Hardcores been a great experience so far but for those of us that want that player interaction and the added risk/caution involved in those encounters, I’d love a PvP hardcore server.
Griefers obviously are going to be the #1 issue when people even consider this mode. So here’s a potential fix/my wish list.
This is probably the biggest issue with the current HC, only 1 character slot per PvP HC realm. Prevent alt-banks.
Each level gained in contested zones grant 10% bonus XP to your next character
For each allied player that outnumbers an enemy player, % chance that your weapons/spells will miss the enemy player and hit a friendly player
AoE spells damage allies/can’t be cast if an allied player is in AoE range
No BGs/No instanced dungeons
PvP kills grant XP/Marks of Honor if the player is within 2 levels of you
All quests/mob drops are money/mats only (no equipment)
Crafting/vendors are the only way to obtain gear
When you “down” a player you can take their head (1 minute channeling-type spell), thus executing them
Only the player that made the KB can take the head
If you execute a player, you accrue a bounty which increases with each execution and grants the bounty hunter that claims it XP/Marks of Honor/gold - no bounty for executing a bounty target
Bounty hunting NPCs added to every city/town which you can pay gold to learn of any bounty targets in the area/last location
Being reduced to 0 HP from anything other than a player is perma-death immediately
PvP enjoyers enjoy it for the tense interactions with other players so the leveling experience isn’t the focus here and as players are much more deadly than a mob, having the potential to survive a PvP encounter that you lose makes sense.
What exactly does “griefer” mean, and why is this considered a thing on PvP servers? Isn’t this simply what people who get upset easily call other people when they are upset?
This is a genuine question, as afaict, people who describe other people as “griefers” tend to be those who should be playing on Normal servers, not PvP servers. And while for sure not everyone on PvP servers finds enjoyment from “griefing” other people, I don’t think anyone who legitimately plays on PvP servers finds themselves being “griefed.”
It is entirely possible that I don’t fully understand what “griefing” means, so forgive my lack of understanding if that’s the case.
he probably means lvl 60s killing and camping lowbies, and while that is not really griefing per se (it would be pvp on a pvp server), it makes the experience miserable for the lowbie. and it’s why you will never see HC PvP servers
this. consensual pvp is available in the current HC realms. you could even make a PvP guild where everyone flags and groups together.
no, most people who want a HC PvP server are naive enough to think it wouldn’t just be a group of lvl 60 rogues camping STV/Southshore 24/7 in other words, it’s the classic case of you think you do but you don’t
It’s a term that comes up in every PvP focused mmo which ends up being flooded by people not understanding what they’re getting into and soon after they’ve been PK’d into the ground and do nothing to change their play style, they complain about “griefers” aka the wolves/outcasts/reds whatever you want to call them, until the game punishes the “evil” PK playstyle to the point where no one dies, thus the economy is saturated with goods since no one is getting contested out in the world and the issues go on and on.
But the root cause is typically poorly balanced “good” vs “evil” roles. I figured griefer was the best term for the WoW community to grasp.
When you die, just delete your character. Why do we need hardcore servers when you can do it yourself?
I would and have been the only person flagged. I was in Ashenvale running past groups of Alliance trying to get them to flag. No one does it. And I completely understand why they wouldn’t, too. Hence, a separate shard for PvP hardcore, less focus on the leveling experience. More on the interactions.
Which is why I made the list in the first place. Hardcore pvp doesn’t have to mean 1 life it may also mean full loot.
When you quest in hardcore you likely prepare to leave town differently than if you were playing casual. This would be the same way. Leave town with swiftness/invis pots, in groups, etc.
If this mode doesn’t sound fun then it’s likely not for you just like HC clearly isn’t meant for a lot of people who are already complaining that they died.
PvE hardcore is likely just as much a niche as PvP hardcore. There’s people that will/want to only play that way.
None of that is going to matter to a 60 rogue or druid who 1 shots you. Server would be a ghost town or 1 faction only (horde) in a couple weeks.
And none of the fundamentally altering the game suggestions you initially made would ever happen. We got a barebones HC because it didn’t require much work from blizzard, they aren’t going to re-engineer classic for 1 niche DOA sub-sub-rule set.
Well, what can I say? It’s a wish list. Would need more improvement? Yeah, absolutely.
Yeah, hardcore probably is the wrong way to go about it. I’d just like to see a PvP focused Classic+. Hardcore PvE opened the door to potential other modes.
As someone who has never enjoyed WoW PvE, I’d be fine if the level capped at 20-30. Add-in that material crafting/vendors is the only way to obtain gear and that makes most level 20-30 chars hardly more dangerous.
According to these forums, no. Hardcore as a 1 life thing only came around from the Diablo crowd. It’s also used to describe player verse player full loot/unrestricted PK. Hardcore does not explicitly mean “1 life”.
We’re all paying for the car. You got your dream car (hardcore). So no one else should get theirs?
id rather just high risk. everybody is always flagged, even your own faction, they drop all contents of bags and what they’re wearing when killed. remove soulbound from all items.
Yep, I agree. There would have to be some type of radial loot timer when looting a player though to simulate the loot drag from other full looters and max bag size would need to be reduced. I miss those days (in other games) of wearing vendor gear for questing and saving your good gear for big group events.