Resolved an issue that could prevent Concentrated Flame (Essence) from being cast on enemy players in Arenas, Rated Battlegrounds, and free-for-all PvP areas.
Demon Hunter
Havoc
Burning Soul’s absorption shield reduced to 25% when engaged in combat with enemy players (was 50%).
Priest
Twist Magic’s healing reduced to 25% when engaged in combat with enemy players (was 50%).
Shaman
Pack Spirit’s healing reduced to 25% when engaged in combat with enemy players (was 50%).
Developers’ note: These can have a much higher uptime in PvP combat compared to the rest of the game resulting in a larger than intended amount of healing. As a result, we’re further reducing their effect in PvP. These changes were intended to be included in the Rise of Azshara content update notes and have been live since its release.
Warlock
Crashing Chaos (Azerite Trait) updated. It now additionally lowers the cooldown of Summon Infernal by 15 seconds, and its damage increase has been reduced by 33%.
Should have just pulled the trigger and nerfed all of the passive heals/absorbs for every spec/azerite trait/PvE gear piece. There’s a new trait that aborbs like 60k when you fall below 40k health lol plus all the raid gear with absorbs/effects. This season may be even slower than S2.
I know the pack spirit one was in place for a while but I wonder when the burning soul one was in, because that was still doing insane effective healing last night when I played lol
Isn’t it an inner ring trait? What would people take over it for shadow? I’ve never had the luxury of picking traits i wanted on my priest lol, unplayed alt this expansion