PvP as affliction feels.... just... awful

no, not baloney. Stuns and interupts are not the same mechanic.

An interupt only works to lock out a school of magic, if used on a target who is casting a spell.

A stun, completely locks down all movement and actions on a target for a short amount of time.

Kick is an interupt. Kidney shot is a stun.

They are not the same thing @ all, and just because you can use KS as a way to stop a cast from going off, doesn’t make them the same thing.

What makes me sad is how absolutely gutted Fear has become. 5 second duration, breaks almost immediately after landing it (if you can even manage to cast it on a melee in the first place). Not just Fear but our CC in general.

Rogues / Warriors / Paladins / Druids, they all have 5 second duration CCs that don’t break on damage or can be easily/instantly applied over and over again.

Meanwhile we have to hardcast our only stun on a 1 min cd. Remember when Blizzard said we were the ‘tanky caster’? Well… we’re not. Not by a long shot. If it’s going to be impossible for us to actually get anything other than a whisker-tickling DoT off, then we need to actually be tanky. Otherwise, give us better tools to deal with melee sitting on us.

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The truth is, in PVP—Unless you have an excellent personal healer, a Warlock is dead meat in pvp as soon as a Melee is on him. A Warlock has to be kiting and running, use preplanned ports and never let an invisible enemy zap him or is dead in moments.

Funny how slow we run.

Since most just play unteamed, in random BGs or Arena, the harsh reality it that we need a personal healer.

In my view aff could be like a melee warlock as well as a kite, if only our pets did anything useful in pvp, and if we could stun and interrupt with any unbreakable spells or curses.

As we are now, only with a personal healer could we could be very competitive in pvp.

High level Torghast elite mobs are much easier than the average BG for a solo warlock.

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sounds more like a player skill issue since you dont know the different types of cc

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It prevents interrupts, not stuns. Nowhere does it say it prevents stuns. Working as intended. Stuns are not the same as interrupts.

List of Warlock Stuns or interrupts that work:

List Warlock escapes in pvp that work:

Defending the current state of Warlock in PVP today, is like sweeping back the sea at the waters edge with a broom.

Defend the tooltip on the human trait “Will to Survive”:

Fear is the only interrupt and it is instantly breakable and has diminishing returns.

There is a mob in Torghast that most of the time needs a frequent interrupt…Empowered Mawsworn Flametender. You can try to kill him for an hour and the only way we can keep him from healing is to SPAM fear throughout the fight. is it working as intended or a bug?

I remember when fel hunter and succubus actually worked with spell lock and seduce in pvp. They are essentially cosmetic pets.

It’s not “player skill.”

Tooltip for Unending resolve:

Unending Resolve

“Damage taken reduced by 20%
Immune to interrupt and silence effects.
8 seconds remaining”

It does not say “stun” but I sure get silenced with it up.

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It removes stuns. Like Cheap Shot, or Kidney Shot.

A stun is an effect that prevents your character from moving or using abilities.

An interrupt is an effect that prevents you from castings spells of a certain type. You are free to move around or cast spells of another type.

Here’s how human racial works: a rogue cheap shots you, stunning you. You use human racial, and you are no longer stunned.

Here’s how interrupts work: you’re casting Fear, a rogue uses Kick on you, and you can’t cast Shadow spells for 5 seconds.

Here’s how Unending Resolve works: You press Unending Resolve and start casting fear. A rogue Kicks you. Kick does nothing and the Fear cast completes.

Fear is not an interrupt. It is a fear. Interrupt has a very specific meaning, and it’s not “stops a spell from being cast.” It’s “locks a target out of using a certain spell school when used during the cast of that school.”

This has been an issue with affliction since I can remember and I started playing back in BC. Actually just re subbed also and am currently leveling my lock since thats always been my main. Affliction needs to have more than one spell school in order to be more viable. Get kicked on fear/UA np you can still cast dots to keep some form of damage rolling.

