There are clear drop offs at the 1600 and 1800 breakpoints in all the formats, the only thing I can think of which could cause this is that it’s players who stop playing once they have the respective rewards.
You can try to explain your hypothesis whenever you want, but remember that the goal isn’t to be right, it’s to explain what is happening. It’s okay to be wrong.
It’s probably a combination of a lot of things. One of them being that’s where players are clumped up and rating is inconsistent where they’re going up against r1s when that rating doesn’t normally have the best players in the game, which can discourage people from playing.
Realistically it’s a lot of things and information we don’t have access to.
Agreed. which is why your unsubstantiated hypothesis is being dismantled here and now. None of this would be an issue if you just presented it as what it is, a hypothesis.
If you want make a claim w/ definitive verbiage, then you should show up prepared to actually defend it. You’ve failed to do so here.
Yeah i 100% agree that this is happening. It just goes without saying. The big question is how it impacts the rest of the ladder. If we were to pretend that this is the main cause of the RSS top end rating, then it would not stand up when compared to the other brackets as a stand alone explanation.
but like i said, 100% this is happening. people are getting their 1600 tier and dipping out no doubt.
This is EXACTLY what I’m describing, though. It doesn’t show or track the lower end below 1k, and THAT is the missing playerbase.
Yeah, and gravity is just a theory as well, but that doesn’t change the fact that gravity exists. I’m well aware of how the scientific method works, and as I’ve stated I don’t have access to all of blizzards numbers, but based off of what we CAN see, it’s the most plausible explanation.
And I did explain it at length using the data available.
Lets say that is true for a moment and I doubt it is: It still wouldn’t explain what we see! Like I wrote before: In the past 24 hours we had around 12k different character who were active in rss but only 1k in 3s.
We also can see in the activity tab, that 1065 players were active above 1900 cr, which is nearly 25% of the ladder above 1900cr in shuffle and still more players than 3s had.
So sorry to say that, but your theory makes no sense! The top 3% of the RSS ladder had more players participating than whole 3s ladder in the past 24 hours.
EDIT: Where did you even get that graphic from and when was it made? Can you link your source?
How many people do you realistically think are under 1000 rating? And it would still be a right skewed distribution.
You trying to equate the MMR system with a bell curve is insane. I have no idea why you’re so pressed on proving something despite having the evidence right in your face.
Sure, because we can measure and model it off of experimentation. You know, we produce data to support our hypothesis. You’ve done none of this. You’re simply asserting your idea and hiding behind your wikipedia copy pastas about ELO to pretend to look informed.
apparently not.
Like ive said 5 times now, id just disagree with you if you admitted that you’re guessing on what is going on. If you’re going to assert some sort of definitive claim then im going to call you wrong.
But if players in RSS stop playing past 1600 or 1800, while they were technically active, they aren’t contributing to higher rated games for people to climb over.
So the higher rated players only get to play against the smaller proportion of players who continue to play past 1800 or they play against much lower rated players, where they gain no rating.
We’re seeing this over in Blitz, people get to the 1600 or 1800 wall and they are matched against teams of much lower rated players, where the climb is excruciatingly slow to non existent.