Punishment for leaving mythic +

[citation required]

There’s only one type of PvE content in the game that is advertised as being for tight-knit groups (most often Guilds) only, and that’s Mythic Raiding.

They literally said it was for organized groups during BFA. It was a blue post from Ion or an interview, can’t remember, but they Def said it.

I have an extra blank chat box for chatty damage players, but it doesn’t change the fact that they’d rather spend time in the chat box then pressing damage buttons. Could not care less what they’re saying.

At the same time, I’ve been tanking for 13 years. And my frustration comes from thinking how new tanks have to deal with the know nothing dps.

I think in general, finding a long term group that is likeminded and in the same talent bracket is a fairly tough thing to accomplish. One must do a lot of pugging in order to even find a group/other individuals that clicks. And that brings us back to the issue of dealing with pugs and a large reason that people are forced to pug. I’ve done a LOT of pugging. I’ve made a lot of friends doing it, but the vast majority of times, even if the run was smooth and timed, people are not exchanging battletags. It’s usually a few “GGs” and people split. Most of the time everyone was just happy to time and be on their way.

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The random dungeon finder is a convenience service, and not complying with the terms results in a timeout from that service. You can still run dungeons manually.

A punishment for leaving a player made group is a timeout from the game.

Not everyone has set times when they can play, so having a regular group is impossible for them. The majority of players in WoW pug most of the content they do.

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It doesn’t have to be though. A debuff might only prevent you from playing with people you don’t know in the meantime. Your friends and guildmates aren’t going to care if you have a debuff from leaving a group.

Just wondering. Do you get a debuff from leaving rated arena/rbgs or raids?
If the answer is no then the system is working as intended.

Player formed groups do not receive punishments for leaving early and never will.

Yes

Unsure never left one early.

No.

You do not get a debuff from leaving rated arena. Only skirms.

I think in general, finding a long term group that is likeminded and in the same talent bracket is a fairly tough thing to accomplish.

Couldn’t agree more. And with the non-social community WoW has it makes it even tougher. Most of the times I say anything in group chat all I get is crickets.

One must do a lot of pugging in order to even find a group/other individuals that clicks.

Couldn’t agree more again. Best way to meet people.

I’ve made a lot of friends doing it, but the vast majority of times, even if the run was smooth and timed, people are not exchanging battletags.

This is the problem. At the end of runs I’ll always say “Feel free to add me if you ever need a healer. I’m always happy to help out.” and once again crickets. Even if you manage to add them the chances of you ever playing with them again is zero to none.

Feel free to produce it if you want, but my brief Google search couldn’t find it, so [citation required] stands.

Your friends and guildmates aren’t going to care if you have a debuff from leaving a group.

Extactly this. Most people in the thread seem to be against it, but then again everyone that is against it seems to play with a regular group or guildies. How in anyway is this going to hurt you?

Fair enough, but while trying to find this I did find:

I think there’s definitely more awareness and consideration on the part of dungeon designers for how things like Teeming are going to interact with how a dungeon is set up, or which mobs and pulls are going to be particularly brutal with Bolstering active, or Necrotic or whatever. That should lead to a hopefully smoother experience.

From a pre BFA Forbes interview. Made me chuckle a bit. I do remember this being said and it being a meme through BFA.

Because a simple solution already exists. If you don’t want any leavers, simply put “chill group” and/or “no leavers” / “staying for completion” or something of that nature in the title. When I join a key, I intend to time it. If the group is not prepared to time the key and dying to simple mechanics, I’m out. I’m not going to waste my time or energy carrying people through a dungeon that’s been around for several months at this point.

I’ve been in groups where all of the dps have died to dodgeball on Mistcaller. There’s legit arrows coming out of the boss…and you can’t dodge that? Sorry, I’m out.

You say leaving is wasting other people’s time? I say not knowing dungeon mechanics and causing wipes is wasting people’s time. Again, if you want completion, make it known in your key listing that you don’t care about timing.

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I legit was in a +15 where we wiped twice on the last boss of SoA because everyone was getting hit by the charge. I intentionally face the boss away from the group so they can see her turn towards them as an extra indicator. I left on the 3rd attempt and got so much rage whispers.

This is so on point. The key holders/groups time is not more valuable than mine. My time is of equal value. Stop wasting my time and everyone else’s by failing mechanics having us reset the bosses over and over.

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Glad I’m not alone here. The amoutn of entitlement people have on these forums, as though all of us should spend our entire evenings babysitting them through their failures.

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On forums, it seems we are the minority. Most of the skillful people just play the game and don’t bother with the forums, since it’s mainly used as a cesspool for complaining.

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Agreed. I hop on here when I’m bored at work and want to have a discussion/see what people are talking about. It almost always seems to be people whining.

The forums were set up to provide community feedback on problems, which it kinda sounds like you’re a very real part of. But keep whining about people whining.