous two seasons. They may significantly modify and existing ability or effect, generate significant resources, or potentially influence talent selections, up to and including choice nodes on a Hero Talent tree.

Playing with These Bonuses and Providing Feedback

We consider the flow of testing, feedback, final design, and adjustments to be crucial to the success of an addition to the game like new class sets. It’s good to keep in mind that in the third season of The War Within, set bonuses are intended to have a higher level of impact than those of previous seasons. As you test the new class sets on the Ghosts of K’aresh PTR and provide your feedback here, please review the guidelines below.

To make a feedback post here, please provide:

  • The class, Hero Talent tree, and specialization perspective being discussed
  • The game content type that helped generate your feedback (raiding, M+ dungeons, PvP)
  • When and where you feel like your set bonuses will be the most and least useful
  • How you feel about all of the above (positive, negative, indifferent)

The types of feedback posts that are most useful follow the structure above, and might also detail:

  • How bonuses may be having too great or small an impact, for both gameplay and power
  • How bonuses could have very different value in single target and AOE situations
  • How bonuses help or don’t help in specific situations that are relevant to players
  • Likely degenerate or unintended impacts on rotations

We appreciate everyone’s time and feedback as they playtest and theorycraft these upcoming bonuses. Thank you!

Class Set Bonuses


Death Knight

  • Blood
    • Deathbringer
      • (2) Set Bonus: Casting Reaper’s Mark grants 2 stacks of Exterminate with 150% first Scythe effectiveness and 125% second Scythe effectiveness.
      • (4) Set Bonus: Reaper’s Mark can stack up to 15 additional times and increases your critical strike chance by 10% after it explodes for 8 seconds.
    • San’layn
      • (2) Set Bonus: Infliction of Sorrow extends the duration of your disease by an additional 3 seconds on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack
      • (4) Set Bonus: Blood Beast lasts for an additional 4 seconds, and Vampiric Strike increases the melee attack power of your Dancing Rune Weapons by 5% for 6 seconds. Multiple applications may overlap.
  • Frost
    • Deathbringer
      • (2) Set Bonus: Casting Reaper’s Mark grants 1 stack of Exterminate with 150% first Scythe effectiveness and 125% second Scythe effectiveness.
      • (4) Set Bonus: Reaper’s Mark can stack up to 15 additional times and increases your critical strike chance by 10% after it explodes for 8 seconds.
    • Rider of the Apocalypse
      • (2) Set Bonus: Pillar of Frost now summons Trollbane for 10 seconds. Trollbane’s Icy Fury deals 10% increased damage and his Obliterate deals 35% increased damage.
      • (4) Set Bonus: Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness. Your Obliterate deals 20% increased damage to targets affected by Trollbane’s Icy Fury.
  • Unholy
    • Rider of the Apocalypse
      • (2) Set Bonus: Apocalypse now summons Whitemane for 10 seconds. Whitemane’s Undeath deals 10% increased damage and infects 1 additional target when it spreads, and her Death Coil deals 35% increased damage.
      • (4) Set Bonus: Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness. Your Death Coil deals 40% increased damage to targets affected by Whitemane’s Undeath.
    • San’layn
      • (2) Set Bonus: Infliction of Sorrow extends the duration of your disease by an additional 3 seconds on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack
      • (4) Set Bonus: Blood Beast lasts for an additional 4 seconds, and Vampiric Strike increases the melee attack power of your ghoul by 5% for 6 seconds. Multiple applications may overlap.

Demon Hunter

  • Havoc
    • Aldrachi Reaver
      • (2) Set Bonus: Reaver’s Glaive damage is increased by 60% and other Physical-only damage is increased by 30%.
      • (4) Set Bonus: Fury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12. Reaver’s Mark now stacks up to 3 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack for 100% of normal duration.
    • Fel-Scarred
      • (2) Set Bonus: Immolation Aura deals 30% increased damage and increases Chaos Strike damage by 30% while active.
      • (4) Set Bonus: Entering demon form now immediately induces a Demonsurge and shatters a demon soul fragment that grants 20% increased damage for 10 seconds.
  • Vengeance
    • Aldrachi Reaver
      • (2) Set Bonus: Reaver’s Glaive damage is increased by 60% and other Physical-only damage is increased by 30%.
      • (4) Set Bonus: Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture/Shear, increasing slashes to 12. Reaver’s Mark now stacks up to 3 times and further empowers Fracture/Shear when cast after Soul Cleave, applying an additional stack for 100% of normal duration.
    • Fel-Scarred
      • (2) Set Bonus: Immolation Aura deals 30% increased damage and increases Soul Cleave damage by 30% while active.
      • (4) Set Bonus: Entering demon form now immediately induces a Demonsurge and shatters a demon soul fragment that grants 20% increased damage for 15 seconds.

