Isnt hard to hotfix the PvP current state:
- Disable PvE Set Bonuses in BG’s
- Disable tank runes in BG’s
- Flameshock reduced by 50% in PvP
- Starfall reduced by 50% in PvP
Isnt hard to hotfix the PvP current state:
Killshot also reduced by 50%.
2.5k-3k on mail is pretty mental per killshot.
The problem isnt on Kill Shot itself, tier2.5 makes the skill mongo. That’s why tier bonuses should be disabled in PvP enviroment.
When it hits as hard as a hardcast whilst being instant, then it is a problem with the ability itself.
Let’s not defend broken whilst gaslighting (even when rightfully) other classes.
They are not “pve” set bonus, they are a SET bonus.
Sanctified Will be a true “pve” bonus.
There are classes that are very dependant of tier bonus for being playable ( not hunters), ret is dog#-&+ without tier 2 bonus, it’s just a phase 3 class, shockadin would not exist with this rule and other classes should be still godly broken without tier (shamans) because their runes give them 3-4 effects per rune.
Tier sets give to people to have a chance vs r13 and r14 people and make all of the grind less painful.
NO playing a feral druid without a longer rake and no bleed crits from the t1/t2 sets sounds … well… awful. defnitley nerfing some of the set bonuses i think should be on the table. but removing them? no.
It was abandoned in P2
Lol my dude go back to stale boring Era if you don’t want set bonuses working in PvP. I’m really looking forward to the shoulder enchants since Arms Warrior is nearly unplayable in PvP without the ZG Enchanted R13 set.
Yes
No
No+
No*
I don’t believe Flameshock is the problem. The problem is you can pick up tank abilities while keeping DPS specs.
For Starfall, I think it needs to be changed to have the same radius as Consecration. The problem is that even though the Tooltip says 5yrds. The actual ‘Starfall’ effect is a 30yrd radius from the cast point (the druid). Meanwhile, Consecrations ‘area of effect’ radius is only 8yrd.
Starfall should have it’s radius reduced to 8yrd and the Idol that reduces the radius by 50% should instead reduce the cooldown to 45 seconds.
I’ve mentioned this before. But they should take a page out of the Gamma Protocols from Wrath Classic, and add “Role NPCs” that you talk to in BGs.
Basically, when you join you’d get a debuff “Undecided” that would reduce your damage and healing by 90%. To clear the debuff you would talk to an NPC to get a ‘Role’, DPS, Tank, Healer.
Healers would have their Damage done greatly reduced, their damage taken slightly reduced, and their healing massively increased.
DPS would have their damage done greatly increased, their damage taken slightly reduced, and their healing massively reduced.
Tanks would have their damage done slightly reduced, their damage taken greatly reduced, and their healing massively reduced.
Slightly would be like 10-15%
Greatly would be like 40-50%
Massively would be like 75%+
…I don’t want to give hard numbers so I’ll just stick to words and what I think would be an appropriate “tuning range”.
Once a role is selected then that’s it. You’re locked to it until the next match.
I feel like this is the best way to ‘fix’ PVP without nerfing a class into the ground for PVE or PVP; some of us like playing tanks even in PVP. And trying to shuffle Runes around so a DPS can’t pick up tank runes would just break it in PVE.
Or, you know, just stop letting PVP happen, but I can’t see that happening, ever.
The fact that T3 also reduces the CD on Kill Shot too
If Blizzard stopped making such dumb set bonuses they wouldn’t have such a hard time trying to balance a class that can 2 shot players from a 40 yard range