Initial Windwalker Monk TWW Feedback
Bugs currently affecting WW
For a list of bugs maintained by the WW community we made a spreadsheet, but I’m unable to post links here. If this changes I’ll post it here, but it’s pinned in the class discord.
Hero Talents that create Unsatisfying or Frustrating Gameplay
Shado-Pan
Flurry Strikes - I’m not sure what the intended frequency of generation/spending is supposed to be right now, but it seems kinda wack at the moment. It feels extremely easy to reach the low cap of 10 stacks and extremely difficult to proc the Flurry Strikes.
This is compounded by having talents such as Against All Odds, High Impact, and Wisdom of the Wall which encourages you to proc Flurry Strikes much more often. This is extremely problematic as the core design of this whole tree relies on the Flurry Strikes mechanic working well.
In addition, I still have to question the proc being reliant on maximum HP. This has the potential to have very awkward interactions with increased effects such as Rallying Cry and Power Word: Fortitude.
Protect and Serve/Lead from the Front - While Windwalker is strong defensively, both of these nodes and the other defensive nodes (which we’ll get to later) are pretty weak compared to the vast majority of defensive nodes that other hero talent trees are getting.
In this case, with the WW rework, you can’t control Expel Harm so it’s unlikely to do very much damage. Additionally, it’s entirely possible you just don’t end up taking Chi Wave/Burst making Lead from the Front not very easy to gain value from. However, even if you did take those nodes, it’s difficult to benefit from extra healing. I’d like to see both of these nodes revisited to see if we could find something potentially more useful.
Whirling Steel - Acts a bit strangely currently, it is only a 15% amplifier to current parry/avoidance ratings which makes it pretty useless. In addition, the 180 second cooldown combined with the lackluster effect makes it feel pretty bad as an option. When addressing this, I’d like to give the feedback of making it activate preemptively. E.g. You are 85% HP, A boss AoE happens which damages you below 50%. My hope is that this would activate and reduce the damage done by that AoE.
Predictive Training - This has a potential for degeneracy as WW when combined with Dance of the Wind where you would intentionally taunt a mob to dodge to gain the 10% DR. I’d like to see this addressed as taunting mobs for a gain as a DPS is never enjoyable.
Wisdom of the Wall - I’d like to hear the intention of this as it seems to be going through constant iterations with each build. Initially, we were getting every buff at the same time. Then, we started getting them one at a time on a deck of cards system. Some clarification of what you’re aiming for would be nice. Currently with the low rate of Flurry Strikes, the Flurry Strikes Wisdom is useless as you are unable to proc Flurry Strikes quick enough when the buff procs.
Conduit of the Celestials
Celestial Conduit - Feels pretty weird on a 90 sec CD and not working with Storm, Earth, and Fire. It’s likely the playstyle ends up being you hold this to combo with your other cooldowns but that type of gameplay just isn’t really that fun.
Courage the White Tiger/Strength of the Black Ox/Flight of the Red Crane - All three of these procs kinda feel uninteractive. I’d like to see minor gameplay elements introduced to these to differentiate them from their MW counterparts (why does White Tiger heal for WW?) but not be too important where you need to play around them necessarily. An example of this would be Strength of the Black Ox also applies Mark of the Crane to targets struck.
I also have a concern when it comes to scaling of these procs. They don’t scale with mastery which is my immediate concern. Perhaps have Strength of the White Tiger always proc when Tiger Palm procs a Blackout Kick! or something.
August Dynasty - I don’t know if this makes sense, but I’d like to see this effect changed to trigger from casting Strike of the Windlord for Windwalker (and buffed as a result of the increased CD) instead as Windwalkers are way more likely to have that talented instead of Jadefire Stomp. With the way it currently is, you could effectively only have 1 choice in this slot as a Windwalker which feels bad.
Rework Spec Tree Feedback
First of all, I’d like to say thank you to the developer responsible for the rework as it is excellent. You guys really cooked well and renewed my faith in the design direction of this spec. With that said, there are a few issues I have with that I want to talk about in order of most important to least important.
Skytouch and the damage window problem
This was somewhat addressed with the most recent Alpha build but I think removing this talent is healthier for the spec in the long term. You (rightfully) have reallocated the movement flavor of this talent into the class tree. As a result, I think this talent does make our target switching better but its activation is still incredibly awkward, even more so now that Tiger Palm is our only reliable Chi generator. We have gained so many more damage windows that I think that Skytouch is unnecessary as a talent and is occupying prime real estate on the tree which could be used for a new talent that is more interesting.
My suggestion would be to bring back Katsuo’s Eclipse from Legion with a little more flavor.
Your Fists of Fury costs 1 less chi and ticks 50% faster during its channel.
This would introduce a resource node towards the latter half of the tree which is missing and would also play off Momentum Boost in a cool way by introducing more ticks of Fists of Fury to proc the stacking 10% more damage.
Jadefire Stomp
This is a personal sore spot for me - I don’t like Jadefire Stomp. I’ve played with the new version and I’ve come to the conclusion that the ability just doesn’t belong in a Windwalker spec tree. It occupies similar design space to that of Strike of the Windlord or Fists of Fury (frontal cone ability) but with none of the class flavor or interactions that make those spells beloved.
It ultimately just feels out of place.