Druid

  • Balance
    • Elune’s Chosen
      • (2) Set Bonus: Starfire damage increased by 25%. Gaining Astral Power with Starfire has a 50% chance to launch a Starsurge at your target at 50% effectiveness.
      • (4) Set Bonus: On impact, Starsurges launched by Starfire split to up to 3 additional targets at 80% effectiveness and grant a stack of Gathering Moonlight. Casting Fury of Elune or Full Moon consumes Gathering Moonlight to increase your damage by 5% per stack for 12 seconds.
      • Developers’ notes: The free Starsurge functions similarly to the Starsurges cast by Convoke the Spirits. It does not consume Touch the Stars or Starweaver procs, and it cannot trigger Starweaver or Power of Goldrinn. It increases Solstice by 1 second with Hail of Stars. Gathering Moonlight will not activate from automatic Fury of Elune or Full Moon casts generated by Sundered Firmament, Orbit Breaker, or The Light of Elune.
    • Keeper of the Grove
      • (2) Set Bonus: Casting Celestial Alignment calls upon the assistance of a dryad for 10 seconds that casts Starsurge at 70% effectiveness and Starfall at 100% effectiveness.
      • (4) Set Bonus: When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% of your damage done while it was active and splash 100% of their damage onto nearby enemies, reduced beyond 5 targets.
  • Guardian
    • Druid of the Claw
      • (2) Set Bonus: Ravage increases your Haste by 10%, chance to critically strike by 10%, and the damage your bleeds deal by 30% for 5 seconds.
      • (4) Set Bonus: Ravage has a 40% chance to make you Ravage your target again 4 seconds later at 60% effectiveness.
    • Elune’s Chosen
      • (2) Set Bonus: Thrash damage increased by 20%. Thrash has a 40% chance to launch a Starsurge at your target at 65% effectiveness.
      • (4) Set Bonus: On impact, Starsurges launched by Thrash split to up to 3 additional targets at 20% effectiveness and grant a stack of Gathering Moonlight. Casting Lunar Beam consumes Gathering Moonlight to increase your damage by 5% per stack for 12 seconds.
      • Developers’ notes: The free Starsurge functions similarly to the Starsurges cast by Convoke the Spirits. It does not consume Touch the Stars or Starweaver procs, and it cannot trigger Starweaver or Power of Goldrinn. It increases Solstice by 1 second with Hail of Stars. Gathering Moonlight will not activate from automatic Fury of Elune or Full Moon casts generated by Sundered Firmament, Orbit Breaker, or The Light of Elune.
  • Feral
    • Druid of the Claw
      • (2) Set Bonus: Ravage increases your haste by 10%, chance to critically strike by 10%, and the damage your bleeds deal by 30% for 5 seconds.
      • (4) Set Bonus: Ravage has a 40% chance to make you Ravage your target again 4 seconds later at 100% of the initial power.
    • Wildstalker
      • (2) Set Bonus: The rate at which Bloodseeker Vines grow is increased by 40%. Tiger’s Fury causes Bloodseeker Vines to grow on up to 3 nearby enemies.
      • (4) Set Bonus: Bloodseeker Vines have a 20% chance to trigger Bursting Growth every 2 seconds at 100% effectiveness. Each stack of Bloodseeker Vines on an enemy increases Bursting Growth damage taken by 30%.
  • Restoration
    • Keeper of the Grove
      • (2) Set Bonus: Casting Incarnation: Tree of Life or Convoke the Spirits calls upon the assistance of a dryad for 5 seconds that casts Tranquility at 50% effectiveness and instantly Regrowths your lowest health ally at 200% effectiveness.
      • (4) Set Bonus: When your Dryad fades, your next 2 Swiftmends heal for an additional amount equal to 5% of your healing done while it was active and splash 25% of their healing onto nearby allies, reduced beyond 5 targets.
    • Wildstalker
      • (2) Set Bonus: The rate at which Symbiotic Blooms grow is increased by 40%. Casting Regrowth with Clearcasting causes Symbiotic Blooms to grow on up to 2 nearby allies.
      • (4) Set Bonus: Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 seconds at 100% effectiveness. Each stack of Symbiotic Blooms on an ally increases Bursting Growth healing taken by 30%.

Evoker

  • Augmentation
    • Chronowarden
      • (2) Set Bonus: After Temporal Burst fades, gain Temporal Cycle for 45 seconds. Temporal Cycle increases Haste, movement speed, and cooldown recovery rate by 2%, stacking an additional time each time you use an Essence ability. Stacks up to 15 times.
      • (4) Set Bonus: When Temporal Burst or Temporal Cycle is active, Chrono Flames strikes 1 additional target and repeats 10% additional damage or healing, up to a maximum based on spell power.
    • Scalecommander
      • (2) Set Bonus: While Deep Breathing and for 10 seconds after, you command a squadron of 2 Dracthyr who will attack your targets with Pyre and Azure Strike.
      • (4) Set Bonus: While your squadron is active, your Mass Eruption strikes up to 2 additional targets. In addition, your squadron assists you for 5 additional second.
  • Devastation
    • Flameshaper
      • (2) Set Bonus: Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% and increasing your chance to gain Essence Burst by 50% for 10 seconds. Stacks up to 2 times.
      • (4) Set Bonus: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies or healing nearby allies, reduced beyond 5 targets.
    • Scalecommander
      • (2) Set Bonus: While Deep Breathing and for 10 seconds after, you command a squadron of 2 Dracthyr who will attack your targets with Pyre and Azure Strike.
      • (4) Set Bonus: While your squadron is active, your Mass Disintegrate strikes up to 2 additional targets. In addition, your squadron assists you for 5 additional seconds.
  • Preservation
    • Chronowarden
      • (2) Set Bonus: After Temporal Burst fades, gain Temporal Cycle for 45 seconds. Temporal Cycle increases Haste, movement speed, and cooldown recovery rate by 2%, stacking an additional time each time you use an Essence ability. Stacks up to 15 times.
      • (4) Set Bonus: When Temporal Burst or Temporal Cycle is active, Chrono Flames strikes 1 additional target and repeats 10% additional damage or healing, up to a maximum based on spell power.
    • Flameshaper
      • (2) Set Bonus: Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% and increasing your chance to gain Essence Burst by 50% for 10 seconds. Stacks up to 2 times.
      • (4) Set Bonus: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies or healing nearby allies, reduced beyond 5 targets.