Another minor but effective change they could make is to turn our cc fear/howl into horror effects instead of shadow. Put them on the same school as death coil that way if we get locked on damage we can still CC and if we get locked on CC we can still damage.

Ill level my lock first but deciding if I want to use my character boost on a warrior or shaman.

I agree with most everyone here. The ironic and most frustrating thing is I talk about about it at ALL with any of my guildies or friends and they are all like,… then play something else! play a huntard etc… and I’m like yer missing the point…

What nonsense.

Will to Survive will not touch a pvp stun. You can’t even cast it. Unending Resolve will not prevent any death by rogue or melee

Fear is the only thing you can use to interrupt certain pve mobs Fear in pvp is easily broken or dismissed.

Forget playing word games. Pvp proof is ample.

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Yes, you can. If you’re cheap shotted (or storm bolted, or leg sweeped) you can get out of it with Will. Locks are definitely squishy and it’s not a great time, but you really need to make sure you know the meanings of words you’re using.

It’s not just semantics. An interrupt is fundamentally different from a stun (you can trinket a stun, but not an interrupt).

no ur objectively wrong.

These aren’t “word games” they are the names for varying game mechanics.

Will To Survive ABSOLUTELY will break a stun.

Unending resolve preventing death isn’t the use of the spell. It reduces damage taken, and makes you immune to interupts. Thats it.

wrong. Spell lock from pet, death coil, shadow fury, and Curse of Tongues.

I mean, I agree with you that warlock PvP is in a sad state atm.

But everything else you said is completely wrong

Give it up.

A rogue ( and I played one for 4 years) opener and attempt to 1-3 shot you, cannot be stopped by will to survive—which won’t even be playable or clickable. If that were true, every pvp warlock would be human.

This warlock I play was begun in April 2005 after beginning as a Druid or Hunter and it was my main for 5 years. Warlock is my favorite class. I went Rogue, Warrior and Priest as well.

Warlocks remember times when they were at their best, but it’s always been screwed up by nerfs and pointless changes.

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Spell lock by Felhunter does NOTHING in today’s pvp. Shadowfury, does NOTHING in todays pvp.

Stop making things up. Curse of tongues was even nerfed.

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ok i think i understand the confusion here.

You seem to think that “Will to Survive” will like… save you from damage?

It wont. Its used to BREAK. STUNS.

That. Is. IT.

Nothing else.

If you pop ur Will to Survive on an opening 7 second Kidney Shot, it will BREAK THE STUN.

IF you pop will to survive on a Shadowstrike - Eviscerate - M4D - Eviscerate opener? It won’t do ANYTHING because it doesn’t prevent damage.

at the highest ratings, most pvp warlocks on alliance side ARE human.

spell lock interupts spells from being cast. Shadowfury is an AoE stun.

These spells don’t do “nothing”.

IF you suck so much that you aren’t using spell lock, then thats a L2P issue.

ITs not like warlock spells simply “don’t work”.

Ill post a video of me using spell lock to succesfully interupt a cast RIGHT NOW if u want

Ugh…you can’t even cast will to survive when stunned by a rogue in pvp. stop making things up. It can’t remove a stun, because you can’t even cast it. It’s dead on your bar.

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This reminds me of the Delusional Warlock Society.

The bad players are the ones who don’t realize when their class has been broken repeatedly.

lol ok buddy sure.

I’m sure the reason ur stuck as an unranked scrub is because all ur spells are broken, only for you, and nothing else. Nothing works, only on your warlock.

" Will to Survive Human Racial
Instant 3 min cooldown
Removes all stun effects."

Taken directly off the WoW wiki.

It removes STUNS. Not ROOTS. Not SILENCES. Not SNARES. Not DoTS. Not Diseases. Not Poisons. Not incapacitate or horrify effects. STUNS.

If its “dead on ur bar” its because ur trying to use it when ur not stunned. Its really that simple.

the only one delusional is you. You have convinced yourself the reason you suck in pvp is because your spells are broken.

