PVP from a twink players perspective, & my solution to fixing it

He’s earned my respect from his genuine honesty. He’s not like many of the frequenters who’s demeanor are exactly what gives their community such a bad name.

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When you start off a post posing a subjective opinion as a fact your whole post means nothing.

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I disagree with the op. Separating xpon and XPoff brackets is also not a solution, blizzard is already nerfing damage proc rates and has normalized weapon speeds and gone through another stat squish all steps in the way of making gem sockets the only difference between a leveler and a twink. I have had many discussions with levelers that have ended in a mutual understanding that gem sockets and damage proccing gear are the only thing that separates 2 evenly skilled players from a win. I may not have a full viable solution, but I think it should be fair, since as you level you are entering into new “territory” ie twink brackets, to expect to go in and have a fair bg where both teams are equal gear etc is naive, instead I don’t see why people don’t spend 30 minutes of there time doing some raids, dungeons, buying some gear from vendors and spending some gold on enchants. This way you are ready for pvp and not just half cocked jumping into a bg and complaining that you don’t get your way because you wanted to hop in a bg and spend no effort whatsoever just for free xp blizzard is giving you. This may be a huge jumbled mess but I hope it made sense lol

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and the free hks that twinks are getting from those lured in with the promise of free xp. Levelers get next to nothing when they lose, it’s not worth the time to participate in a Twinks battleground unless you plan on truly being fodder and don’t care how fast you gain xp.

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But if you go into pvp simply for XP and losses give you none, why are we encouraging people to not have to work hard for wins and instead teaching them and thinking that we should just eliminate those willing to put effort into there toon and shame them for wanting to have an advantage in pvp that is available to all.

Because it’s a game? Working hard is why most people play games. I cant say I have ever met any gamers that compare their gaming approach to “work hard”. I mean unless you are making your countries currency for playing why “work Hard”?

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Doesn’t matter. Once classic releases retail queues are going to be dead regardless of any xp-off segregation.

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we’ll see about that. People are crying about how long it takes to level on live. Wait till they get to see how the classic experience really was in all of its grinding glory. If people are getting burnt out now… yeah lets see how that goes :crazy_face:

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I can’t wait to see how that goes. Vanilla leveling was more in-depth. Leveling now is such a breeze compared to vanilla. Quests are snappy and show you exactly where to go and when.

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I think he means all the twinks will migrate to classic. Also, many believe that classic offers a better leveling experience as a whole. Combo those two together and you are looking at much longer queue times for retail levelers.

i dont miss the grind. I hope as many people that are craving that mess of a time get what they were expecting when it comes back. I for one will not be touching it. Not enough hours in a week to get back into that grind fest. (mumbles under breath: stupid leveling each weapon class, training and feeding your pets, limited ammo/arrows, Questing to unlock your class skills, no flying, DKP, no lfg, no BoA gear, none of the improvements or quality of life changes made to the game since… stupid)

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You guys are making me want to build a twink. :slight_smile:

Any recommendation for a server?
Which brackets are popular?
What classes make a good twink?

if you dont want the grind or dont have a character near 119 then I suggest the 39 bracket. Druid, Priests, hunters and paladins are really good. If you do plan to go 119 Havoc DH, Mw Monk, Fury Warrior, MM and Survival Hunter, Unholy DK, Ret and Holy Paladin, any priest spec, Balance and resto druid. All solid choices. Most OP though are Havoc DH, MM Hunter, Balance Druid and MW monks.

I wonder how my DH would be at 110…

My monk hit 120 with a lower item level than him.

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I am willing to bet if you do BG’s on that guy things get one sided almost instantly.

Once you get azerite neck and chest (seeing as that lowest ilvl and non legendary) you’ll be even higher ilvl.

Probably do pretty decent at 110 without much work. Though 110 twinks are insanely overgeared still.

Fought a priest who’s neck is higher than my mains…

34 neck!!! Wow!

Which is why I immediately gave up twinking at 110.

I am far too lazy to run that many island expeditions (more than 0).

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Wall of text incoming, TL;DR at the end.

What if premade groups faced each other more often, instead of rolling over random people on the other side? What if twinks got matched up on both sides of battlegrounds, instead of a couple showing up on one side and farming levelers? What if matchmaking in non-RBG battlegrounds were more effective?

We wouldn’t care as much about bots, undergeared players, overgeared players, casuals, tryhards, or any of the other scapegoats we conjure to explain why games are not as fun as they could be. Faceroll games are boring for everyone. If matchmaking did a better job matching us up, not only would we all have more fun, but more people would PvP.

As a longtime twinker, I personally would support battleground segregation again. Community channels make for one of the best features Blizzard ever gave WoW, and dedicated XP-off players would leverage them to get games, even if it meant far fewer games. But as many have pointed out, it wouldn’t solve the gear and skill disparities, nor the misanthropy battlegrounds see.

For those who forgot (or weren’t there to see), levelers complained just as much about “BoA twinks”, and about twinks who exploited XP-on queues or grabbed a flag in one of the CTF battlegrounds and held it most of the game, just to grief other players. Separating queues didn’t solve those issues then, and they won’t solve those issues now. More importantly, separating queues divides an already very small playerbase: PvPers.

While (maybe?) a couple million people play this game, only a very small subsection do non-endgame instanced PvP, regardless of XP-on or XP-off. That’s why queues get so long at certain times. I don’t believe that number would improve if the queues split.

Better matchmaking means longer queues, but if implemented with better granularity, those longer queue times would mostly affect XP-off players. We already know every character has a hidden MMR even before endgame, so make the higher MMR players wait longer until they match with players queued from the opposing faction. Twinks who like to roflstomp levelers won’t like this, but shucky darn.

Overwatch does this. HotS does this. Why not WoW? Yes, the other games field smaller teams and a larger overall playerbase compared to WoW instanced PvP. But better matchmaking would provide a better long-term solution, and ultimately encourage more play from levelers and from less grief-focused twinks.

In my years of twinking, I’ve seen more work by Blizzard to rectify non-endgame battlegrounds issues (gear, talents, abilities) in this expansion than any other expansion in which I’ve played. The forums may magnetize complainers, but it’s no accident why so many old PvPers returned to WoW this expansion after being gone for so long. If Blizzard improved PvP matchmaking, we would see not only more and better games, but an overall growth of the WoW playerbase. That’s a win for everyone.

TL;DR: Improve matchmaking, and a lot of “twink problems” become assets for everyone in the game, leveler and twink alike.

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Because there is no achievement without effort, I don’t know about you but I’d rather earn something then be handed it. This proposal lives at endgame and is why most twink, because endgame is just a handout and for the grind/work involved in building a character and playing whoever you come across twink or non twink. All I ask is people stop trying to normalize lower brackets like they do end game, this is the reason we twink (to stay away from end game). People don’t seem to realize just how easy it is with the stat squish now to be close to on par in most twink brackets with twinks even in mostly looms and some socket pieces with enchants.

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