It is perfect…for classic. You aren’t calling anyone out, you are just making yourself look uneducated. If it was in vanilla, it is perfect for classic. There really is no wiggle room here.
They’ve also said they are going to try their hardest to make it exactly the same. Ion even said, if you played Vanilla then fell into a coma for a decade and woke up and logged on Classic, it should feel like nothing is different. Paraphrasing, but that’s essentially what he said.
Correct! It’s a re-creation of vanilla with an emphasis on recreating the authentic experience, as much as possible.
Vanilla had spell batching. So therefore, it’s only logical to re-create spell batching. It’s not a difficult concept.
What I’m getting out of these threads is that Spell Batching basically turns Vanish into Cloak of Shadows, and people want Spell Batching just so they can exploit that.
Huge vanilla enthusiast and also former arena junkie night elf monk here. Why NE monk? Because during the first couple seasons of MoP arena you could meld out of CCs through the spell batching. After the change you could still meld before a hex and not get hexed, it’s just that the enemy’s cast wouldn’t complete since the target was lost. So it wouldn’t incur the hex cooldown.
In short, I was queuing arena the day before and the day after spell batching changed and there isn’t much of a difference which skill can’t make up for.
I think “tarnished” is strong language. Non-vanilla spell batching would change the meta a little, but changes to the meta are something we expected.
If reintroducing spell batching reduces things like server lag I would say sure, why not consider it? Otherwise IMO this issue not a top priority at the moment. The only thing I can see this slightly impacting is TBC arena if TBC is the next step after Classic.
If ID software can make Quake 3 light effects work in 1999 on PC hardware that has less power than an aged iPhone, then Blizzard can duplicate spell batching flawlessly.