PvP Prot Gutted

I’m no longer going to reply - considering I can tell you haven’t played Protection Warrior in a long time - otherwise you wouldn’t be saying they don’t have access to Impending Victory.

Obligatory - tanks only belong in Battlegrounds and World PvP - not Arena.

Prot mitigation isn’t amazing in arena with the debuff (-25% versatility I believe assuming the Legion debuff is still in effect). More importantly the damage output is quite bad compared to 8.3, at least for me. It’s less than half of what a DPS is putting out.

That said, ignore pain is quite powerful. It won’t let you overcome 2 DPS going full ham with crowd control, they will eat you. But you have more than enough self sustain and mitigation to clown on one DPS’s damage output.

This thought process eliminates you from all meaningful discussions on PvP and Tanks in PvP.

You don’t have much Tank experience in PvP and that shows. I clearly have stated some well written post on issues and facts to the problem. The Tank community would appreciate if you do stop responding due to the lack of correct information. Impending victory is a terrible talent and not even an option for many obvious reasons that you don’t understand about PvP mechanics.

There is no dispute in the current Tank PvP rankings despite what you claim. Both Prot and Blood DK aren’t good in PvP with Prot Warrior being tied for worst and your sideshow to derail the thread at least gave it some bumps. So for that thanks I guess. :rofl:

All tanks take 50% increased damage in PvP it was increased from 40% which crippled most tanks in PvP that don’t have passive mitigation to counter this. Which Prot warrior is one of them. No D stance or magic mitigation.

Ignore pain is laughable

For fun here is what a real tank looks like FCing at 2200 MMR. With 23 mil dmg and 48 mil healing. The difference between Great tanks and Prot Warriors are worlds apart in competitive PvP. Really old picture but you get the point 12 stacks and owning it up.

https://imgur.com/a/pSp3w4W

Ignore pain is terrible because of how it works mechanically due to Tanks taking 50% increased damage in PvP. You have to understand EHP very well and why Prot Pal excels despite this 50% increased damage.

First Absorbs are calculated after mitigation so since Prot warrior has ZERO mitigation this makes Ignore Pain significantly less valuable. Also Ignore Pain isn’t a 100% Absorb which means the unmitigated dmg just melts the Prot Warrior.

Most damage in PvP is magic, whether its Essences, Trinkets, spells, dots or poisons and Prot warrior has zero mitigation to actively counter that where Prot Pal can block spells, spell dots, psns etc. With block functioning at 60% mitigation this allow them to counter very hard in PvP the increased dmg taken. Completely nullifying it.

Then Prot Pal has flat dmg reduction standing in Concentration that in BFA with mastery stacked around 30% ( similar to warrior D stance but stronger ) So between the flat mitigation of 30% and 60% from block it made all Absorbs from Prot Pal fully absorb dmg making is a superior tank in PvP from all angles.

Literally a 200k chaos bolt will be fully absorbed by a Prot Pal doing ZERO dmg while it destroys a Prot warrior. As a Prot Pal you could completely block and absorb Things from the beyond too…They did Zero dmg. You need flat mitigation before 100% absorbs so mechanically warriors won’t work in their current iteration.

After we get past how completely squishy Prot Warriors are they also can’t provide anything else that is of any value in PvP with having their dispel removed from Shield Slam and it’s dmg severely nerfed. It’s just a dead spec and needs a massive redesign if it expects to compete in “Todays” PvP.

SL there is no hope for Prot warrior without flat % mitigation and that is how math works. These are irrefutable game mechanics that are required for PvP. That is why Prot warrior is so squishy. It literally has the worst EHP by a large margin.

Is Prot warrior gutted and tied for worst tank in PvP… Of course it is. Will it change in SL…No…Unless they get flat % passive mitigation.

1 Like

= 3% heal is a ton and is fine.

Ignoring everything I said and appreciate the trolling because no one and I mean NO ONE cares about your thoughts on Blood DK in this thread. This thread is about how Prot Warrior is tied for worst tank in PvP and how they were gutted. Try to follow the actual topics and contribute something meaningful like I have.