There’s also the secondary issue that the reputational damage has been done with this ability. No matter the attempts to salvage it into a fun to use button, people will always associate it with the 2+ years they had to suffer through using this thing.
With the rest of the rework being so great, keeping this around is a head scratcher.
I’d personally like to see it removed and replaced with Last Emperor’s Capacitor. I think it fits the flavor of Windwalker better and with more noticeable gaps in our rotation compared to Dragonflight, we actually have time to use it. I’d also love to see what you guys come up with for nodes that would enhance it.
This would solve two problems as it is unlikely we would ever pick Last Emperor’s Capacitor currently because it is in No Man’s Land on the tree and has always been lackluster in the past (CJL base damage for WW is too low).
Lackluster Remnants
There are several nodes that were kept from the previous iteration of the tree that stand out as lackluster or lacking in purpose. For me, these are Jade Ignition, Touch of the Tiger, Meridian Strikes, Last Emperor’s Capacitor, Xuen’s Bond, and to a lesser extent, Fury of Xuen.
Jade Ignition - Design wise has always been kinda cool, but always has been undertuned. Also suffers from a bug where the damage is reduced by Storm, Earth, and Fire but the spirits don’t replicate the cast even though they used to at some point in Shadowlands.
Since this links directly off Mark of the Crane now, perhaps you could do something cool with that.
Touch of the Tiger - I think because of all of the Blackout Kick synergy in the tree this node will fall by the wayside. I think adding a secondary effect which increases the chance that Tiger Palm makes your Blackout Kick free would be interesting. It would have to be a small amount because there is a risk that this node could become a better Blackout Kick damage node than Hardened Soles with this effect but I think a small amount (~2%) could be interesting.
Meridian Strikes - With the changes to ToD being more focused on execute (which is awesome) this node seems somewhat out of place. I think it’s possible to fix this node with some aggressive tuning so that you’re able to upkeep the buff from Fatal Touch in an execute window would be interesting, but currently I don’t see us ever choosing this talent outside of Execute focused encounters like Taloc.
Last Emperor’s Capacitor - As I mentioned in the Jadefire Stomp section, I think this node is just in No Man’s Land on the new tree. I think this effect is super cool and has a place in the new WW you are presenting to us but it’s so difficult to get to it where it is and just doesn’t make sense where it is. Having to invest heavily in Dance of Chi-Ji synergy in order to get a CJL talent is super weird.
I’d really love for this to take the place of Jadefire Stomp in the tree as historically there have been some really great ideas for improving the gameplay of this talent and I think with what you’ve done so far, I’d love to see what you would be able to do with this.
Xuen’s Bond - The cooldown reduction of this has just been way too low. If you are going to put CDR on a node, it needs to meaningfully reduce it in a way that changes how we’re playing.
At 0.1 seconds in DF, it was at max a 8-10 sec reduction which was almost never useful. Even at 0.2 seconds, it would be a 16-20 reduction. This still doesn’t align it with Storm, Earth, and Fire and thus makes it useless.
I think at 0.4 seconds it would be a 32-40 second reduction with full uptime. I think this is more than fair and would allow us to align it with Storm, Earth, and Fire every time and effectively be able to transform into a 90 second CD class on encounters where that is useful.
If the CDR isn’t increased meaningfully, I don’t see this talent seeing much play at all.
Fury of Xuen - I think the added synergy of the recent addition of Flurry of Xuen which procs this, as well as the Restore Balance node from the Conduit of the Celestials tree adds a lot more value to this which is cool to see. However, with this node being at the very bottom of the tree now, I’d like to see the numbers juiced up a little bit in some way.
Strange Gameplay Feeling/Accessibility Nodes
Lastly, I’d like to touch on a few nodes that as a longtime Windwalker player, feel a little bit strange.
Combat Wisdom - This seems like a work-in-progress still but the feeling of not being able to use Expel Harm at all is going to be hard to get used to. It also makes any healing nodes from the class tree a lot less exciting as we cannot control when Expel Harm actually heals us. I think I’ll get used to it, but I’d like to see a choice node here potentially that allows us to manually cast Expel Harm again (maybe during channels) if possible.
Ordered Elements - I’m really excited to see the Weapons of Order effect return. However, I recognize that even in Shadowlands, this was not everyone’s cup of tea. The unfortunate truth right now is that you will need to play this on Single Target to remain competitive. I’d like to see a more passive talent option introduced as a choice node with this for players who do not enjoy the WoO playstyle.
My suggestion would be a node that plays on the elemental side of Storm, Earth, and Fire. Historically with effects such as this, each spirit’s elemental side is present (Fire Spirit has an immolation aura, Storm has increased range, etc…) and I think that the rework is an excellent opportunity to introduce this type of effect as a choice for players who do not want to interact with Ordered Elements.
Drinking Horn Cover + Ordered Elements - There is currently a negative synergy with these two talents since OE reduces the Chi Cost of all your spells in the window and DHC is based on Chi spent. DHC should probably be changed to Chi Spenders cast in the future to mitigate this issue.
Conclusion
I’m really hopeful for the future which is a strange feeling as a Windwalker player as the past couple expansions have felt pretty doom and gloom. I look forward to continued updates in this Alpha/Beta cycle as well as giving feedback on those as well.