I will admit warlocks are weak in pvp, but the crap ur saying is just not effing true. AT ALL.

Do you even know what a stun is? Please explain to me what ur definition of a stun is.

Do warlocks possess any stuns? If so, which spells are they?

BEcuase i honestly think you don’t understand what a stun is.

Not to mention: ur running 14% vers and 16% haste.

UR stat priority is completely messed up.

Mastery is afflictions best PvE stat, but if you stack mastery in pvp you will never get any spells off.

In PVP, Verse > Haste > Mastery > crit.

ur gear is also not upgraded to ilevel 184, despite having enough renown to do so.

Ur also running PvE talents like writhe in agony, and drain soul. Essence drain and rot and decay are also not very good, as they require you to be channeling a very easily interupted spell to get value out of them.

Go improved curse and rampant afflictions. Rampant afflictiosn is pretty much REQUIRED for any sort of pressure/burst.

Haunt is also terrible in PvP. Another cast time spell that you will rarely get off.

instead of drain soul: use inevitable demise (ESPECIALLY if ur running drain life PvP talents)

instaed of writhe in agony: use absolute corruption

instead of dark pact: use demon skin (although dark pact can be helpful)

instead of haunt: use GoSAC
Dark soul Misery is good against a team that wont sit on you and interupt every cast, but against melee trains creeping death is better.

Yeah you’re special. I already asked this thread to list warlock stuns and interrupts. No one answered, because there isn’t any ANYMORE that do anything.

Spell lock broken, Shadowfury–99% broken, Will to Survive 99.9% broken, Unending resolve does not prevent stuns or interrupts. Seduce broken.

In pvp a warlock is broken, Everyone knows it, except kooks

ok so ur an idiot and you don’t know what a stun is. got it.

Warlocks have Axe toss (from their pet), Shadowfury, and Summon infernal as stuns.

You don’t even know your own effing class.

Are you a troll? Or just realyl this trash? Here is a list of all the class stuns for ur reference:

Death Knight [Asphyxiate] - 5 sec
Death Knight [Remorseless Winter] - 4 sec
Death Knight [Gnaw] - 3-4 sec
Demon Hunter [Chaos Nova] - 5 sec
Demon Hunter [Fel Eruption] - 2 sec
Demon Hunter [Metamorphosis] - 3 sec
Demon Hunter [Illidans Grasp] - 1-6 sec
Druid [Rake] - 4 sec
Druid [Mighty Bash] - 5 sec
Druid [Maim] - 1-5 sec
Hunter [Binding Shot] - 3 sec
Hunter [Intimidation] - 5 sec
Monk [Fists of Fury] - 4 sec
Monk [Leg Sweep] - 5 sec
Paladin [Hammer of Justice] - 6 sec
Priest [Censure ] - 5 sec
Priest [Mind Bomb] - 2 sec
Racials [War Stomp] - 2 sec
Rogue [Kidney Shot] - 2-6 sec
Rogue [ Cheap Shot ] - 4 sec
Shaman [Lightning Lasso] - 1-6 sec
Shaman [Lightning Surge Totem] - 5 sec
Shaman [Pulverize] - 4 sec
Warlock [Axe Toss] - 4 sec
Warlock [Shadowfury] - 4 sec
Warlock [Summon Infernal] - 2 sec
Warrior [Shockwave] - 3 sec
Warrior [Storm Bolt] - 4 sec

its not supposed to prevent stuns you mouthbreather rofl.

ITs supposed to prevent interupts and thats ONLY if you cast if BEFORE u are interupted.

If you get interupted, you can’t pop UER and get rid of the silence effect.

If you pop UER, then try casting a spell, it cannot be kicked/interupted.

Which doesn’t mean you can’t be STUNNED. It means u cant be SILENCED out of a school of magic.

Do you understand the difference?