"Pushing" Mytic+

I wanted to run some dungeons today where I could find myself challenged by the content but when I started looking for a group using the Premade Groups finder found myself coming to the conclusion that “pushing” Mythic+ is not the challenge that I’m looking for.

I’m not terribly interested in a “progression” challenge. I couldn’t care less if I “pushed” my way to the next level of Mythic dungeon. It seems like a pointless endeavor to me to constantly be chasing some next level of advancement. Yet I see this a lot when I’m looking for a PUG to run a dungeon. Players are preoccupied with this notion of getting to the next level.

I get that players, especially those who enjoy the speed running game play, want to push themselves further and further into content that makes speed running more difficult. More power to them, however, this mechanic just doesn’t motivate me at all.

Where, in WoW, can I find myself able to enjoy challenging game mechanics, where my skill as a player is tested but where I don’t have to ascribe to this mentality of “pushing” anything (because I just don’t care)?

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Try raiding mythic

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The objective of wow is gear and ilevels. We have convinced ourselves this is fun.

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Would love to raid but the circumstances of being available to raid just aren’t available to me. Getting together for 3-4 hours of raiding on a regular basis with a group just isn’t a reality for my schedule. It’s much easier for me to find 4 friends or other like minded players, to engage in a shorter, yet similarly challenging experience.

I agree that a lot of people have convinced themselves of this strange fact, but for the 14 years that I’ve been playing WoW, it’s never been why I continue to play the game.

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I am not sure what you are asking for.

You want challenging content…but don’t care about getting to challenging content?

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Speed running the next level of speed run because you’ve spent your entire day speed running isn’t the only way to challenge a player.

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You either progress or regress, take your pick. There is no middle line with M+, you cannot have your key at M5 forever.

And whilst there are players, like right now in my Guild organising groups just for M10 completion, there is no one in my Guild who wants to run a lower than 10 key outside of time otherwise we miss out on getting our max level cache items.

The be all and end all of this game is gear, you finish your raid, you get gear, you finish your M+ for gear. Unlike other MMO’s where your gear is just a supplement to your character, take away your gear here and you end up with nothing, you hit like a wet paper bag.

But I think it is about time they stopped with this whole speed running thing and make it possible to finish with other mechanics and still progress, than we could challenge ourselves but not have to keep one eye on the timer.

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Couldn’t…

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Ok. What would you suggest?

Currently the system allows people skilled enough to easily get to challenging 5 man content.

Currently the system allows there to be a variety of 5 man content for all skill levels.

The “go go go” mentality only really exists in trivial keys, to be honest.

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Normally don’t make that mistake but was typing fast. Thanks and fixed.

If I had a suggestion I wouldn’t be here asking the question. :stuck_out_tongue:

Speed running 4 hours of dungeons because you have gear that allows you to do that easily so that you can march your keys to the point of having one that provides a player with a speed run challenge isn’t challenging to me.

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What does speed running 4 hours of dungeons have anything to do with anything?

You can get a +1 key to +10, if you are skilled enough. In far less than 4 hours. No “speed running” needed. Just moving at a consistent pace. On par with how people moved in dungeons before m+.

Once you get a high key, you stay in that range week to week. So you only really have to do it once. Run a 10 key one week? It turns into a 9 the following week. If it takes you 4 hours to turn a 9 into a 10, then it seems like you are doing challenging content for yourself.

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Op you have four choices, all involve organizing with others.

1 organize a ‘I don’t care about th timer’ mythic + groups and run them at your own pace.

2 organize and run raids.

3 do pvp activities, organize a team and go at it.

4 find another game.

Yes, exactly. I have no interest in that experience. I do not find it engaging, fun, or challenging.

I want to enter a dungeon, get challenged, and either succeed or fail.

It’s not the “pace” that I’m talking about in this topic.

Would love to run raids but don’t have the time to organize them myself, or be around regularly enough to be a part of a 10 player group.

What would be nice is for WoW to provide that 5 man Dungeon experience that was essentially on par with the way Raiding content works. It was this way in the past, but has since lost it’s way to this idea that everyone wants to do speed runs.

Yes, I get that the higher tiers of Mythic+ can be difficult, but it’s by no means accessible without this “pushing” mechanic, which is why I started this topic to begin with.

I do PvP, but it’s a different kind of experience.

Or I can come to the forums to provide my feedback. Not everyone wants to push speed run content. Not even if it means that eventually they will find themselves eventually challenged by the content in some way.

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Ok. Well that has basically never existed in WoW’s history. (outside of what…a short period in Cata before they were nerfed?)

So I guess a different game is in order.

M+ system is basically the first time ever 5 man content is relevant and challenging past the opening gear up phase.

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Not true. This did exist for all of Classic and most of Burning Crusade. Dungeons were, for the most part, the same experience that raiding provides today. It’s simply been dumbed down so much in the last 14 years, that nobody actually remembers what it was like to run a 5 man dungeon in Classic.

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OP, find a new game. Monster Hunter World and Dark Souls offer good individually challenging game play. Five mans used to be challenging in Vanilla, BC, and at a few points beyond that, but only if you weren’t equipped in raid level gear. Raiders will tell you how five mans were never challenging, but they’re looking at it through raid colored glasses.

Now Blizzard hands gear out left and right so five mans quickly go irrelevant and the only option is to play the Diablo version of five mans, M+, if you want small group challenge.

Blizzard seems to desperately want e-sports and ladders to be a thing, to the point they’ve forgotten the bulk of the player base.

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I ran 5 man content in TBC. They were trivial with any amount of CC. Which is why they were routinely cheesed out. As a dps shaman, getting constantly declined for 5 man content because groups were almost always “tank/healer lf 3 dps. Rogue/Mage/Hunter only”.

The bosses were extremely simple. Many 5 man bosses now are more complicated than raid bosses of Classic/TBC era.

Again, most player remember the experience incorrectly. 5 mans, done with dungeon tier gear, were far from trivial.

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Translation : Everyone but me remember the experience incorrectly?

I remember being bored healing TBC 5 men content. Even Shattered Halls.

And you pointed out a key issue. “with dungeon tier gear”.

Right now, m+ gives a challenge option with any gear. Dungeon gear. Raid gear. Whatever you are wearing, you are able to find a challenging option in m+. This was not the case in previous systems…which I specifically stated.

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Maybe if you were in raid gear running with a paly tank.