Hunter

  • Beast Mastery
    • Dark Ranger
      • (2) Set Bonus: Black Arrow damage increased by 10% and Bleak Powder damage increased by 20%. Firing a Black Arrow reduces the cooldown of Call of the Wild by 2 seconds.
      • (4) Set Bonus: Withering Fire’s Black Arrow damage increased by 25%. Consuming Deathblow has a 30% chance to cause all Black Arrow Barrages during your next Withering Fire to fire 1 additional Black Arrow.
    • Pack Leader
      • (2) Set Bonus: Pet damage increased by 5% and Beast damage increased by 15%. Summoning a Beast grants 8% Haste, Mastery, or Critical Strike chance based on the Beast summoned for 8 seconds.
      • (4) Set Bonus: Summoning a Beast has a 25% chance to rouse the nearby wildlife into a stampede, charging your target and dealing heavy Physical damage to your enemies over 3 seconds. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front.
  • Marksmanship
    • Dark Ranger
      • (2) Set Bonus: Black Arrow damage increased by 10% and Bleak Powder damage increased by 20%. Firing a Black Arrow reduces the cooldown of Trueshot by 1 second.
      • (4) Set Bonus: Withering Fire’s Black Arrow damage increased by 25%. Consuming Deathblow has a 30% chance to cause all Black Arrow Barrages during your next Withering Fire to fire 1 additional Black Arrow.
    • Sentinel
      • (2) Set Bonus: When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed Shots to deal Arcane damage and have their damage increased by 10%.
      • (4) Set Bonus: Sentinel’s damage is increased by 10%. Abilities that consume the Boon of Elune apply 2 stacks of Sentinel.
  • Survival
    • Pack Leader
      • (2) Set Bonus: Pet damage increased by 15% and Beast damage increased by 15%. Summoning a Beast grants 8% Haste, Mastery, or Critical Strike chance based on the Beast summoned for 8 seconds.
      • (4) Set Bonus: Summoning a Beast has a 25% chance to rouse the nearby wildlife into a stampede, charging your target and dealing heavy Physical damage to your enemies over 3 seconds. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front.
    • Sentinel
      • (2) Set Bonus: When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Wildfire Bombs to deal Arcane damage and have their damage increased by 60%.
      • (4) Set Bonus: Sentinel’s damage is increased by 10%. Abilities that consume the Boon of Elune apply 2 stacks of Sentinel.

Mage

  • Arcane
    • Spellslinger
      • (2) Set Bonus: Arcane Blast damage increased by 20%. Direct Splinter damage has a 50% chance to grant a stack of Arcane Harmony.
      • (4) Set Bonus: Damage from Arcane Orb has a 100% chance to grant a stack of Arcane Harmony, up to 5 times. When Arcane Harmony reaches maximum stacks, gain Intuition.
    • Sunfury
      • (2) Set Bonus: Spellfire Sphere spell damage bonus increased by 1%. Your Arcane Phoenix has a 25% chance to cast an exceptional spell without consuming a Spellfire Sphere.
      • (4) Set Bonus: When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 10 sec.
  • Fire
    • Frostfire
      • (2) Set Bonus: Comet Storm, Ice Nova, and Frostfire Burst deal 10% increased damage and now apply Ignite at 150% effectiveness.
      • (4) Set Bonus: Casting Pyroblast has a 20% chance to also cast a Glacial Spike at 100% effectiveness that doesn’t root. Additionally, Glacial Spike now benefits from Ignite.
    • Sunfury
      • (2) Set Bonus: Spellfire Sphere spell damage bonus increased by 1%. Your Arcane Phoenix has a 25% chance to cast an exceptional spell without consuming a Spellfire Sphere.
      • (4) Set Bonus: When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 10 seconds.
  • Frost
    • Frostfire
      • (2) Set Bonus: Meteor, Frostfire Burst, and Frostfire Bolt now deal 10% increased damage and now apply Ignite, dealing 30% of the damage they deal over 9 seconds.
      • (4) Set Bonus: Casting Glacial Spike has a 100% chance to also fire a Pyroblast at 100% effectiveness. Additionally, Pyroblast now benefits from Ignite.
    • Spellslinger
      • (2) Set Bonus: Ice Lance and Icicle damage increased by 20%. Direct Splinter damage has a 20% chance to grant a stack of Cold Front.
      • (4) Set Bonus: Damage from Frozen Orb has a 25% chance to grant a stack of Cold Front. When Cold Front summons a Frozen Orb, gain 10% increased spell damage for 10 seconds.

