PvP Quests/Mentor System

Thesis

Make learning how to PvP a rewarding, fun, accessible and tangible process by implementing PvP Foundations Quests/Questlines & Achievements, Practice Scenarios, PvP “Enclave” Area, Mentors, PvP Talent Builds, PvP Feedback System, and Class Compendiums/Challenges.

Among the many barriers for players getting into and progressing towards mastery in PvP are several central issues that I believe are solvable with some features already implemented in the game. I am proposing ideas the community has echoed throughout the forums and General chat. Many of these ideas have homes in other successful games and could be implemented to make PvP great! Here is an outline/topic list:

  • PvP/Arena Foundations Quests & Achievements
  • PvP Enclave (Reminiscent of places like The Underbelly in Wrath of the Lich King)
  • Mentor/Mentee system (Similar to Crafting Quality/Work Orders)
  • Making PvP accessible to all players via UI/Talents
  • PvP Feedback System (Flavor similar to Overwatch)
  • Class PvP Compendiums i.e. “Dungeon Guides” for PvP & Challenges (Like WoD Challenges)

PvP/Arena Foundations Quests & Achievements

Foundations of PvP Quests are designed to encourage players to learn how to compete in arena by introducing fundamental pvp concepts in a simple way, and then give them the ability to practice those skills with focus, and be rewarded while they learn and master simple pvp skills. Examples Include:

  • “Kick em’ outta here!” Interrupt 3 Spells with your [Class Interrupt Ability] while sparring with your Mentor or PvP dummy.
    • This would be a questline that has players Interrupt spells with repetition eventually in ranked play.
  • “Press Something!” Complete the ‘Personal Defensives’ PvP Scenario.
    • The PvP Scenario (See PvP Enclave Section) would be an instanced event in an arena where a player has a healer NPC that gets CC’d, the scenario walks the player through using defensive abilities at key moments.
  • “Can’t Touch This” Prevent 50 Million damage using your [Class Defensive Abilities], damage prevented from enemy player cooldowns counts as triple damage.

Quests and Scenarios would become available as players progress through questlines, and obtain titles i.e. Challenger, Rival, Duelist, & Elite Quests & Mastery Achievements. Quests would become increasingly more focused on mastery and repetition. Topics could include:

  • Keybinding
  • Dmg/Healing CDs
  • Positioning/Kiting
  • Cooldowns
  • Fake Casting/Interrupting
  • CC, Rooting etc.

Reward players with currency for transmogs, titles, toys, tabards for achieving mastery over the components necessary for success with their class! Learning PvP should be rewarding, accessible, tangible, purposeful and fun.

PvP Enclave (Reminiscent of places like The Underbelly in Wrath of the Lich King)

How many of you are standing in the gates of Dornogal right now reading this post in a Solo Shuffle queue, smashing a target dummy? Give players an area to gather together and work on skills, meet with mentors, gathering pvp gear/recipes, smash target dummies, spar with one another, and queue for instanced practice PvP scenarios. There could be class “trainers” (Class Halls 2.0??) who offer insight into the player’s own class as well as insight into other classes and their abilities (See Class Compendiums). There could be an area with Arena 1/2/3 dummies to practice macros, CC chains, etc with your teammates or by yourself. A community driven area where players can ask questions

Mentor/Mentee system (Similar to Crafting Quality/Work Orders)

New players can sign up/learn (Like a profession) to be a Mentee placing requests (Work orders) for players who are more skilled than them to help them with gameplay. Mentors could have slots for players who are in rating brackets lower than them, they can Spar with their mentees and be rewarded for doing so. They could queue PvP Scenarios together and offer feedback. Mentees can offer questions to mentors, and if they find the answer helpful, they could reward the mentor somehow.

Prestige rewards for Mentors who continue to be helpful resources for players, they increase in ‘Quality’ as they practice being a resource to their Mentees. Mentoring could have bot work orders too so they they can learn how to assign pvp challenges to players.

Whether its a system like this or something different, this would be a pillar to a community driven PvP inclusion (See PvP Feedback System). Reward players for helping one another, make it fun, tangible, and accessible. Given experienced players incentive to help others via currency, titles, mounts, etc. We all love and miss Reckful, and see him as an NPC in the game, a legendary player who remains, why not create more legends in the game who help create a pvp community people are excited to hop into!

Making PvP accessible to all players via UI/Talents

A common barrier to entry for players is their UI/Talents. I propose we make aspects of PvP ‘plug and play’. Offer simple PvP Talent profiles for players who don’t know where to start, give them explanations of the talents via UI tab (See Class Compendium). Players could utilize Class Challenges to practice and master important PvP abilities.

99.9% of players use at least some very basic PvP addons to play the game, and at a certain rating these become necessary (for 99.9% of players) in order to achieve rating gains. Add a “kick tracking” bar where players can add abilities to track… (Omnibar) and this could be introduced via a questline.

Make a UI Profile Loadout titled “PvP” that gives a similar feel to having sarena/gladius installed, makes it easier to see your teammates/enemies etc.

PvP Feedback System/Endorsements (Flavor similar to Overwatch)

Currently, the only “Feedback” system in place is the ability to report other players for cheating/throwing the game…… Why not have a positive feedback system that encourages players to improve? In games like overwatch, after a match you have the ability to give positive feedback to players after a match, and you gain a rating as you offer these positive feedbacks to players. I propose that players can opt in to a “Mentee/Student” role that allows players to give them scripted feedback responses. Mentors/Teachers could opt in to being able to offering feedback to players. Reward players for opting into either roles, and give them currency, rep, prestige for offering feedback that people find helpful. Examples include:

  • You can utilize your defensive cooldowns better to prevent damage.
  • I was in crowd control when you died, and you had [Class Ability] available
  • Interrupting [Ability] allows me to heal you more effectively, try tracking that on your ‘spell tracking bar’ and practice interrupting it.

