Put the WIND in Windwalker

Wish we had more spells with the wind/air theme. I think we could make each spec even more thematically unique! Ideas:
Brewmaster - Colors are more red/brown, fitting the Ox vibes and the fire breathing style.
Windwalker - Colors more grey/white themed. Make abilities have more air/wind/tornados with a little bit of lightning even. Lightning to match Xuen’s style.
Mistweaver - Colors are pretty much how they are now. Lots of green and stuff!
I just want to feel like I’m in a different spec when I change it.
But this is just my thoughts. I don’t really deserve to have a say in this since I’m not really anybody. Lol
1 Like
Would work thematically since there arent many air element spells. Lightning doesnt cound. Shaman has a few, but that wouldnt interfere.

Also elements are shamans thing while flow and speed and martial arts would be the source for WW.

I support this flavoring idea.
More abilities? Touch of death removal? Ya boy.
10/29/2018 08:02 AMPosted by Omnipotentjc
More abilities? Touch of death removal? Ya boy.
I really like the current versions of karma and Tod. Toxic game gameplay yes, but it requires you to know how to play your class and game mechanics to min max your damage. It's a skillcap which we need since nearly everything is pruned down to the point a ape (most of the player base) could play this game blindfolded. The prune has been one of the main reasons i rarely play.
10/29/2018 11:18 AMPosted by Daswings
10/29/2018 08:02 AMPosted by Omnipotentjc
More abilities? Touch of death removal? Ya boy.
I really like the current versions of karma and Tod. Toxic game gameplay yes, but it requires you to know how to play your class and game mechanics to min max your damage. It's a skillcap which we need since nearly everything is pruned down to the point a ape (most of the player base) could play this game blindfolded. The prune has been one of the main reasons i rarely play.


There is no skill involved in pressing a button every two minutes and it does damage.

Tigereye brew was way more player interactive and way more fun to play with?

You like ToD more than Tigereye?
10/29/2018 11:47 AMPosted by Omnipotentjc
10/29/2018 11:18 AMPosted by Daswings
... I really like the current versions of karma and Tod. Toxic game gameplay yes, but it requires you to know how to play your class and game mechanics to min max your damage. It's a skillcap which we need since nearly everything is pruned down to the point a ape (most of the player base) could play this game blindfolded. The prune has been one of the main reasons i rarely play.


There is no skill involved in pressing a button every two minutes and it does damage.

Tigereye brew was way more player interactive and way more fun to play with?

You like ToD more than Tigereye?
with the ToD's current play style we have a 10 second window to maximize our damage output since 10% of that damage will be added to the base damage of ToD. so yes there is planning involved in order to min/max our dps. what would do better damage, a ToD with nothing loaded onto it, or a ToD with a RSK a FoF a WDP a TP and2 BOK?
People have it twisted thinking that saving everything for touch of death will give them more damage.

On a mob that’s going to die too fast for your touch of death to tick it will be wasted. On an opponent who is going to use a defensive when you commit everything it’s going to do less damage. So yes you will do more damage with touch of death using it in situations you can use it. The only time waiting up to 30 seconds for everything to line up would be on a boss fight everything else is situational and I don’t like that is skillful I feel like it’s just annoying and that touch of death is a really lame cooldown compared to tigereye brew.
How annoying is it when you are in a group with a dh and look at the the dps meter at the end and you guys tied in damage but his damage looks like death sweep eyebeam anialation trail of ruin blade dance

And yours looks like Fof touch of death and everything else is so far behind? Like 20% 20% then a bunch of 5%s it’s just bad class design there is no way around it
What if we had a new skill called touch of lightning, where all attacks in the marked target blast out a bolt of lightning to nereby active mobs. Not for the full damage of the attack, but for X Amount every hit. Give it a 30 second Cooldown and a 10 second duration.
10/29/2018 11:47 AMPosted by Omnipotentjc
10/29/2018 11:18 AMPosted by Daswings
... I really like the current versions of karma and Tod. Toxic game gameplay yes, but it requires you to know how to play your class and game mechanics to min max your damage. It's a skillcap which we need since nearly everything is pruned down to the point a ape (most of the player base) could play this game blindfolded. The prune has been one of the main reasons i rarely play.


There is no skill involved in pressing a button every two minutes and it does damage.

Tigereye brew was way more player interactive and way more fun to play with?

