Put fast end-gamers in separate servers from casual levelers?

Maybe the time has come to divide fadt end-gamers from casual levelers … right at the server select screen.

Why not? Neither group is benefitted any by playing on the same server as the other group … This would end the need for all the complaints, wouldn’t it?

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We already have this. Classic Era servers are basically there for the slow levelers. That many casuals have chosen to avoid the Era servers due to a FOMO reaction is a gamer problem not a Blizzard issue.

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This is a dumb idea.

Who you going to kick off next, grandad guilds?

FOMO? What is that?

And, respectfully, ERA isn’t the same at all … ERA is an answer for #nochanges players.

SoM is seasonal with “fresh” added … but the fast players don’t want content slowly, and casually don’t want pressure to go fast before content disappears forever … so divide those two groups … permanently

For example … require ALL fast players to start at, say, level 50+ … with prebis gear … and then roll out phases every 3 weeks … then rinse & repeat

Give slow playing casuals new quests, new vendors, new crafting options … i.e., really and truly fresh content, but roll out phases very very slowly (or just leave end content as one singme phase)

FOMO is fear of missing out.

Why isn’t that a Blizz issue? It is one of the things that causes these incessant complaints about the game when Blizz could easily give both groups exactly what they want.

One group wants new end content every 3 weeks and the other group wants to just be able to play the game while experiencing the zones, quests, dungeons, AND end content at their own pace before it all changes.

Two groups; millions of new subs that way.

Because Blizzard had it right with Classic Era. SoM is the result of listening to players that only want changes that benefit themselves and no concern for the longevity of the game.

There will always be slow levelers and there will always be streamers/players that can play uninhibited. It’s your job to figure out which crowd you fit in and play accordingly. If you can’t find the time, then maybe you should consider doing something other than video games.

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You are talking about designing 2 different MMOs here.

Who exactly is asking for more of a split playerbase? I dont see how this is an issue at all that anyone cares about.

I highly recommend the Lionheart server if you want slow pace. Average level of the population at any given moment is level 25’ish. You see one lev60 every now and then. Thats as slow as you gonn get.

Why can’t I want to raid before the season is half over AND get new content?

Me and my guild rushing hurts no one. You taking your time and enjoying the sights doesn’t affect me in any way.

They’ve said they may make other changes in future seasons but this one focuses on raid content. I’m leveling fast in order to experience and enjoy the changes. If future seasons change/improve the early/mid game I will probably adapt my playstyle to enjoy those changes.

Blizz has already installed 4 separate MMOs into WoW:

  • Retail
  • Classic & TBCC (with WotLK coming)
  • Classic ERA
  • Seasonal / SoM

Well over half of all the posts in Classic and in TBCC complain directly with leveling or ranking or content release as being either TOO SLOW or TOO FAST … so I am merely suggesting Blizz should set it up for players to choose which gameplay they want.

Ez.

You literally just pointed out why they shouldn’t further fragment their playerbase…

can we have an optional server where it is illegal to be a gnome?

i cant think of a single likeable person that plays a gnome

No. Forcing players to play according to one group’s idea of good game play leads directly to players in both groups quitting.

The fast players chew up end game content, complain and then quit as soon as there isn’t more content.

The slower players see end content disappearing before they get to enjoy it, so they quit.

Both groups then come back briefly when the next expat or classic patch comes along … hoping for something better (for them) … but diminishing returns in both cases.

I can’t talk about Retail, though, since I don’t play Retail … but the SL jump in numbers (very big) disappeared just about as fast, I think.

Why not just ask for a raid lobby? Get themselves some vendors for your consumables, WoW tokens to buy that stuff with, a menu to queue up and ofc, personal loot so to avoid squabbles. Paid service to skip leveling. That should cover it, no?
If only there was a game like that ……

:cry:

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Honestly, as someone who enjoys BOTH playstyles, you might actually enjoy Retail. Not as a derogatory remark. But there is literally thousands of hours of quest content. I play Classic to clap, and Retail to chill. The questing content is smoother, the zones are more refined, the open world combat feels better. Everything about playing casually is better in retail.

Again, I have no problem with folks who want to play Classic casually, but I’m really confused what your expectations are for your own experience in SoM that’s 1, designed to rush the content at double the pace of the original release, and 2, received changes ONLY to end game content that makes the early/mid game the same as it was 2 years ago.

If so many people are quitting because there’s no new content to the point that you feel there’s not enough people to play content when you’re ready for it, forcing players into different servers wouldn’t change this, you would just be on a dead server to start with.

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Fast players need slow players. Not the other way around.

I’m not having any issues at all playing amongst the zoomers. But I’ve taken a different approach to the game this time around. Just leveling SoI characters, playing as normal (pugging dungeons and groups) seeing how far I make it on different classes.
The zoomers provide a good income to me as well. :smile_cat:

I played SoM in beta, went fast, skipped modt dungeons, added a 60 toon with random gear when Blizz tested the raids … enjoyed it. Started a toon in SoM when it went live, began to repeat that process and then stopped SoM as not being for me.

I have several toons in TBCC but got into it too late to stay current. Still leveling them, though, and enjoying the leveling well enough (but no real player base to group with on Earthfury and I don’t have any desire to transfer.

I play 2 toons on an ERA server leveling just fine. Low population but some dedicated players there, so not dropping my sub (yet).

I didn’t use the TBCC boost to 58 but it doesn’t bother me that others boost.

I believe Blizz can easily maintain “server options” that might actually EXPAND the player base in different directions rather than just recycle a shrinking base. But ofc I could be wrong wrong wrong. If so, FF14 will probably replace WoW. Hope not, as I have played WoW off and on (mostly off) since 2008. [ I have 6 toons still on Retail; but Retail doesn’t work for me. ]

The problem with SOM isnt that it has a faster release cadence, thats fine, its that they didn’t make leveling fast enough to keep up with it. 40% quest experience is not enough to get the majority of players to 60 before the first tiers are over with.

Had they made EXP 100% then it would have made it much more reasonable to get to max level and experience SoM fully. I mean, original classic was what 2 years for full release? this is 1 year? So its half the time so it should take half the time to level right?

Then again, were talking about Holly “Casuals shouldn’t kill dragons” Longdale here.

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