I’m swapping over to alliance to play with some friends, and I liked the kul tiran models, but I do a lot of pvp. Is it worth more for pvp to be NE than KTH for the re-stealth capability? I would think maybe the stun/knockback might help as a defensive as well. I’ll be doing mostly bg’s and two’s with a rogue. Sometimes 3’s with me rogue and disc. Thank you.
NE is BIS. Shadowmeld is basically a vanish for ferals. KT have haymaker which is really fun, but the knockback is counter intuitive sometimes as a melee class, its a nice extra interrupt when you need it or can make great plays to knock people into desirable positions. If you’re running with a rogue and disc in 3s, you’re probably gonna have issues with lots of stun DR, haymaker does not help here. But at the end of the day, play what you like. Playing nightelf over kultiran will not hold you back from gladiator or whatever rating you want. I pvp on my vulpera disc priest, despite it having one of the worst pvp racials. I like being a fox over undead or panda.
I haven’t found the Shadowmeld is vanish this to be true. It rarely ever drops combat on my rogue. You just stand there invisible but stuck in combat and unable to stealth.
Go NE. It’s a game changer for pvp with lots of uses regardless of spec.
@Malcik You treat meld like a stealth mechanic and can out rake stun/sap/cheap shot/garrote on a diff bar to be used during meld. Also if your fast with your binds or make a macro you can shadowmeld drop combat and then hit prowl or stealth.
Shadowmeld if timed perfectly can also prevent cc, if a rogue blinds you and you meld perfectly the blind doesn’t go through, the same with kidney/poly and other forms It is harder to pull off with the latency changes since wod/ legion but doable nonetheless.
Nightelf has better passive stat increases as a whole, and better racials.
Kultiran is fun to mess around on but not bis by any means PvP or pve
Yeah, I know this. I’m telling you it’s not dropping combat even with a macro. It’s making you invisible but not reliably dropping combat.
I used to use it extensively in MoP and WoD.
Personally if your min. max. It then nelf, just for the sm and passive speed increase. But play with what you like. I knew a guy that played a worgen priest, he was a top tier player just because he knew his class inside out. So at the end of the day play what you like. Personally my alliance druid is a worgen, i prefer having the extra dash over the sm.
@op,
Go NE for sure.
As for the macro discussions by others, I will add in as well.
I feel like with Shadowmeld
it does not drop threat as well as the label implies. You can absolutely tell the difference between the way it once worked and now.
It is safer to get a reasonable distance away (from an NPC for example) before melding; Then, as others mentioned immediately go into your true stealth. Once stealthed, continue increasing your distance from the threat; Or, in the case of PVP you will attack immediately after the meld/re-stealth. It’s like the world’s worst magic trick so act fast when using it.
Finally, consider adding a /stopattack
as a line at the top of your macro. This is what my macro looks like, allowing me to use one button to stealth, or shift-click it to meld.
#showtooltip [mod:shift]Prowl; Shadowmeld
/stopAttack
/cleartarget
/cast [combat, mod:shift] Shadowmeld; !Prowl
/cast !Prowl