I didnt say multiple charges of it, but I do want them to do something with lunge for sure. I want them to reduce the cd of feral lunge by 15s and add move speed to it when you land, maybe 15% or 20% for 3-4 seconds.
Then I’d like them to create a choice node below Gust/Spirit walk to improve them. Something like: “Improved Spirit walk: For the first 4 seconds of Spirit Walks duration you are immune to slows/roots” and “Improved Gust of Wind: Gust of Wind now hurls you further and gives you 20% movement speed when you land for 5 seconds”.
I don’t think they need to separate gust and spirit walk, but they could. I’d prefer a choice node though that improves them because I do like the choice between them it feels like an actual choice to make. We just need the ability to make them better individually.
I also think they could make Spiritwalkers not purgeable so we could opt to take it occasionally for 20% movement speed for 15 seconds every 1 and 1/2 minutes.
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tldr: Increase our mobility and then nerf Doom Winds Windfury proc chance in PvP and buff Lava Lash, Stormstrike and Ice Strike in PvP. This will nerf our one shot cheese and buff our sustain damage. Stormstrike hits for nothing in PvP, Ice strike hits for very little as well.
want to add some feedback outside of just asking for mobility:
Our damage right now is largely based around trying to one shot with Doom Winds into Prim Storm (Prim storm procs windfury, Doom Winds heavily increases the amount of those procs, you can get 50-80 procs in one go causing a one shot to happen). With more mobility, getting that off would be easier and therefore bad for the game.
I would ask that along with more mobility, we also get a nerf to Doom winds in some way, likely just the proc chance of Windfury, and we get a buff to Lava Lash, Ice Strike and Stormstrike. Stormstrike does absolutely no damage in pvp now, it got nerfed by 50% in both pvp and pve, but the 100% buff to it never applied to pvp, so its just doing 50% less than last patch. Ice Strike hits for 500k and its a 13 second cd, while it does empower frost shock it should do a little bit more on its own, and Lava Lash is good but is our primary button outside of our one shot so it could do a little more if Doom Winds were to get nerfed. This would make enh feel a bit better to play in PvP as well, even though it is really fun right now this would make it far more fun.
also on the subject of mobility, if enhancing spirit walk/gust of wind with a choice node to improve them would give too much to resto/ele, then its possible to just fully focus on improving Feral Lunge. Make it a 15 second cd, 8-25 (or 30) yard range, and grants immunity to roots/snares for 2 or 3 seconds when you land.
Also wanted to mention:
Stormstrike really needs a buff. I am fairly certain it got unintentionally nerfed by 50% in PvP this patch. On PTR, Lava Lash, Stormstrike and Ice Strike were buffed by 100% but it did not apply to PvP, and at the end of PTR Stormstrike got nerfed by 50% which did apply to PvP. So Stormstrike is just doing 50% less damage than last patch in PvP when it was already a pretty weak button. It is very hard to believe that was intended.
Ice strike hits for 300-400k in PvP as well, that could also use a buff, I know its mostly for buffing Frost Shock but it should do a bit more than that. But Stormstrike just does pitiful damage and really needs help.
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Really disappointed with the tuning for 3/25. Like severely disappointed with this.
Nuked our current build, buffed nothing that the current build actually uses aside from Ice Strike which only got a 10% buff (not enough). The things that did get buffed were doing so badly that the small buffs they got (15% to stormstrike and 10% to lightning bolt) won’t do much for them.
So now we will have two builds that are both bad rather than one that is viable if you can at least set up the burst and stick on your kill target long enough (rare but happened enough to at least make enh not completely terrible).
To increase our sustained damage:
-Stormstrike needed its 50% nerf removed that it got at the end of PTR (doing 50% less damage than last patch, pvp did not get the 100% buff that pve got)
-Lava lash needed a 10% buff
-Ice Strike needed a 15-20% buff
With this, our burst could have been reduced. With what we got, nothing changes aside from our burst being reduced.
No actual increase to our mobility, healing surge increase doesn’t really help survivability because dampening exists and that means no matter what eventually enhance falls off, especially now that it’s been added to blitz. We needed some passive DR against melee/physical classes or physical dr baked into Earth Shield.
Really sad. Probably won’t even be playing at this point. I want to enjoy enhance so badly and the gameplay was actually really fun, but these changes are so disappointing.
Enh after the changes doesn’t feel great. There are workable builds but the fact Enhancement got nerfed while classes like Feral and BM hunter/MM hunter are doing the damage they are doing its pretty disappointing.
I agree with the nerfs as well in terms of moving damage out of burst and into sustain, but Lava Lash needed a buff for Totemic builds and Stormstrike likely needed a bit more of a buff, like another 5-10%. The rework for Enhance was supposed to make our generators more important and better damage wise, which worked out well in PvE, but PvP tuning is not allowing that to happen. I wouldn’t call enh damage weak right now but I do think after the nerfs we need a buff to Lava Lash, maybe even a small buff to Legacy of the Frost Witch instead of Stormstrike as that benefits Stormstrike/Ice Strike and Frost shock.
Anyway, Enhance mobility is complete trash and is a plague on the spec. This is still its biggest issue. Why are druids allowed to shapeshift out of roots and slows without a cooldown and no real penalty whereas Shaman cannot despite having a shapeshift form? Shaman used to have it, really needs to be brought back with the current state of roots/slows. The buff to Ice Strike slow doesn’t change anything because 1. its a dispellable slow and 2. Its only up for 6 seconds and the CD of Ice strike with 20% haste is 13 seconds.
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