Right, but what I’m saying is that those tools are set. The class tools are set, why not allow people flexibility with the covenants so they can prop up their strengths when they’re strong, and bolster them on their weak points when they’re on a fight that they’re not exceptionally strong on.
Edit: The ability to identify these strengths and weaknesses and adjust to them is far more cognitive, I feel, than just using one ability whether it’s strong or weak.
How? How does it lose it’s meaning you could still treat it as something you can’t change. It doesn’t even make sense story wise. Story wise the covenants work together Maldraxus is the military arm of the shadowlands for example. It’s like saying you can’t work with dwarves if you work with humans it doesn’t make sense. You literally work with all of them while leveling.
So it doesn’t make sense lore wise and isn’t fun for many people gameplay wise. Those who it is fun for can just exhibit self control and not change it. What exactly are the positives and how do they override the massive massive negatives.
There’s virtually no choice involved right now, so in a sense, yes. Why can i even spec as Marksman right now? Its not going to be used or picked for anything. Why do i have half of my talents right now. They could remove them and it wouldn’t change anything in my playstyle, i DO NOT use them as they aren’t part of the mathematical meta.
How is that different than just following whatever’s the meta in Overwatch?
That’s my problem with the loadout setup. If you’re going to create just a bunch of wrong choices and noobtraps. Then don’t even bother. Just give everyone the same kit.
Because its supposed to be the talent’s job to do that. I’m not advocating for the elimination of loadouts, but adding more compartiments to them is utterly pointless.
And your primary argumentative tool is personal attacks so yeah, not flying super high either.
I get the vibe you focus too much on things you don’t or can’t have and other negativse.
How about you try to find the good in the things you can get and work with?
All depends on tuning. From what i’m seeing so far for Hunters both Kyrian and Vampires (forgot the name) are equal situationally. Night Fae looks hella good in M+ and AoE heavy fights and Necrolord would work really well for Survival PvP hey ever fix the damn thing while still being viable on cleave/aoe fights in PvE.
Situational abilities are great. Let me select those abilities for those situations and let me select other situational abilities for other situations.
Then you’ll have a situation where every Hunter is Venthyr for single target fights, then all Kyrian on cleave heavy fight, every single one of them is going to be Night Fae for M+ and Necrolord for PvP.
What did you gain by adding that system?
Its literally the same thing we’re dealing with right now with corruptions and why its such a garbage system. There’s no choices tied to it, its just a massive gatekeeping mechanism. Every single Hunter run the same corruption loadout, every single rogue, mage etc.
You’d remove the system and the game wouldn’t change a bit. Numbers just wouldn’t be as nuts and alts would be playable.
I gain the ability to take whatever hunter I want to M+ without feeling like I need to exclude the ones that selected a covenant for raid, or inconvenience the rest of the group.
That’s you. Many other people disagree. Noone cares if a hunter can shoot through a wall in M+.
You were the one talking about cognitive function earlier, isn’t it more cognitive to be able to identify what ability is best for any particular situation?
Still can’t test the covenant abilities as a healer. Healing a dungeon vs raid is totally different. Not that it matters anyway because pretty much all monk covenant abilities are bugged and don’t work.
The way they design raid boss now i can’t think of one covenant ability that is good enough to be optimal all of the time. You’re going to screw yourself on some fights even by running the meta in the current system, which is like the whole point of it.