Spending 1k dollars on an item that won’t be relevant in 3-4 months is totally rational and something people just can’t stop themselves from doing.
P2W!!
Spending 1k dollars on an item that won’t be relevant in 3-4 months is totally rational and something people just can’t stop themselves from doing.
P2W!!
I’ve seen multiple players already comment in game they are going to buy a mythic raid boost. Yeah… Way too many people too sunk cost fallacied to the point of spending 4 to 5 figures irl, sadly.
They already card swipe for a mythic raid’s exclusive mount whenever it appears, so this should be no surprise.
Then why not buy one at the start before any of this. You get to use mythic raid epics for that much longer.
So the game can’t have any content at all because someone somewhere will pay gold to skip it.
Clearly, the only reason that WOW even has gold is to encourage P2W.
Better to design as if P2W doesn’t exist.
i also can say “im going to buy a boost” and it’ll mean nothing. because i would have to sink 1000+ dollars into it, and thats before its going up in price due to perceive demand.
very very very very few players actually do this unless they have the money. the same amount of players will do it for for gear as well. but the population of boosties wont skyrocket in a notable gain. because again most of us here dont have that much income to spend, OR have enough braincells not to dump 1k dollars on mythic boosting
you cant stop boosting, blizzard tried. it will always exist. but dinars wont increase the population in any notable amount
so again why should the rest of the game suffer especially legitament mythic raiders have to suffer cause of a handful of boosters
They can literally change nothing aside from the re-clear requirements, which shouldn’t matter for those capable of clearing 12s and mythic raid already. They can raise the redemption threshold to “difficulty -1” to add a minimum amount of friction, like say, require a heroic reclear for mythic loot, and a 10 key for mythic dungeon trinket, after the initial mythic raid or all +12 timed key requirement.
That’s the weird thing, they can simply slightly modify this without affecting legitimate players.
your just adding yet another barrier to this for no reason
out of fear of a notion that people will boost
your solution also creates boosters cause then they’ll be a demand of heroic runs and 10 key boosts
rn in skycoach a heroic boost is 19 dollars, mythic boost is still 1000 dolalrs
While I’m not against this, I’m not sure how it would stop boosting.
It’ll give them more business.
Your mythical player has infinite money. Why would needing more kills stop them? Just spend more.
If they are unable to reclear heroic for mythic track, they’ll have to pay for boosting weekly rather than only once and run LFR on farm for the season.
ie, friction to discourage such, which would only be an issue for those boosted.
True, some people are credit card warriors in this game.
Oh, you’re just making rewards easier to get because and not an actual sensible suggestion of BLP.
Like requiring 4 kills on a boss so you can actually get unlucky.
Mythic rewards for doing heroic is an outsized reward, not the norm. Stop asking for easy to obtain power.
Youre reading it entirely wrong. The change is for adding dinar vendor redemption requirements for each week after meeting the initial “killed a mythic raid boss” or +12 key timed.
The one time unlock should have a re-unlock requirement that is appropriate.
Are you unaware people only have to do said mythic boss once for the entire season and collect myth track loot for it for the rest of such by playing LFR?
Same issue goes for m+ where you get myth track for putting +2s on farm for the rest of the season instead of at least +10s after timing all +12s once.
The other issue is this might drain out high end content of players…
A lot of people might dip out of high end content as soon as they reach the initial unlock requirement because of this, causing people to only run easy content on farm, even if they did earn the unlocks on their own legitimately.
You’d think a developer would want to make sure high end content still has players in it.
I’m aware, and I don’t think it’s an issue.
Lol, you don’t mythic raid. Your post is pointless.
Correct, I’m waiting on accessibility first. It’s not fun to play around instance id and no-flex. Which is why some of us are outspoken, it’s not a rewards issue, it’s an accessibility issue for why some don’t play that mode. It is also why seeing boosting get encouraged instead of fixing the reason it lacks engagement is why there was a 5000 comment chain thread of angry players.
It’s a difficulty issue. “Accessibility” is pure scapegoat.
Last I checked, you don’t speak for the person telling you their reasons.
You really should try to get out of your habit of personal attacks or flamey gatekeeping to be dismissive of them.
Although I do want to know why you think that’s not an issue.
Even ignoring the potential boosting monetization issue, one can foresee how it’d cause a collapse of high end content late-season from people running low-end content instead.
Running 4 +2s once every 3 weeks is hardly a “collapse”, and I will just do mine as 4 10s since I would be running 4 10s for vault anyway
for vault anyway
That’s the problem I see, some will no longer run it for vault, and take the path of least resistance and only do 4 +2s and nothing harder.
I guess that’s good you still want to do high end content, but I can foresee some post in the near future of people complaining even more about no one running high keys.
They would still be 60 gilded shorter, which will need to upgrade these and other items. There will actually be a surge for 7+ keys with the new event