When Vanilla was first released with Molten Core and Onyxia, they were legitimately difficult raids.
The player base was slowly learning what items were best and which bosses in which dungeons dropped the best gear. Databases like Thottbot were being updated to provide references for bosses and items.
Guilds spent raid night after raid night every week for months getting through Molten Core encounters. On off-nights, guild members farmed gold, materials for consumables, fire resist gear, etc. to prepare themselves for the next raid night. In short, there was some serious end-game in Vanilla.
I fear this will not be the case in Classic. The player base is simply too well informed this time around for Molten Core to pose even a fraction of the difficulty that it did originally. Any prospective raider in Classic will be up to date with their classes’ pre-raid Best in Slot gear and which dungeons they can repeat to get it. A good number of these players will have likely cleared Molten Core at some point at 60 and probably even killed Ragnaros again in Cataclysm.
Simply put, using common sense and the progression we’ve seen in private servers as a reference, Molten Core will be expected to be puggable within a couple months of Classic’s Launch. Most private server pugs in pre-raid BiS blues clear MC in less than 2 hours and Onyxia is a quick 1-fight raid.
The content plans show that for the first 4-6 months, the only end-game available will be Molten Core and Onyxia. There will be no Honor System for PvP Rewards. There will be no Battlegrounds.
All that will be available at level 60 is your weekly Molten Core and Onyxia which would average about 3 hours of endgame. Outside of this, you can enjoy yourself in World PvP and ganking low-levels, leveling professions, gaining reputation.
But is World PvP and ganking really 5 months worth of content? Will a respectable portion of the player base really stick around for countless hours of the slow push between horde and alliance at Tarren Mill?
I believe this is a huge oversight. So many people are honest to god SCARED that Blizzard is going to ruin Classic they cling on to #nochanges for dear life. This prevents the possibility of making Classic a truly spectacular game in its own right, and not a mere regurgitation of something that has been done numerous times in the last 12 years.
We MUST make changes in the way content is delivered in Classic. Old raid content will not provide an endgame for a modern Vanilla. This current Content Plan will be completely void of an end-game that enthusiasts and hardcore players will DESPERATELY NEED.
I posted what I thought could be a solution to the lack of endgame in the opening months here:
https://us.forums.blizzard.com/en/wow/t/honor-system-should-be-released-in-phase-1/145650
I would very much like to hear everyone’s opinion on this. I know plenty of you are going to call me names; I take your passion for Classic as a compliment, as it’s something I’ve been passionate about for a very long time.
https://us.battle.net/forums/en/wow/topic/18000060722?page=1
If you made it this far, I APPRECIATE YOU. Thank you.
TL;DR: The modern player base will be able to PuG Molten Core within months of release, clears lasting only 2-3 hours. Molten Core progression, and the endless farming of mats, gold, and FR gear provided a proper endgame in Vanilla. There will be no comparable endgame in Classic for the first 4-6 months. This will cause players to lose interest in Classic, only having a few hours of playability PER WEEK for endgame players.