You like ToD more than Tigereye?
That was my fault, I was talking about PVE. Tigerbrew is better for PvP, I agree. For PvE, I love tod because you decimate priority targets. For the arguement that tod sucks if the target dies fast, like why does your dps matter if the target dies before a tod can go off? WW DPS is fine, I ran a +9 Seth two chest last night with healing gear and trinket on by accident when I only do one mythic a week and half the raid tier. I also got to say if you want to burst a target, taunt karma and Tod feels so good, holy that dps. PvP I totally agree there needs to be a fix, but Pve the current setup is fine. WW fills a burst niche, if we got a overall damage buff we would be fine. If we had consistant damage, I would play DH at that point. My thoughts on the matter.
Our ramp to do aoe in mythic plus takes too long compared to others, especially DHS. Just as you build chi and pop sef you start fof and rsk, the pack is decimated and you've blown your CDs. Or you drop tod and hope it goes off on a priority target before it dies. I would prefer if tod was an execute to help our st. I like thinking about lining up everything to max the 10% but that's really only realistic on a boss and even executed flawlessly, it's really not that much damage. I like our flavor of skills, just seems like a lot of work to land in the middle of the pack. I wish we could reset tod to be able to use more, even if that meant reducing the dmg. Or rsk or fof reducing the timer to put more emphasis on proper rotation and haste. Or as an execute that resets the timer if the mob is under 30%. I'm not talking boring arms execute, but something more than just use on CD every 2 mins.
Can we all agree on one thing though...
Avatar Aang would almost always land gracefully because of his ability to control air. I feel like that could be something realistically and simply implemented for us WWs and reducing our fall damage. Maybe even throw in a neat little air/wind animation with it if its doable...
10/29/2018 01:32 PMPosted by Daswings
10/29/2018 11:47 AMPosted by Omnipotentjc
...

There is no skill involved in pressing a button every two minutes and it does damage.

Tigereye brew was way more player interactive and way more fun to play with?

You like ToD more than Tigereye?
That was my fault, I was talking about PVE. Tigerbrew is better for PvP, I agree. For PvE, I love tod because you decimate priority targets. For the arguement that tod sucks if the target dies fast, like why does your dps matter if the target dies before a tod can go off? WW DPS is fine, I ran a +9 Seth two chest last night with healing gear and trinket on by accident when I only do one mythic a week and half the raid tier. I also got to say if you want to burst a target, taunt karma and Tod feels so good, holy that dps. PvP I totally agree there needs to be a fix, but Pve the current setup is fine. WW fills a burst niche, if we got a overall damage buff we would be fine. If we had consistant damage, I would play DH at that point. My thoughts on the matter.


You clearly haven’t been playing monk very long to think things like that. You don’t think having saved 19 stacks of tigereye would help you burst down priority targets? You don’t think having the burst on demand makes your gameplay more controllable rather than just hitting your abilities off cooldown?

The ToD does well in pve so does karma and I’m not saying that they don’t. I’m saying that they suck and their design sucks and are boring. Tigereye is a buff to make your current abilities stronger and also increases your healing, maybe your healer died and you need to off heal the tank until he makes it back. Tigereye is way more fun to play and way more versatile than ToD.

I’ve heard you say you like touch of death before and I shake my head everytime. It’s a terrible design that our class is balanced around. Before legion we were never balanced around this terrible cooldown that does a massive chunk of our damage and it feels like you are nothing but a one trick pony in PVE and PVP.

I saw that you said why you like touch of death but you never said why touch of death is better than tigereye. For the reasons you stated even tigereye would be better in those situations.
10/29/2018 01:13 PMPosted by Badgerlord
What if we had a new skill called touch of lightning, where all attacks in the marked target blast out a bolt of lightning to nereby active mobs. Not for the full damage of the attack, but for X Amount every hit. Give it a 30 second Cooldown and a 10 second duration.


Sounds a lot like a warlock copy and paste ability, no thanks.
10/29/2018 02:23 PMPosted by Mahjong
I am all aboard for more character options, and I feel that a request like this could easily be solved by turning to the Glyph system. I think that the current implementation of glyphs is sorely lacking in choice and expression, with a little creativity and imagination it could be really useful.

Such as a Glyph that causes your Fists of Fury to unleash lightning bolts with each strike, or cause a whirlwind to form when using Whirling Dragon Punch. A Glyph that causes your Blackout Kick to sound like a thunder clap, or cause your eyes to spark and crackle with lightning while using Serenity.

There could be many interesting possibilities.


This sounds really cool!

10/29/2018 03:11 PMPosted by Fluyo
Can we all agree on one thing though...
Avatar Aang would almost always land gracefully because of his ability to control air. I feel like that could be something realistically and simply implemented for us WWs and reducing our fall damage. Maybe even throw in a neat little air/wind animation with it if its doable...


