yeah - its so bloody noticeable i don’t even feel like queuing anymore.
what’s the point playing if you didn’t have a chance from the start? such a waste of time.
not fun.
yeah - its so bloody noticeable i don’t even feel like queuing anymore.
what’s the point playing if you didn’t have a chance from the start? such a waste of time.
not fun.
Balance the game correctly.
I quit before precog was a thing and just came back for tww where precog is a thing but ive been seeing a lot of people say it should be removed.
why is it a bad thing?
Im a longggggggg time player and i already unsubbed. I bought the epic edition for TWW too but it already feels dead. Im spending 70% of my time in queues. It really isnt fun.
6 to 9 minute bg queues, skirmishes even are taking 3 to 4 minutes.
Blitz 30+. Ss 15 to 20.
Arenas are instant for 2s but its god awful.
There’s really no reason to login atm
well as a hunter I have very limited comps I can run with and do well, also it’s always the same metas at the top, the rewards for it aren’t worth the hassle, getting a pvp mount is impossible for me so what’s the point, my time is better invested somewhere more productive and fun.
That would be the best start!!!
Mythic raid guilds that the Devs play in to compete in world first tournaments, where they all give one another rewards, then they must Nerf bosses a dozen times so the actual player base can do the content, yeah all tha crap needs to go.
Mythic+ Designed for professional players who rely on addons, that needs to go.
PvP designed for pro esports players yet its not a real esport, yeah that needs to go also lol.
A game that requires Youtubers, and websites to break down new content just so players can understand it, needs to go, along with all the website crap logging and simming your dps crap…
NEW gamers are not going to sign up for a game with 40 keybinds of game bloat, 20 mandatory addons, and months of hard work just to play the game at a basic functional level… No one wants to be a newb after 6 months lol.
Hardcore people do not want the game to change, if it stays the same it dies, enjoy the decline. If it radically changes it brings in NEW players and survives. No amount of ““GET GUD”” is going to have gamers signing up. We pay way too much money for this crap, it needs to change. And it is crap, its a portajohn in the summer sun lol.
OH and one last, a company that treats its Devs better, from all the leaks about the work climate, even state federal investigations, word is Blizzard is a not happy work environment… Record profits while laying people off, brain drain loss of talent fleeing that place.
Encourage and help people improve and celebrate successes! Normalizing asking for help so people can feel like it’s okay to not know something and try to get better.
blink blink
It’d be better to balance the game around not having it, homogenization of classes and band-aid fixes doesn’t feel good
Tone back melee mobility + micro cc, then you can get rid of precog.
This ^
All this.
Oh and the blatant win-trading and nothing being done about it.
Think I can get a refund on my 6 months sub?
There are two major reactions they should think about.
BALANCING: There have always been a meta, so some comps/classes/specs were better overall than others. But currently the gap between S tier and A tier is so huge that A tier should actually be renamed to C tier!
Also, the skill factor seems to be much less important than before. For example, if a shaman grounds a trap, it hardly has any defensive impact. He still struggles to keep his team alive … But if he doesn’t ground it, it has a huge offensive impact for the Hunter and the shaman’s teammates have to trade various cooldowns because of it.
Also does it feel like, that fear and roots have become another instance of stuns, just on another dr. That is basically why the meta is all about Feral, Rogue, SP, Lock, Mage and Hunter. Reduce their damage and make fear/roots break to damage faster again.
Change design to be less toxic and more skill based again. Not every button needs to slow passively by 80% from 100 yards range. Not every button needs to stun passively while doing damage. Rogues/Feral don’t need MS on multiple targets at the same time. Only one active MS at the time!
And so on!
MMR: This point is even MUCH more crucial than the balancing in my opinion! Regardless of the speculation, it is mathematically hardly possible that Shuffle currently has no soft cap on MMR. The almost 5x larger number of players compared to 3s and the existing activity in all percentiles of the ladder alone hardly allow any other conclusion. The restrictions should definitely be relaxed here so people can aim easier for their achievements. Especially Legend is impossible to achieve right now, while people got gladiator already after1/2 week(s) of the season.
But even in 3s, a dynamic MMR system that reacts quickly and easily to participation and activity is absolutely essential! Every season the achievements should feel equally easy/difficult. In PvE this is very easy to realize in M+, but not in PvP if you stick to a static MMR system that does not take into account the shrinking number of players.
People won’t play if there’s nothing they can realistically achieve. Imagine you’re struggling to reach 1800 for the elite set and you’ve already needed some luck for that. Would you keep playing in the hope that you’d also get 1950 for the weapon illusion? Or would you wait for the end of the season and hope that you can achieve it then with the help of inflation?
But it’s not just about the achievements themselves, it’s also about the rating. If you feel like you’re stuck at a certain rating, no matter how well (by your standards) you’ve played, you’ll get frustrated and stop playing!
Or imagine you have improved as a player and invested some time into it and the result of that is a higher rating of 50. Would you feel it was worth it if you are now 1850 instead of 1800, but still twice as many points of your improvement away from the next achievement?
MMR needs addressing by Blizzard. I’ll use 2s as an example because I care about it. This far into the season, only a few people in the region (or world, not sure?) are 2400.
Kalvish is 2200. The situation feels even worse than shuffle somehow.
Insane take. If you mean make pvers do pvp for a shiny, we are already there because of the tier piece.
If you mean make pvpers have to do pve for stupud trinkets or weapons then gtfo no never.
Pvp gear shoukd be BiS for pvp and there is no debating
great! that garbage affects melee too
If we’re going to keep adding brackets, give us a reason to play them.
For example, its well documented how much I despise the shuffle. There is absolutely no reason for me to ever play it when the rewards are all shared and the top end ones are trash.