It’s his typical jab at the solo players.
With zero evidence. you speak as if you are stating facts but have yet to back any of it up.
Because that’s exactly how math works. If the average players and top-end players are still Qing, but the bracket is deflated and blitz is highly inflated, the ONLY WAY for that to happen is the bottom end is playing blitz.
When its math, then bring the evidence!
You are explaining what YOU THINK is the reason, but your reason does not stand up to closer scrutiny, as I have linked you.
Stop speaking on the matter if you cannot address these:
and to be clear, my stance on your opinion, until you decide to actually engage with some basic opposing arugments, is that you’re making crap up and trying to sell your ‘theory’ off of your wikipedia reading of ELO
We shall call this new issue, mmr-gate.
This is what happens when you deprive wow players of that dopamine
? I have nothing against solo shuffle, and I actually enjoy the mode, wdym?
I don’t have access to blizzard’s API or code to show that evidence, but you already know that there’s no such thing as a cap and that it’s based off of participation. This is literally just how ELO works.
No, it’s the ONLY possible explanation given the rest of the information we have.
Yes, you can see the same average players and same top-end players still Qing, and overall a higher population. The only thing you DON’T see are the bottom-end sub1k people.
People are not hard wintrading blitz to climb. I’m sure it happens sometimes, but it’s not a regular thing.
Because of the coefficient adjustment in S2.
Here was shuffle DF s1. More players, higher population at ALL LEVELS, significantly higher cap.
Here was shuffle DF S2 which was adjusted so instead of being 100 mmr higher for a 10% higher winrate, you’d be something like ~83 MMR higher. Population stayed the same and caps were extremely similar.
Here’s what we have now. We can SEE AND VERIFY that the TOP and MIDDLE rungs of the ladder are still playing shuffle; that’s where the population comes from. What we DON’T see are the bottom rungs playing shuffle; they’re all shifting to blitz. Means are skewed by outliers, NOT average players. If we see a negative skew and see that the top end is still there, it HAS to be outliers missing from the bottom end.
We saw the exact same thing happen with SC2 when league got more popular. The same average and pro/top end players were still all Qing, but top-end MMR went form 15/16k to 6/8k.
Blizzard did the same thing where they explained that MMR isn’t capped and it’s all relative to who is playing and at what levels. Part of it is raw participation, but since it’s a forced normal curve, you need a rank none for every rank 1 and if those low-rated players leave, the MMR TANKS as a result.
There’s a soft cap on shuffle MMR. The issue is the soft cap.
Seeing as how shuffle no longer has the participation that it did when it first came out and there is another game mode splitting the player base, they need to remove the soft cap.
You have no evidence that the blizzard ELO calculation works any type of way, as you’ve stated. stop acting like you do. its not a basic chess calculation that you read on wikipedia
I never claimed that. the point is that general activity causes CR inflation. Reread my initial claim over and over until you get it. win trade working = proof that activity = inflation. you dont need unique players to achieve inflation on blizz ladder.
Why exactly would you blame the current situation on a lack of players at the bottom of the ladder while also admitting the above? This is literal admission that the ELO is calculated differently, and that it is responsible for the reduced top end. Everybody other than the trolls is in favor of fixing this if its the case.
At this point–whether there actually was a cap or not–“removing” it wouldn’t make a difference since participation is pretty much nuked
Just got to wait for injection now. Not even sure if the natural flow of players towards the end of the season will do much since participation is so inert
It’s not a soft “cap”. It’s a lower coefficient between players.
If everyone in the game just started Qing shuffle you’d still see it inflate to 3800 even with the adjusted coefficient.
They’ve talked about it several times over the years. We don’t know exactly what it is, but that it’s derived from and based off the same formula.
You absolutely do, because wintrading ONLY works if your mmr >> CR and MMR is dependent on population at ALL levels. Every rung on the ladder is elevated by standing on top of the ones below it.
Because that’s exactly what’s happening.
No, because for the past 3 seasons of dragonflight shuffle top was still the same as 3s top. The coefficient wasn’t a problem then, it’s only a problem now because blitz is pulling the lower end of the playerbase.
Yes, I have suggested SEVERAL times that they should average out the coefficients between shuffle and blitz. Players, especially the lower end, will ALWAYS take the path of least resistance for climbing, and create their own self-fulfilling prophecies. We see this time and time again.
Its not nuked though. its being played quite a bit. the current claim is that its because it is the same players queuing more than once.
The same players AND a lack of bottom-end players.
If it’s the same players then that’s pretty much nuked to me
Maybe nuked isn’t the word, but participation is all out of whack. Is it really participation if there’s no variety and it’s just the same players playing into each other? I would gauge participation by the level of unique engagement, not just sheer volume of lobbies created.
Who are these imaginary “same players”? Are they these “same players” in the room with us right now?
correct.
I know that you know what this word means.
Again living in wikipedia land. win trading works because on the blizz system, two groups queuing into each other repeatedly, and intentionally going exactly 50/50 winrate, generates inflation for both teams. It is entirely exiting the general ladder and does not require anything other than the other cheating team to prop each other up.
Evidence.
Again an admission that it is being artificially manipulated. You can theorize, baselessly, on why that is, but the major issue here is the manipulation and not what the players are doing. based on your own comment, literally every player complaining about this is right to do so, so why are you opposing them?
to be clear. there is no evidence of this. its just a stated theory. Most likely, the other half of his claim, which is that the calculation (elo coefficient) is being intentionally dampened due to previous seasons of high participation, is the culprit here.
I will say that i am part of a discrod that talks aboutgiving their healer buddy a +1 in shuffle because shuffle is so dead.
Word to the wise: Make friends and dont be anti social.