I feel like some specs suffer a lot from being on a 5.4 patch version of their class.
for example, Spriest got multiple giga nerfs at 5.2 and then at 5.4 and having these nerfs applied at 5.0 is a lot considering the low amount of haste and resilience this class can get at this point.
The players are not the same 13 years ago like today, pvp has evolved and gamers play differently with more addons and resources. I strongly suggest doing some pvp balances this time around for classes in MoP
and has led to the same exact population imbalance among top players. (396 of the top 400 in WoD, and 397 of the top 400 here at the end of cata going into mop)
If it’s not nerfed, this will be a single faction pvp game.
its hard to quantify how overpowered it is, the best players on this game will immediately play the most overpowered thing, which leads to the most overpowered thing having all the best players on it, which leads to massive spikes of representation
Lets take pve for example, pretty much every top guild is horde, on sims, a troll is about 1.25% higher dps than a human is (it fluctuates by class), but the horde is way ahead of most alliance guilds on speed and prog time, its because most of the competitive pve players play horde for the 1%
the question ends up being
A. is human so overpowered that only humans can compete or
B. is every single top player plays alliance because its where every pvper plays for the 1% and that skews the data
If Adidas came out with a soccer boot that gave 1% performance, the entire football community would immediately switch to their soccer boot for the 1%, which would lead to like 99.7% of the premier league population all wearing the same boots
That’s because ppl didn’t play the game the same 13 years ago like today.
That’s why I think we should go through some balance changes in the PvP environment too, like they just did with PvE
Ppl is about to find out how a lot of stuff we didn’t understand back then can be exploited and be oppressive af today. Specially with how addons evolved
70% horde is NOTHING compared to 70%+ just Human. The current top 400 is 99.25% alliance.
Similar to how pvp servers invariably become single faction over time, we’re seeing a snowball effect whereupon the larger the number of people who stack one faction, the faster the rate of people swapping to that faction happens.
I’m actually astounded as to just how bad it’s gotten, since leaving progression classic in mid wrath over legions of dk bots in every bg… And I’ll fully admit I’m extremely bias here, since I flat out don’t want to play alliance… That said, I also don’t have a choice for mop, as it stands my monk simply has to be human, and I simply won’t bother playing any of my alts because I don’t want to level them all from scratch or pay to xfer them off the dumpster faction.
Only quoting a snippet for brevity’s sake, but your entire post was well written and reasoned. I also don’t even disagree with it, it IS hard to quantify just how OP it is right now, and there’s an argument that mop’s gearing system discouraging pve gear will help take some of the sting out of a racial like emfh that scales directly off trinket power, much as it did back in og Cata-mop…
That being said, I’d also argue it simply doesn’t matter how strong it actually is, because of the the catastrophic population impacts it has already had. 397/400 is 99.25% of the ladder. This is already a nuclear level disaster, and it’s frankly astounding and downright embarrassing that it was ever allowed to get this bad. I’m genuinely baffled how a company can that negligent/incompetent, specifically when it’s literally the same exact problem that happened back in the day, just 1.5 expansions earlier this time.
I’d agree with this as well, on principle… Balance is and should always be viewed as a journey, not a destination. Any outliers should be addressed. I’ve never understood why people where so insistent on keeping obviously broken/imbalanced things from the past beyond a lame self serving desire to exploit those advantages.
Fwiw, I’ve also been of the opinion for decades now that such pvp changes should extremely minor, but relatively frequent (like weekly) as compared to blizzard’s historical MO of giant sweeping changes maybe once a season.
Revert the nerf to Shadowmeld and enable to it to immune abilities/spells when timed perfectly.
Give Dwarf the version of Stoneform that removes Magic effects.
To make people play Horde in PvP:
Revert the Hardiness nerf. Make it stun resist again.
Remove the 30-second shared cooldown between Will of the Forsaken and your PvP trinket.
If you wanted to do something completely new, you could very easily balance the races in hundreds of different ways, but at that point, why bother playing Classic?
They would need to start with simply pushing the emfh change that will eventually be done because of wod. That’s still the obvious step 1.
Step 2 is where it gets more interesting…because without emfh, horde would probably be the stronger pvp faction racially… That might be slightly “ok” in the short term, if only to get the pvp community back to playing both factions… But not ideal longer term, either.
The worst case scenario is that everyone on alliance just plays horde once emfh is nerfed and we have the same problem overall (albeit with horde dividing over multiple races instead of just one)…careful monitoring for population might be needed to keep things from tipping too far in either faction’s favor, and possibly also looking at buffing the weaker racials of both factions in general, as incentive to shore up population numbers.
I don’t play Alliance because of the racials—I play because it is the only community to reliably find arena partners. Of course, the reason Alliance is because R1 players need EMFH, and it trickles down from there.
The flip side is true for Horde in PvE.
Inevitably, each side will disproportionally align with the faction with the community suited to their goals.
The core of the modern problem is the ability to faction change and boost, coupled with the increased disposable income of the player base and limited play time.
The solution is probably to just to allow cross-faction arena play and raiding, which is a painful solution, but better than the community/faction divide we have now. Not like world PvP exists in any state worth preserving.