PvP ranking system from a old player RANK 14

I found this interesting from MMO-Champion 2013 (copy)

PVP BACK IN 2005 ( First Honor System)

In the original system you earned Honorable Kills which gave you Contribution Points based on the rank of the player you killed. I don’t remember exact numbers, but something like 140 for a rank 1 and 300 for a rank 14. All this CP you earned was pooled into a pot together with everyone else’s on the same server and faction. Finally, 2 am before reset, Standings were calculated against other players based on your personal % contributed to the pool and Rating Points were then given based on your standing for the week. These RP gave you the ranks. Originally Blizzard had intended for the ranks to be temporary. This meant that both the titles and the rewards were only usable as long as you kept the rank. They changed their mind on this though - you will see why. Also worth mentioning, killing innocent NPCs gave you dishonorable kills which took away directly from your rating points.

Anyway, I managed to reach rank 9 before battlegrounds came out. It was probably the most fun I’ve had in PvP in this game. No BGs and no arenas, just going out in the world and stirring up the horde ranks. You chose the circumstances for your battles yourself, no fighting for flags or bases. I had some incredibly epic experiences on the way to rank 10 while camping Kargath and other horde hotspots like the Zeppelins. One week Blizzard even held a realm wide competition where the players with the most HKs would be awarded a special, one-time only tabard. I didn’t get it though, there was really a lot of competition that week.

So far this system sounds pretty cool, right?
Well, it could’ve been, if Blizzard hadn’t tuned it so harshly and if battlegrounds weren’t introduced. Unfortunately, rank 10 is also when the system started making itself noticeable. It was no longer possible to go at it alone. You absolutely needed good standings to be able to go higher. Getting a standing worse than 10 while at rank 10+ meant you didn’t make any progress, and might’ve even meant losing a rank. This is how it worked:

Rank 14 required 60000 Rating Points. With Standing 1 you got 13000, and you lost 20% every week. According to that formula, the 12th week you’d have 65136 Rating Points, so from rank 0 to 14 you had to be Standing 1 for 12 weeks in a row. Lower standings gave lower RP, so if you got a too low standing the 20% loss would outweigh the gain you did and put you back. Also of course the higher your rank, the bigger the 20% punishment so standing 1 isn’t worth as much % of your bar on high ranks as it was on low ranks. If you’re interested in reading closer

We didn’t know any of this back then though. We didn’t even have a progress bar to the next level in the PvP panel. In other words you could log in at the same rank 3 weeks in a row and not know if you’re making progress or losing it. Though even after they added the rank progress bar in patch 1.6, it was still heart crushing to log in and find out you had actually LOST rank progress after playing for 18 hours a day for a week. So I’m not sure which way I preferred it. However, I ended up dreading opening the PvP tab when I logged in every Wednesday.

So at this time, if you didn’t already have a WSG team, it was time to go look for one. My team was composed of the highest ranked players on the server. We knew each other since before because of the notoriety associated with doing PvP at the time so it was only natural we teamed up when WSG was released. We found WSG a lot of fun, it was a fresh addition to an already amazing system, so we kept a premade going almost 24/7 since everyone was super motivated to go for Rank 14. I could log off in the evening and then log on in the morning to see my premade still playing.

After running the premade for a few weeks a few of our members stopped gaining ranks. Having the top 10 standings for some reason wasn’t enough. They were all stuck at rank 11 without making any progress at all so we started being super strict on standings every week with everyone finishing in the same order before each reset to make sure everyone gains at least a little. We figured this was the only way you could achieve any progress in this system at high ranks. This is where it really turned into a grind. Knowing which standing you’d get took away a lot of the excitement of the system. It worked however, and they started gaining about 10-20% of their rank per week. Not a lot, but at least they didn’t lose progress and they’d eventually gain more as us top players would stop once we were done.

At the same time, WSG was turning into quite a pain. Not having a deserter system back then, the game let our opponents leave the BG instantly when they saw it was a premade. This resulted in our entire days being spent trying to cap 3 flags before the 5 minutes of 0 enemy players are up. How fun does that sound? I could go entire days without a single HK and still get good progress towards rank 14. Now it’s not even PvP anymore, it’s just rogues with rocket boots and preparation running flags from one room to another. Add to that 45 minute queues and having to travel to Ashenvale to queue. Missing queue was also out of the question if you wanted to keep your rank. To remedy this situation we started hunting horde in Felwood and Azshara between games since they were relatively close. It was the only way we’d get to do some actual PvP.

