PVP from a twink players perspective, & my solution to fixing it

I do all the time. The problem is that when you see “3-5 twinks” in a bg, it’s a premade. They’re working together to ruin your experience. They may even be in discord. When twinks queue solo, you see one or none in a bg.

Stop blaming “twinks”. It’s premades (of twinks, of course) that are the issue.

Then disable joining Instanced PvP in a group if you have xp toggled off.

But to be honest, its not about number of twinks, its the % of them from the total player composure.

Say 1 twink in a 10v10 (10%) can still make a big difference and the team with no twinks will have a hard time winning vs a team who has a twink on it. Its still possible but hard.

Now change it to 2 twinks in a 10v10 (20%). Team with no twinks has no chance of winning. They will lose 0-1500 2 minutes in game to a team with that many % twinks on it.

And now consider 2 twinks in a 40v40 (5%). They would hardly make any difference at all.

But to make this easier, I would agree to being unable to queue for Instanced PvP in a group if I have my xp set to off.

The more diluted xp-off maniacs are with common pool players the better.

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I don’t think it’s fair to paint everyone who locks their XP with the same brush. It’s just most of those who post here that give their community such a bad name and even people on xpoff will tell you that the official forums are an embarrassment to their community.

To your suggestion, I agree with it. Keeping like players together always creates an optimal atmosphere.

You’ve been posting insults to players who have xp off since last August. And you expect them to be polite to you? Most don’t even respond to you anymore.

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Noone is painting everyone who locks their XP with the same brush. The only ones that don’t even need any painting because their disgusting nature is so blatantly obvious are those who lock their XP and join common pool PvP Instances, knowing their vastly superior gear will give them an overwhelming advantage over those who do not have such a high iL gear. Now that gear iL disparity is what truly not fair to common players, which is why this suggestion was made to curb those who want to abuse superior iL gear within Instanced PvP permanently (which xp-off feature inadvertently enables, so only those who use the xp-off feature should be subject to that limitation, and only within PvP Instances excluding Wargames):

Common players also should be given an idea of an expected minimum iL within PvP Instance level range they’re joining though, which is why this suggestion was made:

Fair enough and perhaps I misunderstood Frozengrip. I too often see people assume that all people who lock their XP are bad people. I know that isn’t true, it’s just so many here who tarnish the name. You are right, those people do make it obvious, especially when you even remotely suggest taking common players away from them.

I had mentioned many months ago about setting an ilvl requirement for PVP but the discussion came up about queue times. What are your thoughts on that?

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A necessary sacrifice of a little extra wait time for a much higher chance of an even match up? Sign me in!

Don’t have to set the minimum ilvl requirement through the roof up into twinking heights anyway. A good rule of thumb would be the heirloom baseline somewhere in the middle from a previous Instance PvP level range. Whatever the case it should cater for the weakest of the commited, but not weaker. That would be questers who don’t even know Dungeon Finder tool exists. Given how zones and quest rewards are scaling with the character level since Legion, all quest rewards would be only a few ilvl behind heirloom wearers in the current PvP Instance level range.

Its those who choose not to meet even that absolute minimum iL threshold easily acquired through questing would not be able to join PvP Instance (if you know any weaker reasonable gearing options than questing let me know, I can’t think of any). I call them scrubs. Because if they are allowed to join Instanced PvP in common gear, the only realistic outcome is that they will get dominated even by decent dungeon geared non-twinks.
Its those who choose not to meet even that absolute minimum iL requirement are the ones that choose to be bad, and drag the game progress behind for everybody else by whinging that everything and everyone is OP.
Those are the ones that don’t know what LMGTFY is.
Those are the Weakest Link.
And they need to quest the hell up to meet that basic ilvl threshold in order to have some fun in the battlefield and not be a punchbag.
Its not hard! Just follow the Yellow ! on a Map. Hotkey is “M”.
And once you have got most, I mean all of your slots up to your character level, you are welcome to PeVePe, and if you like it, you can even continue to gear through it! Your gear ilvl will always be up to date via strongboxes and crates, I promise.

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Amen to that.