Monk

  • Brewmaster
    • Master of Harmony
      • (2) Set Bonus: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Charge, dealing Nature damage split between your target and nearby enemies and healing up to 5 injured allies.
      • (4) Set Bonus: Casting Celestial Brew guarantees that your next 2 casts of Tiger Palm will trigger a Harmonic Surge.
    • Shado-pan
      • (2) Set Bonus: Flurry Strikes deal 30% more damage and activating Weapons of Order instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness.
      • (4) Set Bonus: Flurry charge generation is increased by 100% and Flurry Strikes triggers every 120 energy spent during Weapons of Order.
  • Mistweaver
    • Conduit of the Celestials
      • (2) Set Bonus: Heart of the Jade Serpent additionally triggers for 8 seconds at 100% effectiveness after you cast Thunder Focus Tea.
      • (4) Set Bonus: Heart of the Jade Serpent increases your haste by 15% while active and for 4 seconds afterwards.
    • Master of Harmony
      • (2) Set Bonus: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Charge, dealing Nature damage split between your target and nearby enemies and healing up to 5 injured allies.
      • (4) Set Bonus: Casting Thunder Focus Tea guarantees that your next 2 casts of Tiger Palm will trigger a Harmonic Surge.
  • Windwalker
    • Conduit of the Celestials
      • (2) Set Bonus: Heart of the Jade Serpent additionally triggers for 8 seconds at 100% effectiveness after you cast Slicing Winds.
      • (4) Set Bonus: Heart of the Jade Serpent increases your haste by 15% while active and for 4 seconds afterwards.
    • Shado-pan
      • (2) Set Bonus: Flurry Strikes deal 30% more damage and activating Storm, Earth, and Fire instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness.
      • (4) Set Bonus: Flurry charge generation is increased by 100% and Flurry Strikes triggers every 120 energy spent during Storm, Earth, and Fire.

Paladin

  • Holy
    • Herald of the Sun
      • (2) Set Bonus: Dawnlight’s healing and damage is increased by 30% and you gain Solar Wrath after Avenging Wrath fades causing Sun’s Avatar’s effect to linger for an additional 10 seconds.
      • (4) Set Bonus: Solar Wrath increases the effectiveness of your Holy Power spenders by 15% and grants you 2 Dawnlight.
    • Lightsmith
      • (2) Set Bonus: Hammer and Anvil’s healing is increased by 15% and it can also be activated by Crusader Strike at 100% effectiveness.
      • (4) Set Bonus: Hammer and Anvil also grants a stack of Masterwork, causing your next Holy Armament to cast one Lesser version of itself on a nearby ally for each stack.
  • Protection
    • Lightsmith
      • (2) Set Bonus: Hammer and Anvil’s damage is increased by 15% and it can also be activated by Blessed Hammer at 100% effectiveness.
      • (4) Set Bonus: Hammer and Anvil also grants a stack of Masterwork, causing your next Holy Armament to cast one Lesser version of itself on a nearby ally for each stack.
    • Templar
      • (2) Set Bonus: Your Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light’s Deliverance.
      • (4) Set Bonus: Hammer of Light deals 35% increased damage to its primary target, strikes 3 additional secondary targets, and can now be cast 1 more time after Eye of Tyr.
  • Retribution
    • Herald of the Sun
      • (2) Set Bonus: Dawnlight’s healing and damage is increased by 30% and you gain Solar Wrath after Avenging Wrath fades causing Sun’s Avatar’s effect to linger for an additional 10 seconds.
      • (4) Set Bonus: Solar Wrath increases the effectiveness of your Holy Power spenders by 15% and grants you 2 Dawnlight.
    • Templar
      • (2) Set Bonus: Your Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light’s Deliverance.
      • (4) Set Bonus: Hammer of Light deals 35% increased damage to its primary target, strikes 3 additional secondary targets, and can now be cast 1 more time after Wake of Ashes.

Priest

  • Discipline
    • Oracle
      • (2) Set Bonus: The first bolt of each Penance cast damages or heals for 200% more.
      • (4) Set Bonus: Casting Premonition of Piety or Premonition of Solace grants 2 stacks of Premonition of Insight at 100% effectiveness. Consuming a stack of Premonition of Insight increases your Haste by 1% for 10 seconds. Multiple applications may overlap.
    • Voidweaver
      • (2) Set Bonus: Void Blast and Penance damage is increased by 40% and Void Blast’s cast time is reduced by 20%. Void Blast’s cooldown is reduced by 50%.
      • (4) Set Bonus: Void Blast now also causes Entropic Rift to grow, Collapsing Void increases Entropic Rift’s damage by an additional 10%, and the damage of your next Mind Blast is increased by up to 200% based on the size of Entropic Rift when it collapses.
  • Holy
    • Archon
      • (2) Set Bonus: Halos reduce the cooldown of your Holy Word: Serenity and Holy Word: Sanctify by 5 seconds and Resonant Energy additionally increases the healing of your Holy Words by 5%.
      • (4) Set Bonus: While Power Surge is active, every 2 casts of Holy Word: Serenity or Holy Word: Sanctify adds another Halo to the effect at 100% effectiveness, up to 2 times.
    • Oracle
      • (2) Set Bonus: Casting Prayer of Mending also heals your target.
      • (4) Set Bonus: Casting Premonition of Piety or Premonition of Solace grants 2 stacks of Premonition of Insight at 100% effectiveness. Consuming a stack of Premonition of Insight increases your Haste by 1% for 10 seconds. Multiple applications may overlap.
  • Shadow
    • Archon
      • (2) Set Bonus: Halos generate an additional 10 Insanity over 5 seconds and Resonant Energy additionally increases the damage of your Devouring Plague by 5%.
      • (4) Set Bonus: While Power Surge is active, every 2 casts of Devouring Plague adds another Halo to the effect at 100% effectiveness, up to 2 times.
    • Voidweaver
      • (2) Set Bonus: Void Blast and Penance damage is increased by 40% and Void Blast’s cast time is reduced by 20%. Void Blast’s cooldown is reduced by 50%.
      • (4) Set Bonus: Void Blast now also causes Entropic Rift to grow, Collapsing Void increases Entropic Rift’s damage by an additional 10%, and the damage of your next Void Torrent is increased by up to 200% based on the size of Entropic Rift when it collapses.

