With 10.2 announcement around the corner today, I want to take some time to speak about Mythic Plus, and its future.
For the context, I’m part of a CE Mythic Guild, doing mythic+ mostly on the beginning of a season if it still provides gear. Have done roughly 160 Mythic Plus this season. Have played every iteration of mythic plus. This should give you some context why I may have the following takes coming up.
Mythic Plus and affixes get boring as a season progresses
A big reason why I have only done 160 mythic plus this season (which is much for the average player) is that for me, mythic plus gets to a stall experience that is quickly solved. Affixes haven’t really evolved in the last years besides adding or removing some, and this is for me a big reason why ppl may feel bored by it.
From my experience and what I observed when playing with other people is that they are mostly annoyed by certain affixes and that may not be the affixes fault entirely. It often comes down to what trash has a dungeon. Affixes are there to give a twist to a dungeon. The problem with affixes is the requirement of handling them. While some of them are easy to handle for any class - some shine to certain classes. This is not necessary a bad thing. It becomes a problem when it’s only a beneficial outcome for eight classes. Going forward, we should think about what could affixes do for class variety going forward. Given that every week, we will have two affixes (besides tyrannical/forti) - this could open some potential to add some twist to every affix.
I will give a quick example:
Let’s say we have bolstering / bursting this week. Both affixes will still do their well-known mechanics, but also have a beneficial outcome when handling them well. For bursting this could be f.e. a healer healing a big amount of stacks away at once providing a buff to the group. Bolstering in this case could improve also some classes f.e. when willing to take risks. In my mind this could mean that if bolstering gets triggered, pet classes / classes with summon will have their pets / summons also be bolstered for a certain time frame making them very strong in those weeks and searched after. This is just a sheer example of possible kiss / curse mechanics attached to affixes.
This will give any class a week they may, can shine in it. I’m aware this isn’t 100% thought through, but may could be a point going forward. This could also be replicated to fortified and tyrannical affixes, with them providing buffs to certain classes.
Following this, I will share a concept.
Concept: Time influenced Keys
In the following chapter I’ll share an idea that’s been in my mind since mid BFA, with the growing pool of mythic plus instances and the fact people may get bored playing the whole season eight dungeons i came up with the following idea.
To keep Mythic Plus the whole season a refreshing experience, some of the mythic plus pool rotates every week. Of the eight Dungeons a season contains - two will be disabled per week to roll as any of the other six keys. You will receive a key from the vault matching one of those six dungeons.
If you complete a mythic plus of one of the six enabled keys, you have the chance (f.e. 25% Chance) to influence your key. An influenced key still contains a regular dungeon (f.e. in this season we have Ruby Life Pools) on its tag but can also turn into a random time influenced challenge key when brought to a certain area. This way, you can choose if you’re willing to face the unknown or go a safe route. Keys of the vault can’t be influenced; influenced keys can’t be influenced.
Time influenced Keys contain the stream of time in it and are inflicted by the infinite Dragonflight. A time influenced key can turn to any dungeon of the past seasons (or any mythic+ in general that was already a mythic+ (Writer’s Note: this comes down to tech limitations ofc.). They may also contain special bosses or mobs that are not native to this area.
To purge (play) the influenced key, you must bring the key to a cavern and activate the key device there. If you interact with the device, your group will be requested if they are willing to start the key - once they accept → the key starts, and your group will be ported to an unknown past mythic plus dungeon.
Concept: Time influenced key loot
With the massive amount of available loot from past dungeons, it would be a frustrating experience to target farm something out of a past dungeon. This means the loot pool needs to be more deterministic. To achieve this, every season will contain special featured “time influenced items”. Those loot pieces can drop from any influenced dungeon this season. Besides the influenced items, the dungeons will contain loot from the current eight season dungeons, replacing the loot pool of the influenced dungeon. Additional, for every influenced key you played this week you unlock the potential of getting one of the influenced items as an additional option in your vault (this means you will get f.e. three options from the regular dungeons but have for every unlocked option also an influenced item to choose from).
This way, players will have more agency about loot. Also, influenced keys have a higher chance to roll tertiary stats for taking the challenge.
Time influenced keys and score
You may wonder how the score will then be handled if every past mythic plus dungeon is in the pool? Your six (or eight if you only did the season specific ones) best season dungeon will be counted additional to your two best influenced keys (those can be any key).
Mythic Plus is far from its potential it could have going forward. Changes should happen more drastic and risk taking. The evolution of a system that sparked the joy of so many in legion has become for many a torture experience. This needs to change with new impulses and overthinking the whole concept of mythic plus. Bring back the enjoyment to mythic plus is the quint essence of this post, and I hope some of the ideas I wrote here may be the stone that gets the ball rolling.