Just finished our Raid’s Sunken Temple run for the night and noticed our healers were especially struggling with mana. Usually this is not an issue at all as our raid runs 3 SoM paladins (2 prot, 1 ret).
Took a quick look at the logs and noticed the mana restoration was reduced by about 50% and thought; hmmmm that number sounds familiar.
Did some quick testing and it looks like damage taken from Seal of Martyrdom is indeed reduced by 50% which also reduces the mana return.
(Was going to post a link to one of our logs tonight but apparently I can’t post links here)
In our Ogom/Jammal’ai pull I dealt 41.8k damage with Seal/Judgement of Martyrdom, doing quick math, 10% damage taken should have been 4.18k along with the mana restored.
On the Damage Taken page, I could see I only took 1.9k damage from Seal of Martyrdom, less than 50% of what would be expected.
SoM was probably already restoring too much mana but I’m pretty sure this was an unintentional side-effect of the PvP changes today. Wanted to post it here for visiblity.
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God that’s so funny. Not even technically a bug, just probably not working as intended. But hey, damage to ourselves is technically still PvP damage soo… lmao.
So the mana return they just buffed to bring paladins on par with shaman… Got nerfed to the ground. Awesome.
TBF, the buff they gave to SoM was making us literally 2.5-3 times as effective as shamans with shamanistic rage in Sunken Temple. They overshot it by a lot and instead of balancing Paladin and Shaman mana return in PvE, they made Paladins by far the most busted for giving back mana with Shamans becoming second place by a landslide.
So in reality, this 50% nerf actually brings our SoM mana return more closely in line with shamanistic rage.
Hilarious though that a PvP dmg nerf is seeping into PvE after all in one way.
Wha? Are you running like 8 ret paladins in your raid or something?
Shamanistic Rage was restoring thousands of mana, SoM isn’t even giving me 1000 per fight.
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3 paladins. And the numbers speak for themselves.
Here’s my guild’s mana return in our raid from this week:
https://sod.warcraftlogs.com/reports/hg2CdTfymP89GkXt#boss=-2&wipes=2&start=949665&end=4689012&type=resources&spell=100
(Hopefully this link takes you directly to it, but if not just go to Resources and then switch it to Mana)
And here’s the mana return for the raid of the #1 parsing Enhancement Shaman in all of SoD, which happens to also have a second Enhancement Shaman and an Ele Shaman in it:
https://sod.warcraftlogs.com/reports/Ln13P7Dq69Y8Tjgb#boss=-2&wipes=2&start=797895&end=3468416&type=resources&spell=100
The sheer amount of extra mana that three Seal of Martyrdoms generates over three Shamanistic Rages across an entire run of Sunken Temple is honestly bonkers.
How much more time was spent in your group vs the shamans group?
Looks like 40 minutes vs an hour and 15 minutes, that’s almost double the time - naturally having half the time will mean it is used less, no?
Unless I am morbidly reading the timestamps wrong.
Its 44 minutes on their end versus 63 minutes on our end, reading the time stamps.
19 extra minutes doesn’t account for the sheer difference in mana gain imo.
There’s also this raid from the #2 Enhancement Shamans in the world where they took 76 minutes to clear but only had two Enhancement Shamans.
https://sod.warcraftlogs.com/reports/XCpGRcZwFNKd1LqP#boss=-2&wipes=2&start=608517&end=5172552&type=resources&spell=100
Still a pretty massive difference.
Not quite looking to be 3x as much mana as I initially posted, but very much clearing the 2x mana hurdle even with not being able to find a perfect 1 for 1 comparison.