PVP MMR good or bad?

Hello, everyone.

I just wanted to see if I’m alone in my opinion here—or if others also take issue with the current PvP MMR system.

My main character is currently sitting at 2800+ CR in Blitz, with around 3000 MMR. When you’re pushing for titles or trying to play at a competitive level, it’s incredibly frustrating to be queued with players who have 0–2k CR, no gear, and seemingly little understanding of the game.

Out of curiosity (and a bit of frustration), I decided to hop on an alt with no gear, just to mess around. My first match placed me at 1100 MMR. After only three wins, I was bumped to 2400 MMR. Two more wins and suddenly I’m sitting at 3k MMR—still on an ungeared alt—playing against opponents with 2700–3k CR.

The issue here is pretty clear: the MMR system seems to be inflating rapidly in some cases and not accounting for gear, experience, or real performance in others. It feels like the system actively works against players who are genuinely grinding for PvP titles or striving for competitive consistency.

Is anyone else experiencing this, or have thoughts on how the MMR system could be improved?

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I don’t PvP. At all.

Reached 2100 with honor gear and stopped since I was being matched against gods but I got my rewards.

Had a friend lose matches and STILL gain elo.

It’s a meme.

lmao.

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I would throw this in the pvp forums either arena or bgs, might get a better conclusive answer over there.

MMR in PvP is a pretty big meme.

For one, it’s massively inflated.

I know there is an issue with win traders in the highest brackets of pretty much all PvP modes, and that might partially be the reason.

It’s also funny when you see someone that is 1800-2100 rating, that doesn’t know the most basic stuff about Blitz.

People running off on their own instead of staying with their team and healers, and promptly getting erased.

Inflation will do that.

I had a bear druid in Warsong Gulch not run any flags, he just sat mid and swiped.

We lost hard that game. And he was like 1800 rating.

Maybe he was a win-trader, no clue.

It was highly suspect. He didn’t help in any meaningful way.

I noticed this too in rated solo bg blitz…

Seeing people with 0-500 rating in the same game as people with 2200-2400 along with a mix of 1000-1700.

Que times for rated solo bg blitz are pretty rough already 10-20 minutes, so I’d imagine it would be abysmal if they tried to keep ratings closer together I guess.

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Blitz mmr is weird. Usually you hover between 1500 and 2200 mmr for the first 6 or 7 wins you gain. no matter your mmv or how its called. after that when being above 1.7 cr you actually que into your mmv which could be anywhere between 2.2 and 2.7 at that point.

placement games mmr gains vary a lot. I think you can get up to 600 mmr in placement games by a win

I watched a video on how to do Blitz and I hit 1980 for the recolor and enchantment. Personally, I appreciate there is a pvp gamemode players can throw themselves into and win rewards. I thought the big shots did 3v3, 2v2, etc, that paired together so they had voice and a clear goal on what they wanted to reach. MMR being inflated is great for the newbies who are interested in mog recolor, enchant and weapon recolors with some effort.

A lot of people with no business in PvP mess up the ratings of people that actually do play.

I genuinely believe some get carried and don’t actually make that much of an impact in their battles lol.

And yeah, also high + low ratings put together so folks can play sooner.

First don’t mix CR and MMR, only MMR decides your game.

Low CR can be in high MMR games during placement games. Usually the first 15-20 games will vary.

If you get lucky teams you could chain win into high MMR.

Play more games to reach your true MMR.

I think it’s fine the way it is except for long queue times at the extreme MMR ranges.

There’s no real fix for this, aside from letting pros stomp noobs with lower MMR.

Even in games like League, the top players have to wait a long time to play at the highest tiers because the player pool is so small.

Probably like 40 minutes or longer to get into a match for those people.

Easily hours in WoW.

One really does suffer from success lol.

My current queue times around 1800-1850 are about 10-15 minutes, if they get much longer I might just take a break.

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i got 5 wins in a row today and now im getting put into a losing streak

i just want my 10 RBGs

It’ll fix itself, you just gotta keep playing.

I kept getting really unlucky when I first started- kept getting simply inferior healers on my time compared to the enemy.

I’d inspect folks each game and the enemy always had more geared people.

Sometimes you get lucky, sometimes unlucky.

But playing more games always made my winrate go up and become more balanced.

Also, DPS must make use of the Berserking power ups.

You can wipe a whole team if your healers keep you up with it.

im 2 wins away from never needing to touch it lol

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Pushing rank 1 is punishing.

I played a blood dk in season 2 and I had a 6 hour queue at 2700mmr because no other tank was available. As soon as I hit 1800 I stopped queueing blood lol.

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I usually aim for 1950 for the weapon enchant and I’ll probably call it because the queues get longer.

Also, my god the hunter set this season sucks lol, Idk if I’ll ever mog it.

i actually like the mythic version of the hunter set, working on it in delves

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It’s very elven, just looks pretty terrible on a KT lol.

Queues were popping in the 2400mmr, So unlocked the extra effects on shoulders/helm. I didnt know that was a thing.

But I waited for the last 2 weeks where more people playing at that MMR.

It seems to unlock the extra effects on all previous sets and account wide. Crazy.

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