Also feel free to read into everything I said about EHP mechanics above your last post and actually learn something about Tank PvP. The fact is you don’t know much about Tanks in PvP. However you can change that by getting some more PvP experience and knowledge. Good luck. :wink:

You say ridiculous things like this but Prot warrior is the least participating Tank and lowest rating in RBGs

https://www.pvpleaderboard.com/leaderboards/filter/results?class=warrior&spec=protection&leaderboard=rbg&region=us

For additional reference I actually am the #1 Prot Pal on Alliance in North America in RBGs and #4 overall. I actually wanted to be competitive in PvP so played a real Tank spec because my friends wanted to RBG and in a few short weeks we had a blast and were able to defeat some of the top teams in NA. I am well aware of Tank Performance in PvP. So you are incorrect on your thoughts about what is good and actually not good in PvP for Tanks. Good day :smirk:

https://www.pvpleaderboard.com/leaderboards/filter/results?class=paladin&spec=protection&leaderboard=rbg&region=us

Wow.

I’m the head of my class. I’m above Jim, who eats paste; Fred, who had a lobotomy; and Pheteven, who is a dog. I am a so good.

Bruh we get it, prot warrior is bad in PvP and you like to jerk off prot paladin, stop plaguing the warrior forum with your bs.[quote=“Abombdachamp-darkspear, post:127, topic:678138”]
For additional reference I actually am the #1 Prot Pal on Alliance in North America
[/quote]

Must be easy when you only compete with players who forgot to change specs.

Well yea that is why this thread exist. Prot warrior was gutted and this thread is to discuss that. So why are you here? Do you have anything to add to fix Prot Warrior from being the worst Tank? If not this might not be the thread for you.

This statement is kinda bonkers been 1 of the top Prot Pallies for months and competed against the best players in the world. Have to say 8.3 was a fun PvP season. Had a good time.

Only one plaguing this thread is you because for some strange reason you are upset. Been a Prot Warrior main since TBC have written many Prot PvP Warrior guides, videos over the years. So my contributions have been appreciated by the community. If you disagree…cool eat a snickers and come back when you are ready to have a discussion instead of pointlessly troll.

What rating did you even play at

I won’t talk about viability in tanks in PvP - if you don’t talk about Blood. Deal.

This thread is literally about the viability of Tanks in PvP. Why are you even here :man_facepalming: The problem is Prot Warriors aren’t viable because they are gutted. These forums crack me up :joy:

Me?

So, as far as I can recall, the only passive mitigation that Protection ever had against magic was Defensive Stance. At least you can get Versatility now, and Spell Reflect provides +20% on demand magic damage mit. It was nice when it reflected all spells for 3 seconds. Demoralizing Shout is a good cooldown that we never had.

But yeah, in general, I would like to see Defensive Stance take a return; but Ignore Pain is actually huge in that it provides you a total of three active mitigation abilities to deal with incoming magic damage and extend your life bar.

I would also like to see Shield Block extended to ranged and magic damage attacks.

That said, I don’t really care as much about mitigation in PvP. I have to be able to kill people, and that’s where Protection Warrior really is in a !@#$y spot right now. The only time it wasn’t was when the damage tuning finally got into a spot where, with glyph of shield slam, it’s offense was good enough to actually kill players.

I’d rather see the physical damage mitigation reduced in instanced PvP (e.g. an armor debuff) rather than Versatility, then see an instanced or baseline damage buff and some type of an debuff or offensive dispel added to the toolkit. Obviously a dispel shouldn’t be tied to your core rotation, that was a mistake. Even something as basic as a purge (on a Shield Bash or equivalent type ability, even if it’s a PvP talent), or a basic healing debuff (doesn’t have to be -25%, even 10-15% would be lovely).

Not the only thing but D stance is the Iconic core part of Prot. It’s what old Prot was build around. Also back in the day there was Improved D stance that reduced magic dmg 2/2 ranks.

Also there was the Legion honor talent - Soften Blows that reduced dmg by 20% if the dmg was less than 10% of the Prot warriors HP. This was a big deal for smoothing out dmg and also made Last stand more impactful of a defensive.

You need 100% versa to counter the 50% increased dmg tanks take in PvP. That is why Versa isn’t effective. This is why Prot is so bad without D stance. You are taking 50% more damage and need to counter that. Maybe if they remove the 50% dmg taken debuff and try something else Prot will be ok. However some other Tanks have ways around it but Prot Warrior doesn’t. So it’s unplayable.

Spell reflect used to be on a 10 sec CD. It’s gotten worse over the years. Also heroic throw losing it’s ranged silence in gag order makes it far tougher to deal with the caster Meta that has been strong for many years. Almost all dmg in PvP is magic.

Ignore pain isn’t good in PvP. An Arms warrior is far tankier than a Prot warrior was in BFA. Sorry but due to mechanics I already explained Ignore pain is really really weak in PvP. Not to mention you have to deal with trying to keep it up which you can’t due to lack of mitigation so Ignore pain melts instantly. Also you are being CCed all the time too this isn’t PvE where you are free to go through a rotation. You are sitting poly, into a stun and you don’t have full uptime on ignore pain as you watch your health bar get chuncked.