Rogue

  • Assassination
    • Deathstalker
      • (2) Set Bonus: Shiv increases the effectiveness of all Deathstalker damage effects and damage bonuses by 50% while active.
      • (4) Set Bonus: Shiv has a 2 second increased duration and consumes an application of your active Deathstalker’s Mark when activated.
    • Fatebound
      • (2) Set Bonus: Kingsbane deals 10% increased damage and has 4 seconds increased duration. Edge Case now flips an additional Fatebound Coin and activating Kingsbane triggers its effect.
      • (4) Set Bonus: Having a lucky Fatebound Coin reduces the cooldown of Deathmark by 30 seconds and Kingsbane by 15 seconds.
  • Outlaw
    • Fatebound
      • (2) Set Bonus: Ghostly Strike deals 50% increased damage and has 4 seconds increased duration. Edge Case now flips an additional Fatebound Coin and activating Ghostly Strike triggers its effect.
      • (4) Set Bonus: Having a lucky Fatebound Coin reduces the cooldown of Adrenaline Rush by 30 seconds and Ghostly Strike by 15 seconds.
    • Trickster
      • (2) Set Bonus: Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown.
      • (4) Set Bonus: Coup de Grace may now be activated a second time within 5 seconds, dealing 100% of normal damage.
  • Subtlety
    • Deathstalker
      • (2) Set Bonus: Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active.
      • (4) Set Bonus: Symbols of Death has 2 seconds increased duration and consumes an application of your active Deathstalker’s Mark when activated.
    • Trickster
      • (2) Set Bonus: Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown.
      • (4) Set Bonus: Coup de Grace may now be activated a second time within 5 seconds, dealing 100% of normal damage.

Shaman

  • Elemental
    • Farseer
      • (2) Set Bonus: Ancestral Swiftness summons an empowered Ancestor for 15 seconds that deals 3% increased damage and healing.
      • (4) Set Bonus: Ancestral Swiftness reduces the cast time of your spells by 8%, the mana cost of your spells by 8% and increases the recharge rate of Lava Burst by 16% for 8 seconds.
    • Stormbringer
      • (2) Set Bonus: Ascendance has a 100% chance to grant a charge of Tempest and every 6 Awakening Storms now activates Ascendance for 6 seconds.
      • (4) Set Bonus: Nature damage increased by 5%, and Ascendance empowers your next 2 Tempests, causing it to gather a storm above, dealing Nature damage to its primary target and reduced damage to nearby enemies after 1.5 seconds.
  • Enhancement
    • Totemic
      • (2) Set Bonus: After you consume all the Whirling Element Motes, you cast Primordial Storm at 200% effectiveness at your Surging Totem’s location.
      • (4) Set Bonus: After casting Primordial Storm, your next Lava Lash or Fire Nova casts again at 150% effectiveness.
    • Stormbringer
      • (2) Set Bonus: Ascendance has a 100% chance to grant a charge of Tempest and every 3 Awakening Storms now activates Ascendance for 6 seconds.
      • (4) Set Bonus: Nature damage increased by 5%, and Ascendance empowers your next 2 Tempests, causing it to gather a storm above, dealing Nature damage to its primary target and reduced damage to nearby enemies after 1.5 seconds.
  • Restoration
    • Farseer
      • (2) Set Bonus: Ancestral Swiftness summons an empowered Ancestor for 15 seconds that deals 3% increased damage and healing.
      • (4) Set Bonus: Ancestral Swiftness reduces the cast time of your spells by 8%, the mana cost of your spells by 8% and increases the recharge rate of Lava Burst and Riptide by 16% for 8 seconds.
    • Totemic
      • (2) Set Bonus: After you consume all the Whirling Element Motes, you cast Downpour at 200% effectiveness at your Surging Totem’s location.
      • (4) Set Bonus: After casting Downpour, your next Chain Heal, Healing Wave, or Healing Surge casts again at 150% effectiveness.