So there we were running a BG we absolutely hated for way too many hours a day, in a system that was vastly underrewarding. But circumstances being what they were, I was still happy to make progress myself as I was lucky enough to be getting Standing 1. However, we soon discovered the absolute most disheartening thing about this system…

Because of flaws in the system design it was impossible for more than 3 people at a time to compete for rank 12-13-14. There was a complete wall at rank 13 because you couldn’t move forward past it without Standing 1. And at least 4 weeks were needed r13-14. That meant you needed to guard your standing to the teeth every waking second for a month. If you for some reason got Standing 2, the system gave you the finger and put you back at around rank 12 +50%.
This happened to me once during my grind. As I said we implemented a system where everyone had set standings within our premade. I started with the highest rank, so I was chosen to be the first Rank 14. This meant I had to keep Standing 1 for 5 weeks total because I started at rank 12 +50%. The first 3 weeks this was no problem, our premade managed to sort standings fine every week. But week 4 something happened. A bug removed a whole day of my CP the day before reset and there was no way for me to catch up. The result of that was that I got standing 2, though only by a few thousand points despite my 24 hour straight attempt to catch up it didn’t matter because if you get standing 2, you don’t deserve rank 14. This put me from rank 13 +80% to rank 12+50% AGAIN. I lost 4 weeks of playing 18 hours a day, or 504 hours spent doing WSG. I almost burst into tears when customer support couldn’t help us.

After that I seriously lost my spirit. I could not handle another month of WSG. I decided to abandon my team and go at it on my own. They were completely fine with my decision. There was already absolutely no reason for them to play anymore. They hadn’t been making any noteworthy progress for a long time and all of them were stuck at rank 11 because of the artificial limit of 3 people at rank 12+. So they all quit the game, because without the premade there was just no way they’d be able to control standings and even keep rank 11. This was horrible to see. It all really didn’t matter for me though in the end as long as I got the title. So I spent 5 more weeks just doing Alterac Valley solo, camping the horde entrance for 1v1 battles. It worked and I managed to get standing 1 easily since no one in my premade played anymore. There was suddenly no competition for the title, because in this old system your own team was the biggest opponent, not the horde. So with my team gone from the game, it suddenly became fun again. No pressure, just logging in and doing some fun PvP and then getting ranked at the end of the week.

5 weeks later I logged in to find myself at rank 14.

It was finally over. I had never wanted anything so much in a game and seeing Grand Marshal in front of my name almost made me pass out. Note the old rank 12/13 set placeholder. They hadn’t even finished the textures for the stuff back when we were battling this insane system. I think that says a lot. After reaching rank 14 I completely stopped PvPing. I didn’t ever join a battleground again. Still to this day I can’t join WSG without getting anxiety. Maybe this wouldn’t have been the case if Blizzard would have tuned the system properly before people starting reaching those ranks. I think they didn’t even realize until they saw us struggling, because when I saw this change in patch 1.8 notes, I think not many people actually understood it:
Patch 1.8.0 (10-Oct-2005):  The percentage of players that may reach ranks 6 through 14 has been increased.

With this change you could even have multiple rank 14’s at once. Some servers had 3 on the same faction. It completely altered the system and I do not see the post nerf system as the same grind. Rank 14 after that was hard, sure, but it was a LOT more accessible. It did not punish you back to square one unless you were outside the top 10. Standing 2-5 actually gained you progress at r13+ now and standing <50 was enough for rank 11. Also account sharing started getting huge at this point, with multiple players playing the same char 24/7. That never happened back in my day, the title was too prestigious.

Anyway, I look back at these days now and I get mixed feelings. On one side it was extremely competetive, challenging and honestly FUN, but the backside of being ranked against your own team (especially with this broken algorithm) was just way too overwhelming. One thing is sure, it is the single most hardcore grind one could ever do in WoW.

Sounds Hard :slight_smile:

13 Likes

There’s a more important bug to fix than anything else. They’re called summoning stones.

Instead of buggy summoning stones, we need an auto-teleport feature that allows 5 players to enter an instance anywhere from the world after all 5 of them accept the summons.

We should call it “Looking For Group”! Fix that first!

