PvP Honor system

So, can someone try to decipher what this actually means.

The system from classic was a 20% RP decay every week, meaning you had to gain more than the 20% RP decay per week to maintain your rank, or rank up based on the honor you grinded for that week.

What exactly are you increasing from 20% to 40%? Hopefully not the Decay rate. Can someone explain the actual math behind this, and what the new decay rate will be based on whatever this paragraph means?

  • The PvP honor system has been adjusted to accelerate the rate at which players rank up.
    • Developers’ notes: Each week, the Honor system keeps track of players’ PvP participation, and at the end of the week, player-characters with at least 15 honorable kills are sorted by PvP participation. Once sorted, the system decides how many points to award that week, and the sorting is independent of the character’s current PvP rank. The system then awards a calculated number of expected points, and the calculation uses the character’s current PvP ranking points. This can be simplified to: (this_week’s_expected_points - current_ranking_points) * rate_factor. The result is then added to the character’s current_ranking_points, so each week, every player-character approaches their deserved rank. In Classic Era, the rate_factor (i.e. the percentage of the previous week’s expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content.
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Points earned per week has been doubled but so has the decay. If you are sitting at 30k (rank 8) and finish the week at the bottom of bracket 10, in the old system you’d get 8k points. 20% decay would put you at 24k then add the 8 it would be 32k which is about 40% into rank 8. In the new system it would be 30k minus 12k (40% decay) which would put you at 18k. But now bracket 10 would get you 16k points. So your new rank would be 34k sitting at about 80% of rank 8.

As you can see ranking will be faster. While the decay is double you have to keep in mind there’s a cap on how much rank you can lose in a given week, which I think is 2500 points or half a rank if you completely miss a week or would finish negative.

Yeah I ran the brackets on my server for months, I get how it all worked I guess I missed the part of doubling your RP gains per week.

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Probably because they never said that…

This is exactly what that means

Yeah except the part about doubling the weekly RP gain, is nowhere in that post. So how can one assume that’s what’s happening, other than just an increase in the RP decay to 40%.

They are assuming increased decay and increased RP gain to make the new formula work out.

Blizzard has not clarified their post, so all we can do is assume.

All I did was answer your question on how the new system works based on their explanation, no idea why you’re coming back with an attitude.

You’re coping hard. They’re not making a tbc prepatch type of system you were hoping for, get over it.

He didn’t have an attitude? He just correctly pointed out the original post says nothing about increased RP gain or increased decay.

The original explanation is really bad and should be fixed by Blizzard.

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yeah I have no attitude at all, if you’re reading it that way sorry. I’m just trying to understand it because the 40%, to me, makes no sense whatsoever with how the actual ranking system works in classic wow.

Weekly RP - 20% decay, + whatever bracket RP you get that week = next weeks rank … pretty simple.

Where’s the 40% going?

It clearly says it, I don’t get what you two are not understanding. The percentage of the previous week’s expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content.

That explains that the weekly points is doubled. If you were bracket 10 for the week you’d expect 8000 to 8999 points which is 20% of the required 40000 to obtain rank 10.

I’m not trying to come across rude either, I apologize if I am. The system in genera is garbage which is why it’s hard to even explain.

Now you are being obtuse. The explanation is bad. They could have explained it way better using common terms everyone knows and understand from the classic ranking system.

They could have just said:

  • Decay increased to 40%
  • RP gains per week doubled
  • Ranking will take 1/2 the time to meet the accelerated schedule

It is literally that simple. No they had to put in some confusing equation using terms that don’t make sense.

The system is garbage and their explanation is garbage, theres no doubt about that. But a dozen people have now explained the formula and you still refuse to acknowledge it.

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Yeah I’m not going to until Blizzard responds either, even though I fear they may be right. The simplistic change of doubling RP gains and decay is right in line with the ham-fisted changes Blizzard likes to do so it could be right.

It just seems bad.

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It’s bad because the old system is bad. It’s just…faster than it used to be.

I mean you’re the only one that replied trying to explain it, which I appreciate. It’s just a completely poorly worded post and was confusing.

Don’t think anyone’s trying to be hostile.

We had the exact same issue trying to figure it out last night in the SoM beta forum. Didn’t mean to come across aggressive. It’s very poorly explained, even if you know the system well.

Either way, the bracket system is going to be a free for all and nobody’s going to stack cause it’s “only 6 weeks of ranking” so might as well go hard and get it out of the way. Going to make for a ton of great drama haha

It’ll be how it was in classic but even more dramatic with the increased time. I’m sure it’ll be entertaining indeed. I will probably bow out at 10-11.