Warlock

  • Affliction
    • Hellcaller
      • (2) Set Bonus: Mark of Xavius increases Blackened Soul damage by an additional 6% per stack. Malevolence increases the stack count of Wither by an additional 2 stacks.
      • (4) Set Bonus: Casting Malevolence grants 2 stacks of Backdraft and prevents Blackened Soul from consuming stacks while dealing damage 25% faster for 8 seconds.
    • Soul Harvester
      • (2) Set Bonus: Shadow of Death unleashes your demonic soul to assault your current target for 12 seconds, dealing Shadow damage and additional Shadow damage to enemies within 10 yards with each swipe.
      • (4) Set Bonus: Demonic Soul damage increased by 45% and Wicked Reaping damage increased by 45%. Your demonic soul generates 1 Soul Shard every 3 seconds while assaulting enemies.
  • Demonology
    • Diabolist
      • (2) Set Bonus: Hand of Gul’dan cast at full power summons a Demonic Oculus, up to 3. Consuming Demonic Art flings your Demonic Oculus at your current target, exploding for Fire damage and additional Fire damage to enemies within 10 yards.
      • (4) Set Bonus: Demonic Oculi analyze the battle while active and deliver information to you as they explode, increasing your Intellect by 2% for 10 seconds.
    • Soul Harvester
      • (2) Set Bonus: Shadow of Death unleashes your demonic soul to assault your current target for 12 seconds, dealing Shadow damage and additional Shadow damage to enemies within 10 yards with each swipe.
      • (4) Set Bonus: Demonic Soul damage increased by 45% and Wicked Reaping damage increased by 45%. Your demonic soul generates 1 Soul Shard every 3 seconds while assaulting enemies.
  • Destruction
    • Diabolist
      • (2) Set Bonus: Chaos Bolt and Rain Fire summons a Demonic Oculus, up to 3. Consuming Demonic Art flings your Demonic Oculus at your current target, exploding for Fire damage and additional Fire damage to enemies within 10 yards.
      • (4) Set Bonus: Demonic Oculi analyze the battle while active and deliver information to you as they explode, increasing your Intellect by 2% for 10 seconds.
    • Hellcaller
      • (2) Set Bonus: Mark of Xavius increases Blackened Soul damage by an additional 3% per stack. Malevolence increases the stack count of Wither by an additional 2 stacks.
      • (4) Set Bonus: Casting Malevolence grants 2 stacks of Backdraft and prevents Blackened Soul from consuming stacks while dealing damage 15% faster for 8 seconds.

Warrior

  • Arms
    • Colossus
      • (2) Set Bonus: Demolish damage increased by 20% and critical strike damage of your abilities is increased by up to 20% on targets affected by your Demolish for 10 seconds based on the number of stacks of Colossal Might consumed.
      • (4) Set Bonus: Demolish increases the critical strike chance of your next 2 Mortal Strikes by 100%. Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 100% for 8 seconds.
    • Slayer
      • (2) Set Bonus: Execute damage increased by 20% and Executes from Sudden Death have a 10% chance per stack of Overwhelmed on the target to trigger a Slayer’s Strike.
      • (4) Set Bonus: Overpower damage increased by 20% and Overpower has a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness.
  • Fury
    • Mountain Thane
      • (2) Set Bonus: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals Nature damage.
      • (4) Set Bonus: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.
    • Slayer
      • (2) Set Bonus: Execute damage increased by 20% and Executes from Sudden Death have a 10% chance per stack of Overwhelmed on the target to trigger a Slayer’s Strike.
      • (4) Set Bonus: Raging Blow damage increased by 20% and Raging Blow has a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness.
  • Protection
    • Colossus
      • (2) Set Bonus: Demolish damage increased by 20% and critical strike damage of your abilities is increased by up to 20% on targets affected by your Demolish for 10 seconds based on the number of stacks of Colossal Might consumed.
      • (4) Set Bonus: Demolish increases the critical strike chance of your next 2 Shield Slams by 100%. Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 seconds.
    • Mountain Thane
      • (2) Set Bonus: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals Nature damage.
      • (4) Set Bonus: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.
1 Like

The 2 extra stacks of Sentinel seems a bit underwhelming as a 4-piece, as they’re generated fairly regularly and having 4 extra stacks every 30 seconds or so doesn’t really feel four piece tier -set bonus worthy. the DoT is pretty much at maximum stacks at all times anyway, so getting guaranteed applications isn’t really exciting, especially compared to the Pack Leader TSB.

Can this be looked at / reworked? Thanks!

4 Likes

I look at Devoker’s Scalecommander bonuses, and even without seeing numbers they seem visually striking. Then look at Havoc’s bonuses, and it just reads like a damage amp.

I’m going to discuss the Arcane Mage tier set, starting with Sunfury because I think it’s the one that needs the most help. Before I start, however, I think the hero tier set is a great idea; good on you for doing that Blizzard.




This tier set, numerically, is likely very strong. Right off the bat, the 1% increases spellfire sphere damage probably equates to a ~5% dps increases in all content. The 25% chance to not consume a Spellfire Sphere is boring but can have some gameplay alterations with increasing the duration of Arcane Soul. The 4-piece is also numerically strong but boring. It also doesn’t play well into the “feel” of Arcane Soul, where you are trying to get as many Barrages out without overcapping on CC procs as you can during this window.


My problem is that the Sunfury Arcane tier set feels boring

There are many ways to achieve similar DPS gains while being able to alter the gameplay in a fun/impactful manner. Here’s my suggestion for how to do this

  • 2-piece (Sunfury-Arcane): During Arcane Surge, Touch of the Magi and Arcane Soul, casting Arcane Blast and Arcane Barrage now generates 2 charges of Spellfire Sphere
  • 4-piece (Sunfury-Arcane): When you would generate a Spellfire Sphere above the maximum, you briefly summon your Arcane Phoenix to cast an exceptional spell at 100% effectiveness. You also have a 10% chance when casting Arcane Barrage to proc (or extend) Arcane Soul for 3 seconds

This tier set above does several things:

  1. Makes your Glorious Incandescence proc significantly more frequently, which means you barrage more often (rotation change)
  2. Incentivizes unused talent usage (Ignite the Future since you get significantly more Spellfire Sphere procs)
  3. Increases your Arcane Soul window (which is rotation altering and fun to play with, similar to DRE for Elemental Shaman)
  4. Does not feel bad to overcap Spellfire Spheres outside cooldowns (since you get a mini-Phoenix proc that casts GPyro or Arcane Surge)