This would be huge or at least offer 25% flat magic mitigation. Since Prot is just so squishy and literally gets dominated by spell dots, psns or big hitting spells.

Yea but Prot warrior is one of the squishest specs in PvP. It’s supposed to be a Tank and most Dps are far tankier. Prot also should be used for it’s utility but if it is always a kill target it can’t fill that roll since it has no mitigation. You just can’t play it. It flops over.

Yea this is another problem. However it isn’t required if Prot just had half it’s old tool kit back. Shield Slam dispel was massive for removing Hots, Absorbs, buffs etc. That alone made it really competitive and made it’s Dps more impactful. Trust me when a Prot is sitting on a target and keeps dispelling the Druids hots, Priest absorbs and buffs over and over it gets really annoying quick and they go OOM.

I am not sure what you mean by versatility debuff? All Tanks take 50% more dmg from players in PvP. The debuff is 50% damage! This is why Tanks that have passive mitigation and OP healing are the only playable specs. This is why the only good Tanks are Prot Pal, Bear and DH. You need mitigation and Prot warrior has none and the worst healing.

50% increased dmg taken in PvP is HUGE and countering that is impossible for some Tanks currently. They raised it from 40% to 50% in BFA and made some Tanks unplayable. A flat 50% nerf across the board to ALL tanks isn’t how they should be balanced.

I’m a little confused on how

On how what lol…

Were you confused on…

Yeah, sorry, browser crash. I was going to say, I was a little confused on how versatility works in PvP with tanks. There are apparently a lot of hidden values that don’t have tooltips or clear patch notes. I know there was a 25% versatility nerf to tanks in instanced PvP in Legion - where was the other 25%. Are they both still in effect, and how were you able to determine that?

Second, does the Versatility nerf in instanced PvP apply as a subtractive or multiplicative modifier to your gear’s versatility?

E.g., if I have 25% versatility / 12.5% damage reduction from gear, and there are two -25% versatility debuffs in instanced PvP, am I at 12.5% - 50% for -37.5% damage reduction (whatever that means)? Wouldn’t that effectively make the versatility stat useless in PvP for tanks? Sort of makes the fact that Versatility is on PvP gear useless for tanks in Shadowlands.

Conversely, if it is a global +50% incoming damage mod in PvP, my Versatility would still apply after that global debuff, and make me take -12.5% of the 150% incoming damage before other modifiers like armor.

If the former, it would also mean you were taking 150% increased magic damage, literally all the time unless you had active mitigation up.

All damage in PvP is increased by 50% against Tanks.

Arms gets hit by a 300k chaos bolt
Prot gets hit but it’s 450k chaos bolt

That is why Prot is squishier than many Dps specs. It doesn’t have a flat % counter in D stance or other talents. Then the increase from 40% increased dmg to 50% put it over the top.

This makes ignore pain terrible due to mitigation mechanics in PvP. Prot has the worst EHP and with a total lack of healing/tool kit it’s in this bad spot.

Feb 24th Hotfixes it changed from 40% to 50%

https://www.wowhead.com/news=311361/patch-8-3-hotfixes-for-february-24th-magister-umbric-nerf-explosive-orb-tab-targ

I came back in April for 8.3 but after these changes I decided to play Prot Pal because it has the tool to override the 50% dmg increase with % flat mitigation, block and absorbs. Not to mention immunes/Op healing.

Wow. Just wow.

Is that on top of the Versatility debuff from Legion, or was that removed and replaced by this global?

This is why people are like WTH… What do you expect a Prot warrior to do when you always have a 5 flag stacks debuff in PvP. :rofl: :sweat_smile:

So because of this 50% dmg debuff it just trashes how ignore pain works with other problems.

Pretty sure most hidden auras and that got reworked when they went to Flat dmg increase taken. However this made Tanks that don’t have counters to that just irrelevant. So the 50% dmg increase is stupid because not all tanks work that way where they can mitigate like that.

This is why Prot Pal was so crazy and why I had games where I had almost 50 mil healing. Due to blocking dots, spells trinkets you were a beast and had a flat 30% + mitigation in conc. So you could nullify the increased dmg.

Prot warrior just doesn’t have tools now and with dmg being so high now it has no chance. It needs D stance and a few other things with the 50% debuff. That is just how it is. Unless the Devs actually decide to balance Tanks instead of making some unplayable with flat 50% dmg debuffs.