PVP, healing reduction and dps 2's incentives

Right now on the beta, healing is absurd. It is not the most exciting time and games feel extremely carpal tunnel inducing and long. When can we expect a numbers adjustment and/or maybe adding incentives for more double dps comps in 2’s. the 10 minute healer dps games are just horrrrrrrrrrrrrrrrrid

maybe give every class a mortal strike effect if your plan is to make healing OP to make people play them.

healing = gross to play and gross to play against