I’ll agree with you only after we’ve had Shadowlands classic.
This just says to me that mmr is only uncapped in BGB.
Sigh.
in before Seratox snappy comment if Blizzard is capping mmr so people don’t get rewards too quickly then they should just have the rewards start at a certain rating then scale up every Tuesday according to ladder.
Capping mmr is not the fix.
idk how much you saw the forums back before shuffle but every other post was endless complaining about no solo queue. it was like the disc priest posts on here since TWW launch but never ending.
what are you some kind of sadist?!
no, i am a shadowlandist
It says to me where unique player count
One guy playing 800 rounds of shuff a week ain’t pushing the ladder up
Bob the formerly pve only gamer dad playin Blitz on all 8 of his alts is
Something is def up.
The whole ELO calculation is supposed to funnel a small % of the player base into those 2000+ ratings anyway. Who knows what kind of bastardized version of it they are using these days, but the basic premise should always prevent an extreme excess of players reaching that high.
HAHA holy crap I can’t.
Total shuffler death
inb4 they thought tww would have been a huge success with tens of thousands people playing and adjusted mmr preemptively, while in reality its just the mid within
Uhh, that’s not vulpera dk buddy.
BGB does not have many more people than SS. By comparing BGB at least 1 win, to SS at least 1 win, we can see its kinda close actually.
Yeah I switched my main back to Illidan after being, once again, vindicated in my decision to temporarily transfer off during exp launch
The vulp dk was a nameholder
Does general activity not inflate the rating pool? Not sure how win trading would work, which we know does on the wow ladders, if it weren’t inflationary between the two teams.
Thats what I thought. I mean outside of a blizzard post from 2023, its really hard for me to understand how there is no cap right now. Bicmex just posted about going 5-1 at 2397 mmr and instead of hitting 2400 mmr he gained 0 cr and actually lost mmr, and all of the other dps in that lobby were close to the same mmr as well.
Mmr will get pushed up by people winning lobbies and increasing their mmr vs people around similar mmr, but if they are winning without mmr going up at all then the system either isn’t working or needs to be changed because thats wild. Do we need to be looking at unique players in each mode instead?
And yeah people saying its participation seem wrong? How are people saying “just do the math its not capped” when 3s has far less games/players but is 400 cr above solo shuffle and 400-500 mmr above solo shuffle. If there was no cap on shuffle, would shuffle not be higher than 3s right now due to the fact there is so much more shuffle participation? This isn’t making sense to me unless its just randomly the same people playing lobbies over and over again, but shouldn’t mmr go up when you win a lobby against people the same mmr as you? How else would it go up if not for winning? And why is this the first season where we have RBG rating (not blitz) higher than shuffle and 3s rating much further ahead than shuffle? RBGs does not have higher participation than shuffle, neither does 3s, both are much higher though.
Yeah you’d think so off of sheer ease of access.
I just raised a question to the Kennmeister on this. My current argument would be that we know that win trading works on the same mathematical system. If win trading works, then that means that a win causes some amount of general inflation. Otherwise the two teams win trading would never make progress with a 50/50 win rate.
For this reason, I remain unconvinced by the suggestion that the same people queuing a ton of games explains the low ceiling but high lobby count, but my mind can be changed.
Idk I am definitely confused, I just see a lot of very experienced people saying theres a cap and providing proof of them winning lobbies against other players at the same mmr and their mmr is not going up, which is what happened weeks ago at 2100 mmr too. To me, it seems like once you gain what weekly artificial inflation has brought you to, you are not able to gain anything further. We saw this week 1 with basically nobody moving past 2100, and we see it now with nobody able to reach 2400 despite winning multiple lobbies at 5-1 or 6-0 just 10 mmr away from 2400 and instead it either goes down or nothing is gained, despite also vsing people at the exact same mmr.
Right now in the last 3 hours there were: 6 RBG games played, 165 3s games played and 559 shuffle lobbies played (not rounds, just lobbies). Yet the two brackets with lower participation are 400+ mmr/cr ahead of shuffle?
Can anyone explain why that is happening? How is someone able to push ahead in 3s to 2700 when it has less participation than shuffle even at the higher end of each mode? Its almost as if they wanted to ensure shuffle progress did not outpace both blitz and 3s and did something to slow it down (which does make sense to do I think) but ended up doing too much.
Where’d we find these real numbers that are obviously quite accurate
Drustvar of course, not sure where else to look
Six Blitz played in the past 3 hours