We used to have reduced fall damage! We should definitely have reduced fall damage this is something I can get behind ;)
Thematically something like an increased chance to dodge while moving or that scaled with number of opponents would fit for me too. Our survivability is a bit weak and since DH and other classes can match a lot of our mobility right now something like this makes sense.
youre the reason they changed monks away from tigers eye brew and an EXTREMELY FUN playstyle, and now its some energy starved boring class with no unique abilities, everything is generic and the same, nothing fulfilling about this class anymore, our class and its playstyle WAS like a MONK in wod and mop, it felt like it. now its just an offbrand warrior, you want to see wind abilties for windwalker, and we pvpers want to see our MONK abilities back. because thats what we are, windwalker MONKS not just wind
10/29/2018 06:08 PMPosted by Windvane
youre the reason they changed monks away from tigers eye brew and an EXTREMELY FUN playstyle, and now its some energy starved boring class with no unique abilities, everything is generic and the same, nothing fulfilling about this class anymore, our class and its playstyle WAS like a MONK in wod and mop, it felt like it. now its just an offbrand warrior, you want to see wind abilties for windwalker, and we pvpers want to see our MONK abilities back. because thats what we are, windwalker MONKS not just wind
I feel attacked XD I’m sorry the class wasnt how it used to be. Maybe I’m blessed to have come back to WoW never having experienced the original Monk design, since it doesn’t give me the chance to miss it. I wont agree entirely that it has no unique abilities, is generic, and the same as other classes, but I understand what you’re saying and I agree it could use more uniqueness. Which is why I wanted more involvement with the Wind theme. Would it not seperate us from classes such as Warr, because of the fact that no one else really uses Air/Wind? So adding something unique like this would be what you wanted? Or is your stance on the fact of just requesting changes or ideas being implemented is a bad idea, and that we should’ve kept our mouths shut in the first place and enjoyed what we had?
Which I had no part in the change of the class, because I came in at the start of Legion... pls dont shoot me XD but can you really blame the playerbase for the changes? Was everyone asking for changes and not happy with Monks, or was it simply Blizzard pruning everything and nobody elses fault but Blizzard’s?
You are not lucky you missed out on MoP and wod WW. The class was actually fun and good then.

To the people who say they are enjoying monk now because it’s the only time they have ever played it doesn’t make any sence to me. How do you come into the game and say hey I’m going to chose the worse spec on a class in the game and enjoy it?

How do you enjoy most of your damage coming from a two minute cooldown? How do you enjoy a linear style gameplay with your other cooldowns like serenity and sef.

It’s uninteractive, it’s boring and not unique at all. In MoP we had storm earth fire where you could send your image onto a specific target and it actually functioned way better than our current storm earth fire and it was just a bonus we had.

Tigereye brew was an amazing interactive monk unique ability that no other class had. Unlike monk cooldowns now. Every class has a 2 min cooldown or a 1.5 min cooldown that is uninteresting and what makes it un unique.

Monks are terrible in pvp because litterally everything about monks got nerfed since legion even. Less cc, less mobility, less damage outside of cooldowns. It’s atrocious.

It’s not wrong to want change. But make it about the things that will make us play better. We need more cc. We need our mobility and self heals back we need better ways to damage.

They need to scrap our current cooldowns and make a new martial arts style damaging rotation. Something that resembles a powerup like tigereye eye brew.

Something that is interactive gameplay and not linear cooldowns like sef and tod. I was pissed about legion monk when I started playing in legion because everything was turned into linear cooldowns but I got used to it. And felt okay to play in pvp. In bfa we are so bad it’s rediculous and for people to come to the forums and say oh I like monk now I am confused with their motives.

When I liked playing my class I never once thought hey I’m going to go to the forums and write about how much I’m liking my class, I was to busy playing and enjoying it.

So when I see people come to the forums and say thing like that I feel like they are blizzard employees in disguise or something because somethings not quite right... what are you hiding.
10/29/2018 03:54 PMPosted by Omnipotentjc
10/29/2018 01:13 PMPosted by Badgerlord
What if we had a new skill called touch of lightning, where all attacks in the marked target blast out a bolt of lightning to nereby active mobs. Not for the full damage of the attack, but for X Amount every hit. Give it a 30 second Cooldown and a 10 second duration.


Sounds a lot like a warlock copy and paste ability, no thanks.


I don't know about every ability most classes have, I'm just offering ideas that sound cool to me :).