Otherwise, #nochanges, even the horrible bugs that were fixed in TBC and later.

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oh really ?

Everything is set to 1.12 values.

  • Talents
  • Class Balance
  • Raids
  • Dungeons
  • PvP System
  • AV 1.12
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Except it was a grind not many people made alone. I honestly believe honor was incorrect back then and the reason for ot was account sharing. You would have 3 to 4 people playing 1 account to grind bgs.

I dont think many HWLs can honestly say they did it on there own. I got to warlord on my own and it took me to no life it for 2 weeks straight to beat the account sharers.

With all the account security and that it will be interesting to see if account sharing will be a thing.

2 Likes

just gonna heal so much. make others something that would resemble a meme with rofl on it

Wow. I know not many people will appreciate this, but your perspective is really appreciated AND it was a great read!

It’s insane the amount of time and dedication you have to put into this game to earn certain rewards. I totally get it- the highest of the high should be bestowed on those who put in the most effort.

But damn that sounds like a crazy grind.

Are you going to go for something close to it again, or having once achieved it, are you looking forward to other things?

Also, if it isn’t too much to ask, as a PVP/BG noob, how much time would a player have to put in per week to get decent rewards/gear from the system? Is it even worth it for casual (15 hrs or less a week) to aspire to?

Thanks for sharing and your input! It’s always awesome to see other peoples’ experiences!

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I expect I’ll top out around Rank 6 at most. Fun is my main objective.

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To be honest like i say on the thread is a copy from a old player but i do want to get at least to rank 11

Our server set up a weekly cap that was followed with few exceptions. The cap was ~350k honor and the group would stop when they reached that point. As someone would get GM, another would join the team and the next person would reach it. The best part about this is that they didn’t have to play 24/7 - most of them played less than 12 hours a day.

We essentially had one team going at it. If you wanted to get 14, you’d have to join the group and work your way there. There isn’t any short cuts. You had to put in the time with the rest of them. It worked because there was an actual community and people had reputations and standards to go by.

It really was an amazing system for a bunch of randoms to put this system together. I don’t expect to see this type of teamwork again (in any game) but it was nice.

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I really don’t want the OG system, it was hard, but possibly workable with the server sizes, now one nolife group could monopolize it really badly.

Back in the day when we were ‘letting’ people rank up we would need to sometimes talk to other PVP groups or even Alliance groups to supress some players that were never logging off, just having one person playing the same account for 72+hrs straight, so even in a 95% winrate group our top player that was going for HWL was having a tough time keeping pace.

I really don’t like the idea of that. I haven’t looked hard into what they currently intend, but the old system will not work well with tens of thousands of active players on a server.

I had to grind hard to get r13(which I never even got because I transfered off my server when they first opened it up and I didn’t realize it wiped my honor, because I didn’t read. Kidlol) and that was somewhere near the end of Vanilla, Nov 2006ish(?) when it was easier and the server wasn’t QUITE so competitive.

Also I was on an RP realm, I can’t even imagine how bad it could have felt.

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In the old system we had people that PVP’d every night for 3-4 hours probably 5ish times a week and everyone of them made it to at least rank 10 with ease, a lot to 11 or 12. 13-14 and it starts to take a lot more time.

Finding a decent group to play with once BGs come out will be a big help to you, someone calling targets in WSG and Incs in AB are a HUGE thing, so voice is a must.

But a lot still depends on what they put in the fine print for ranking up. I think past Rank12 will either be too easy(for some people) or nearly impossible(for most all people).

Hard to know, excited to find out.

For me, it’s not about a title/rank, I’d just like to see my role/time invested appreciated with gear and other things I could purchase because of what I’ve done.

I feel like I remember reading the original thread on MMO-Champ. Maybe my imagination. Anyway good read.

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Rank is the only thing that lasts though. It’s cool I have General but I’ve always been sad I’ve not been Warlord.

Not calling you wrong for feeling that way, just how I feel about it.

Oh no, any info is greatly appreciated. I pvp’d but super casually so I never really paid attention to the rewards; maybe that’s something I’ll put more attention and time into this time around! Good luck with your endeavors!

You too dude, and have fun more than anything.

Also be sad it’s probably going to be like 6 months till we even have WSG lol.

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any grind alone sucks tho.

the path is all that last

grats 1k post like 4 days with suspensions and silences mixed in. pretty good pace and stamina