That aside, onto my issues.
Healer meta is probably the worst it’s ever been. Rdruid and Prevoker are massively out preforming the others and it isn’t even close. Hpal is boarderlined unplayable. And disc is a win in 3 min game or bust.
Rshaman 1 shotting people with storm keep needs be to adjusted. And no, standing 40 yards away popping SK and sky fury LoS then poking out isn’t “skill”.
For whatever reason spellwarding is still in the game and it needs to be removed / reworked. A passive ability that makes you invincible to casters isn’t good game design and you can’t change my mind.
They are turning WW into a brawling class and it’s probably the most squishy melee in brawling situations. The spec will be great in matchups when it can just sit on something and be left alone. But god forbid the enemy has a warrior, cause it will bend the class. Even rogues can get faint for damages reduction, along with shadow stepping a healer to get out of dodge.
I have also yet to see a Dev-evoker on either of my two accounts above 1800. (Granted I have been pushing more M+ so far.)
Also fyi, Frost DK is indeed a spec in the game, not a myth.
Rant over. State what you agree / disagree with and why. Love you all. Glad they are back and active in making changes.
Totally agree, I’d add that the mage buffs are laughable, living bomb is tuned for level 40 and will still do 0 damage, they need more buffs and to do away with ROP. Rets have been asking for defensive/mobility buffs over damage for an eternity now but they buff their damage anyways.
They need to make more changes to WW monk because you’re absolutely right they are a wet paper bag and if they don’t have the one shot capabilities they had they need something in return to keep them in the fight. Karma is a joke and for some reason an 8 minute 20% damage reduction cd doesn’t cut it.
Yeah i’m benching my WW perma, the only good thing about it was the bursty one shots and even then it was hard to pull off because you have no good defensives but now that the burst is gone you’re just doing mid tier dogwater DPS while also getting piped down by every other melee/caster.
Tbh Solo Shuffle will forever be a massively long queue time game mode, they can pretty much buff the other healers and it will remain that way because healing randoms just isn’t fun at all from a MMO standpoint.
I tried making a Prevoker to heal, and it was by far the worst experience I had in this game next to playing getting hunted by career 1600 DHs for 150k.
i dunno about this actually, the numbers are kinda showing the opposite
cant say for sure tho
and at lower ratings its definitely not balanced and super frustrating to play healers that aren’t as self reliant
it kinda is cause if an rsham ever has that much time to do that and their team isnt dead twice its kinda insane, what talent are yall dropping for skyfury?
Rogue nerf is kinda nice though considering garrote is their top damage by a mile. Sub is kinda dead outside of rogue mage and outlaw is basically non existent.
And rogues definitely feel killable right now.
No matter how swishy you think monks are, hunters are worse because they can’t keep distance and port like monks or have any self sustain. That just goes to show how low the bar is. Surv is melee and gets blown up harder than monk and if the pet is dead, you can’t even play anymore.
It’s probably just because the class only has two specs, and one is significantly better than the other; so players are investing more time into learning the better one.
The thing about dvoker is that the only time they can do above 5k dps is when they use their 2 min cd, so if you take away some of their burst then you need to add it to sustain otherwise there is no point in playing dvoker.
The sustain is not that bad now and with the buffs we are getting on reset it will be better.
They can cleave really well when left alone, but they are extremely easy to shut down. All you need to do is kick the beam and most of the damage outside of their burst is gone. Throw in a DK yanking you around along with the kicks and you do 0 damage. Their burst is great, but easy to heal though and the window for most of the damage is shorter than other classes so if you survive ES + FB you are usually good to go.
Good melee can stick to a Devoker pretty easily and they can’t even run too far as they still need to DPS.
Overall I find the spec like Ret, a noob killer good at slaying bad players who use defensive late or not at all. Anyone who is good or knows how they work can easily counter them for the most part and pressure them to stop their damage.
Will need to see how things are with the buffs but all of the specs big issues will still be there.
Not really cap, the only time you do damage that actually does anything is when you have DR up. Is it actually 5k dps outside of DR? No, I used 5k as a way to say that our dps is really low outside of cd.