isnt that why we are here though? to test this stuff for the future so they know if it works?
or just stop reducing pvp damage. this isnt tbc and beyond. if you want people to stop complaining about getting 1 shot b/c theyre in trash gear make resil gear. idk why you should cater to a select few complaining about being 1 shot. if you dont have the gear too bad dont pvp. wait til u get it dont punish the rest of us for some undergearaed noobs. if this change stays im unsubbing w/o question
While i will continue to advocate for a direct split in behaviour of all spells (pve/pvp), this might feel good. will have to see during the weekend
Marcus Aurelius had a dream that was Rome, Proximo. This is not it. This is not it!
What gear? The pvp gear barely has any stamina on it.
yea they shouldve just dropped the bonus stam buff they had in STV/BGs and reduced the DR to 33%… but eh, more numbers for them to have to tinker and adjust to make perfect LOL. More work with less results
“well we tried this and it didnt work, anyone else with any wild ideas?”
Can you guys get some actual PvPers on the team ??? pst me
jfc
Looks good!
It’s not a select few, there is no skill in globaling someone. Zero. 2 dots = dead from sp, 3 mutilates in a stun = dead.
It’s just a slightly less ham-fisted version of the same lazy fix-all approach. Tune the classes individually LIKE YOU ALWAYS HAVE HISTORICALLY please for the love of ghostcrawler’s eyebrows. In the time you’ve wasted with this regurgitated approach to make the pvp feel absolutely horrible, you could have implemented/tested legitimately useful/welcome pvp changes to various classes.
also FIX SHADOWSTEP SoD this no z-axis and BEING ON THE GLOBAL just drastically reduces its usability.
HELL YEAH! I LOVE THIS GAME! Thanks blizzard!
still gonna spam homunculi at incursion guards. dont care.
how about we reward pvpers with a stat that reduces player damage on pvp gear. Instead of these blanket nerfs that screw the hell out of classes with no cc
so true blanket nerfs help and hurt classes differently, should reward pvpers with a dmg reduction stat (player)
I’m pretty sure if you came up with an extensive schema for solving the issues, I, or anyone else, could rip so many holes in it that you would quit trying altogether.
Easy to call other people incompetent for trying to do something you yourself are not capable of, as long as you have no shame nor self-awareness.
What about Druid’s improved frenzied regeneration? Reduced healing effects do not work on this ability so will it ignore this as well?
As a SoD hater (quit at 40), these actually sound like good changes. Good luck SoD PvP’ers.
Come on back in, the water’s uhh at least not overly toxic.
(Just avoid the Emerald Nightmare Incursions if you like your sanity.)
Just make it 100%.
It was also a little too strong.