Please consider taking a second pass at this tier set. It is strong for sure, but it feels really boring. Just simple %damage increases all around




This tier set isn’t bad in terms of gameplay alteration in AoE (except for the terrible SFT change, but I’ll talk about that later), but in single target it feels giga-bad. Think about how few Splinters we generate in AoE vs. Single target. Better still, let’s look at some logs:

  1. Rank 1 SS Sprocketmonger Log (Pure Single target fight example): https://www.warcraftlogs.com/reports/2VRm8F9kvMJ1Ccw6?fight=22&type=damage-done&source=128
    • Total number of Splinters = 568
    • Fight duration = 4:39 (i.e. 279 seconds)
    • Average # of Splinters per second = 2.03 splinters per second
  2. Rank 1 Spellslinger Bunkjunker Log (AoE fight example): https://www.warcraftlogs.com/reports/4zptKd31BvyR9HcJ?fight=17&type=damage-done&source=31&translate=true
    • Total number of Splinters = 2814
    • Fight duration = 5:44 (i.e. 344 seconds)
    • Average # of Splinters per second = 8.18 splinters per second

My concern with this tier set is that it doesn’t look all that strong in AoE on first glance (maybe I’m wrong, we’ll see in testing), but it looks catastrophically bad in single target (again, maybe I’m wrong, but I’m really not feeling this in single target here).

Furthermore, by effectively killing Spellfrost Teachings, you have significantly weakened Spellslinger’s AoE capabilities, meaning the “strength” that Arcane currently displays in AoE is likely to be significantly hampered since you will shoot out significantly fewer Arcane Orbs. This also weakens this tier set’s single target, since SFT was a big source of Arcane Orb procs in single target.

My recommendation would be the following

  1. Revert the SFT change (terrible change) or make it a choice node with a CDR node
  2. Change the tier set to have more ST power, especially on the 4-piece. Something like:
    • 2-piece (Spellslinger-Arcane): Arcane Blast damage increased by 20%. Direct Splinter damage has a 50% chance to grant a stack of Arcane Harmony.
    • 4-piece (Spellslinger-Arcane): Damage from Arcane Orb has a 100% chance to grant 5 stacks of Arcane Harmony for the first target hit, and 1 additional stack per additional target hit thereafter, up to 10 stacks per Orb. When Arcane Harmony reaches maximum stacks, gain Intuition.
9 Likes

Evoker ones look fun, I can’t wait! Very thematic! :dracthyr_blob_dance_animated:
:dracthyr_comfy_blue: :dracthyr_comfy_red: :dracthyr_comfy_bronze: Scalecommander squads up, Flameshaper and Chrono look promising to help with Preservation’s damage even more which is great!

1 Like

This is ok in 10% of cases but will have zero effect beyond overhealing in the other 90%, which is bad. Downpour is a spell that has to be precisely timed and the accidental triggering of it from consuming the motes will likely waste the healing. Duplicating a healing spell is nifty but if there isn’t a healing mechanic at that exact moment, most of it will be wasted.

3 Likes

the warrior set for prot colossus is pretty underwhelming. its just flat dmg boost pretty much, it doesnt tie into any talent or rotational changes. 20% to demo, and 2 shield slam crits which casting shield slam helps with talents and other things but critting it doesnt, its just a dmg buff. maybe shouldve been something like (shield slam has 100% cdr for 5 secs), just something that ties into the rotation.

as for the design of the sets. half of them are “void” of any creativeness. and void is such an interesting concept but it seems all your skilled artists went to the bosses and mounts. cause half the sets are bland

Elemental
Farseer- Looks incredibly underwhelming. A whole 3% passive damage buff? 8% reduced cast time? Snore city. The spec is already awful and this does absolutely nothing to make it much if any better. On top of that I don’t even think this offsets the loss of the previous seasons set bonus since elementals will be much rarer. Also not sure the lava burst recharge is useful since most don’t cast it unless it’s procced.
Stormbringer- So you see people complain that WAY too much of elementals damage is in ascendance and you decide to make a set bonus that makes it even worse? I’d wager this is super OP and ends up getting nerfed into uselessness. Tying our set bonus to ascendance also decreases the chances of either ascendance not getting balanced because it will ruin the set bonus balance. It seems super good but just makes the gameplay disparity between non-ascendance and ascendance even worse.

Enhancement
Totemic- Primordial storm at 200% at totem seems really good, almost too good. The 4pc seems eh. Most builds currently don’t even take fire nova because it’s not great. Maybe this makes Fire nova good, but if it doesn’t it lacking any sort of AOE damage means it’s a dead spec given the stormbringer set bonus.
Stormbringer- This seems absolutely insane if it works how I think it does. It appears stormbringer will just have very high uptime on ascendance? Tempest procs VERY often, even more so in ascendance. If this procs outside of ascendance this means you’re just going to almost always been in ascendance. It seems like an amazing set bonus otherwise and the only downside is that it ruins immersion since ascendance takes your character model away and replaces it with an awful replacement that isn’t you.

As a Druid player, this looks like a :sleeping: patch. No changes worth mentioning.