It’s not a bad idea and it’s a little funny to see some people backpedal who disagreed with it before only because of who was suggesting it but those fall into that same paint bucket referred to previously. Their position usually always changes to match that of their forum friends.

I do understand that there are those who are completely oblivious to any MMO concepts no matter how many QoL improvements you implement and you’ll always get those people so establishing a realistic baseline is wise rather than an unrealistic one that the aforementioned wanted.

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I have no issue with the twinking itself. I use to Twink on various other games but it was always for PVE. This “ROFLSTOMP some pugs” mentality that a lot of the people that twink on this forum is what gives the silent majority a bad name.

The biggest issue people have with twinking is since it’s PVP your effecting their game play as well as your own. Twinks 9 out of 10 will always beat a leveler and when you have 3 on side and none on the other the entire dynamic of the match has changed and it is greatly favored the side with Twinks. Most players want to join a PVP match and know that if they win or lose it was because individually or through team work/lack of, was what decided the match, not because one side had 3 players that through Twinking and class imbalances was the deciding factor.

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Its just such a simple math really, its boggling why it is understood by so few:

When there is an unhealthy relationship of extremes:
predator/prey = graveyard farmers/ungeared trash

There are only 2 viable solutions with the potential to stop the abuse that doesn’t involve knee jerk reaction of separating said predator/prey come in mind:

  • Weaken the predator

(ethical dedicated players who win by skill, not by scarcely available ahead-of-the-curve gear would have no problem to have their curve-exceeding gear getting downscaled to a baseline cap available in that level range and relying on their skill to win)

and/or

  • Strengthen the prey

(decent casual players who keep their gear reasonably up to the curve via commonly available in-game means would have no problem of meeting or exceeding that easy threshold)

That’s not rocket science. That’s common sense.

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Yeah, it’s sad and cringeworthy at the same time. Even more so since many of them believe that they’ve accomplished some amazing feat in doing that. shudders

It’s just easy for them that way. People love to win. Nobody likes to lose. So why not engage in a way that nearly guarantees your victory? Why do it at max level with equal level and skilled people and leave the results to how good you actually are? That takes work. You can’t cover your actual skill with illusion dust.

Unfortunately, common sense isn’t so common anymore but that doesn’t mean you’re wrong by any means. Most quests can reward items to keep you easily at what a reasonable minimum ilvl would be. That’s realistic to expect, not stopping to look for all BiS and telling common folk that they’re insert all the various derogatory terms used thus far here. That’s just asinine.

It will be interesting to see if this unfolds.

Yes I 100% agree with this. Showing up in missing gear is unacceptable. Twinks aren’t bad if you keep your leveling gear updated.

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I disagree.

Showing up with missing gear is completely acceptable actually. Questing, dungeons, and battlegrounds have given me the gear I have; and still have missing slots nearing 30. Cannot even begin to touch twink gear as a leveler, so need a solution like separate queues or disabling xp-off completely.

I don’t know, I’d be pretty pissed if someone walked into a BG with quest whites from starting zones, regardless of whether they were just leveling through or not. You put your team at an extreme disadvantage by coming in with only partial gearing, and that has nothing to do with being twinked or not.

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This is the common gear for leveler, sorry. This is what the average gear level would be like for battlegrounds without twinks. Not a single quest with a trinket or a ring, neckpiece, shoulders, or helm; or a dungeon drop for any of those slots yet.

I’ve never, ever, in any bracket, gone in with quest whites, or missing pieces. I quest until I have slots filled so, hey, I can contribute something worthwhile toward my team. And, on that note, I always tend to BG near the end of a bracket so I don’t have less health and damage and access to abilities than people a few levels higher than me.

Again, nothing to do with twinking whatsoever.

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Exactly. It may be low level but it’s still a bg and should not have people with missing gear in it. If you are missing gear fine, but you lose your right to complain imo.

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Some co-workers have informed me of a modern movement where
“becoming disabled makes them happy.”
The elective procedure here would be refusal of obtaining and equipping gear/items in order to replicate disablement.
Would this be accurate in our Brackets within World of Warcraft too?

smh jwl, I thought you were a real twink turns out youre a major opp

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