Incentivize positive feedback, Mentors giving helpful feedback are rewarded, and mentees gain a reputation for being engaged with feedback.

Class Compendiums i.e. “Dungeon Guides” & Challenges (Like WoD Challenges)

Mythic + players have Dungeon Guides/Raid Guides that explain in great detail the challenges a dungeon has to offer, and they tell players based on their role what they need to do in order to beat a boss… Why not have a ‘PvP’ guide that helps to explain even just the basics of other classes. Explain the wide world of wow pvp to new players.

Offer challenges that allow players to master their interactions with other classes. Wanna fight a DK and learning how to kite him? Want to Juke a warrior? Gain mastery over other class abilities via WoD like challenges, what about endless waves of players you need to kick, kite, cc etc. sky is the limit… But teach fundamentals, and challenge more experienced players to use their more niche abilities.

These are starting points, but I would love to hear your thoughts and further this discussion. Thanks for reading!

6 Likes

I’m not sure if you know the high end PvP scene enough to know this isn’t a very good idea.

What’s up with the double posting of the thread on two different characters of yours Trustfall?

Couldn’t find out how to delete! Got it though lol. Ty

I think some of these would be cool to add to the traveler’s log too.

Imagine people queuing up for arenas and pressing defensives when the other team bursts so they mitigate the most damage and fill their traveler’s log faster. Crazy.

I feel like the only class I see pressing their wall proactively instead of when they’re basically dead is hunter and shermans

2 Likes

I mostly skimmed, but what I read sounds pretty solid. I do have to agree with Swole, though, I’m not sure how well the mentor thing would work.

To be honest, minus dealing with a galaxy of CC, the only other major turn off PVP has had for me over the years is how unappealing some people are to interact with.

I think Blizzard would have to run people’s chat logs through years of keyword checks, and most of us (including me) would be disqualified for our locker room language. Lol

4 Likes

The Mentor system I admit is a bit of a stretch. I do think the pvp feedback has potential. I think the quests/achievements/scenarios are aimed at mastering fundamentals of gameplay and helping defeat the barrier to entry for newer players.

I think it would have to be community driven… you would need players who want to be helpful and are patient/not abusive…

Could be something where twitch streamers are “mentors” players/mentors get in-game rewards for watching streams and asking questions idk… could be cheated a bit but the people who want to learn and grow could do so engaging with their fav streamers more

Also, I want a hella cool zone with all the pvp things… people, arena 1/2/3 dummies, instanced scenarios to try stuff out…

1 Like

This is why it would never work.

yea…

Yea, my guess is they would only do this for, or “randomly” pick subscribers.

This would be cool!

It is just learn to play…

feel like I gotta be in favor of this as a priest main

I press divine protectiom at 90% hp and I still die through it

imagine all the points you’d rack up. You’d finish the quest in no time.

lots of good ideas OP, I thought they could definitly use MoP style scenarios for scripted PVP tutorial using comp stomp bots.

On top of recurring daily quests that are more than just “win a bg” “collect honor”. But targeted to objectives like capturing a flag/base. Class quests for CC.

2 Likes

I like that a lot!

The classes with the biggest walls would mitigate the most damage like a feral pressing survival instincts vs ascension enh shaman. As ret it would take me many games to complete the mitugated damage quest

I suggest not playing hpriest

perhaps, but I think it’s kinda funny how you think it would take long and you’re already at a disadvantage in a quest that doesn’t even exist. It could be like mitigate 1m damage or something (misterweavers literally in shamblessss)

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I like the spirit of what you’re doing. The simplest option is to leverage the proving grounds, modified for learning pvp basics. The toolkit exists with the zone and the comp stomp bots. I also think a tutorial option for specific battle grounds, either in a graphic or a video, would be mega helpful and a small ask.

You have some fun suggestions for achievements. Those could go well with the training ground idea.

The common area is a tough one, especially with sharding and cross realm shenanigans. The community also has a way of turning mass social channels into dick jokes, crass language, and otherwise unhealthy environments (anyone remember the global trade channel?). The pvp community also tends to be…easily excited. Really appreciate your intentions in this space, but I think guilds have this covered.

Maybe something like dynamic training dummies could do part of what you were trying to accomplish with the social area? One that chases you, one that has a cast sequence/juke that you try to interrupt, one that shows you spell effects of other classes (for example, showing what enrage, colossus, and recklessness look like for a fury warrior). I think the last one would actually cut down on the need for some of the addons which track enemy buffs. Could be an option in player housing; like a workout room or “PvP garage”.

Addons are too variable to come up with a Blizzard pack, if I understood you right. I think we have enough resources in the community to figure that out.

I applaud your effort in scoping out a mentor system, but the concept was tried with dungeons and it just didn’t materialize. I don’t see if being different for the pvp community.

I think you have some solid recommendations if you pare this down.

2 Likes

100% agree with this. Would REALLY like a mage-tower-esque pvp tutorial

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Thanks wonderbread! Yeah I think that IMHO people who want mentoring can pursue that through other community resources (twitch, discord, forums, reddit). I think it’s dreaming really and if we wanted something like that it would have to be a small out of game effort.

PVP MAGE TOWER!! That’s exactly what I envisioned…

I think it would be awesome to have scenarios that help you learn a new class… like 1v3 scenarios as a rogue having to use kick and CC… much like the guardian druid mage tower, you HAVE to kick, kite, heal, etc but if you had to recognize player abilities and react accordingly that could be cool.