I am going to assume the Warlock Diabolist talents will mirror the diabolist tree and talents where:

  1. Gloomhound leaps after a 3 second cast and animation to the location where the target was at the start of the animation (thus missing and doing no damage) or

  2. Like the pit lord or mother who, if their target goes out of LOS during any portion of the summoning Hand of Guldan (are out of line at the instance of summons), will just stand
    there and perform no actions

  3. Or like the the many other bugs reported by every demo warlock that remain unaddressed and/or ignored by Blizzard as the time to fix a class that no one plays (because it is broken) is not worth it when they have AWC or Mythic+ Tournament characters to care for.

And the Coup De Gras, zero replies from one dev one gm or one counsel member who has any impact on the game for every bug reported since BETA of TWW.

2 Likes

literally patched this claiming it was a bug and now adding it as a “feature” with the new tier set like wtf blizz seriously

6 Likes

They don;t care. Welcome Shamans, DKs, Brewmasters and Augmentation, welcom all the classes and specs that are never seen in Mythic + or AWC tournaments. If you haven’t figured it out, Blizzard does not care nor will they change one thing about your mediocre class and spec unless they make it a FOTM change then revert it back to being useless again. No need to get your hopes up if your spec has not been seen in Tournaments… You will be ignored again.

2 Likes

The Warlock Diabolist Demonology 2 set bonus shouldn’t be triggered by 3 shard Hand of Gul’dan casts. It makes the opener focus too much on spamming shadow bolts to get shards or using power siphon to get rid of imps when in a case like M+ you want to keep those for an implosion potentially or not use full shards for your CD window. I feel that this set bonus should just be that when you consume a charge of demonic art you summon the oculus and hand of gul’dan is what triggers the explosion. This would make the rotation feel more natural and allow flexibility to not always have to feel you are using a full power hand cast in your Tyrant windows when Tyrant doesn’t give shards in the diabolist tree anyways to set up a smooth proc window for the oculi and would give better burst windows after you have your imps procing demonic art.

1 Like

Not another Raging Blow focused set bonus (fury slayer). I hate spamming Raging Blow and wish it was relegated to a filler ability with no cd resets. Raging Blow not having a cd reset is important because the cd resets make Raging Blow spam worse.

After reading the fury set bonus, I am wishing that interrupting and using storm bolt during Bladestorm was baked into the ability itself so that I could try thane without losing my ability to interrupt during Bladestorm. Interrupts are important in keys, so it’s important to maintain my ability to use pummel and storm bolt while using bladestorm. Bladestorm is my favorite warrior ability and Ravager is the one I hate the most. Whatever build I use, I am using Bladestorm.

1 Like

For Survival Hunter, the 2pc seems fine but the 4pc is a bit lacking? Currently, Sentinel has an “issue” where the Sentinel DoT effect is almost always maxed out. Adding 2 stacks of Sentinel will rarely have an effect since we’re already sitting at the max of 10 stacks anyway for most encounters.

If there was some type of interaction or way to implode Sentinel stacks early for bonus damage, this 4pc would work a lot better.

3 Likes

quick feedback from initial testing

ret herald tier set 2p feedback

sunsavatar seems to be lasted 20 seconds instead of 5 seconds like the tooltip suggests. this means we have sunsavatar up 100% of the time and thus the 4pc 15% extra spender damage up 100 of the time. this seems like a oversight

if not then this highkey turns ret into more of a sustain profile.

vengeance demon hunter felscarred and reaver tier set feedback

i dont like how this only effects soul cleave. soul cleave is currently capped at 5 and with these tiersets especially for felscarred, it just means you use spb just for the demon surge. it already was hard to find a place for spb in aoe but now this just kinda kills it in general

i hope to see spb buffed baseline and the tiersets to also effect spiritbomb in some way like it does for soulcleave. OR! we just soft cap soul cleave and remove spirit bomb.

Would prefer if this bonus was based on shards spent (2 for destruction, 3 for demonology) to enable other casts to contribute to the set bonus. For destruction in particular it makes it slightly awkward with shadowburn as a major part of our spec identity now. There are also cases where demonology might not get 3 oculi if you are using your major demons or there is movement involved.

Fire mage, frostfire
raiding and m+

This set is fabulous. no notes XD

Fire mage, sunfury
raiding and m+

I really am pretty down on this one. I like the idea of hyperthermia spam, but the power of the tier set being outside of combust seems bit strange. The Arlo damage is pretty invisible…so the hyperthermia one is most noticeable. It feels like this will have almost no impact on gameplay, and the damage bonus might be really weak.

Honestly if hyperthermia could proc in combust and give hot streak if combust is active…this might actually feel a lot better.

5 Likes

I play enhancement and I do a lot of PvP. I’m not overly enthused about the (2) set bonus. One of my favourite parts of enhancement shaman has been Deeply Rooted Elements. I loved it in legion, I tried to make it work in PvP in Shadowlands, and I played it for the entirety of Dragonflight and the start of TWW until 11.0.5.

This 2 set bonus seems like an odd way to replace DRE while completely abandoning the actual talent in our spec tree. Ever since the change to make it proc off Maelstrom Weapon stacks spent (which I’ve seen require up to 400 MSW stacks due to bad luck protection being removed) the talent has been relegated to worthless in PvP and doesn’t see play in PvE.

Due to the nature of PvP and set bonuses needing to be reeled in, the 2 set bonus is basically a singular global windstrike cast that may or may not fire off tempest. I think the spec tree would be a better place to support ascend procs (similar to rsham and ele sham)

1 Like