Yeah but then you’ll just have another expansion where every class / spec is identical between players and APM is the only differentiating factor. That’s not healthy for the long term of the game.
OK, you personally disagreeing doesn’t change the fact that, at the time, people just did garrisons mainly and logged until more cooldowns came up. What’s being explained is why the numbers dropped so severely early into WoD, not whether or not you had fun with the expansion.
Depending on how you define “boundaries” and “issues” then it could be the case that no such things are even possible for you. It would be like you saying “Yeah I’m all for circles, that also have four sides connected by 90 degree angles”.
Given survivor bias and a bajilion systems to indirectly nerf raids, yes.
Flex, technically. “Normal” is “pre-normal” since Heroic is tuned to the “old normal” difficulty. So if that has high progression, it’s because Blizz HAD to add that pre-normal difficulty to get people raiding. I know it’s been a while, but recall that the reason we’re having this argument is that you had the hypothesis that the average raiding skill in the player base has increased over time. And now you’re citing that by saying “look if they keep adding easier difficulties, participation goes up! So obviously players are getting better!”
The point is that if players were getting better, pre-normal difficulties (two of them over two consecutive expansions) wouldn’t be necessary, regardless of how many people do or don’t participate in the newer / easier difficulty.
Yep, I’ve been agreeing to this all thread. Of special note is the fact that PvPers and M+ people, who chose their content because they were tired of the time commitments for raiding, explicitly DON’T want to have to raid to be the best at their chosen content. And this is true whether or not covenants exist, in whatever form they exist, in whatever power level they exist, with whatever restrictions they exist.
It’s so basic that we can put the discussion of covenants off to the side completely, pressure Blizzard on that front until they cave (the Vault signals that they are on the fence about it. Why have 3 different kinds of content if you only get one piece of gear from one piece of content? It’s just something they need to fix regardless, and it’s kind of a red herring when discussing covenants due to that fact. Everyone I’ve heard agrees this change needs to happen, pro covenant flexibility or against.
This is a trap. If a supporter of this choice (like myself) doesn’t do multiple content on a single toon, we’ll be accused of being lazy and just wanting the game dumbed down to our level. Another reminder that I used two specs for Arms, and two specs for DK tanking in Wrath and I enjoyed the mathematical advantages I got from doing such. I traded flexibility for efficiency.
If a supporter does do multiple content on a single toon, but verbally says it’s immersion breaking for them that their character never has any strengths or weaknesses, then they’re called a hypocrite.
They’ve tried that. Most players don’t care. I’d bet money that Blizz has metrics that show most people just skip quest dialog, which is why they just come out and say (like it’s a blatantly obvious fact) that the only choice “meaningful” to players is power.
Well, during those years WoW subscriptions have tanked and not recovered since the Pre-Cata days. Blizzard told themselves they couldn’t get those people back, Classic happened, and Blizzard is going after them again. Smart business. Better 12 million subs than 3 million (or whatever insanely low number is left).
Why? It’s necessary. It can’t not be the case. If there’s an optimal talent selection for a given fight AND players can, at minimal cost, swap to that talent selection, AND everyone in the raid swaps to that talent selection, then raids will have to be tuned around that optimal talent selection.
The only tuning knob left is optimal APM. This is as deductive as any mathematical proof. There’s no circumstance which can be conjured up in which this isn’t the case.
No it really doesn’t, that’s the POINT of limiting it. If they have a raid and on average Blizzard can expect like 20% of the raid to show up with M+ specs because they can’t swap and M+ is their primary content, then guess what? That has to be the central tuning for the raid/fight.
What that means is that people that did pick optimal stuff are overtuned for the fight, and they can carry people that are undertuned for a fight. In exchange M+ groups might see some raid builds in their packs. And if M+ isn’t tuned around everyone having optimal talents, the same situation will apply.
That’s how RPG’s ought to work. The party gets a “bonus” to X when X happens and someone has relevant traits. The content shouldn’t be tuned assuming players always have the relevant traits for everything.