I’ve been scaling back on queing for heroics as a tank. It’s not difficult, I just cannot stand DPS who don’t have misdirect/tricks pulling for me. I understand we all outgear heroics now, we can handle big pulls. I’m good grabbing two full rooms of mobs. If the healer says to go ahead and pull more than that, I’m good. It’s their mana, their healing load. I respect their wishes the most as a tank. If a hunter or rogue pulls and sends them my way, fine. What I have lost patience for are non-misdirect dps, especially melee, face pulling packs and running back. There is no guarantee I can get them all on me if I’ve already got a room or two worth of packs on me. If they go after the puller and the rest of the group, that is unfair to the healer and everyone else who were fine with the pulls as is. Even more frustrating are the arrogant attitudes of, “Pull more! I’m doing 3mill damage!”. Great. The packs you grabbed are also doing that much to your posterior, to mine and the heals’ stress loads.
I expect the replies of, “If you can’t handle it, don’t tank”. That’s precisely what I’m doing. Conversely, if you’d like to do the pulling, you should roll prot spec and tank some heroics. So yes, there is now one less tank making queues pop faster. I’m sure I’m not the only one.
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Don’t do heroics they’re a waste of time. Jump into +2’s.
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I would say this: pull as much as you can stack for cleave. Sometimes I’ll get a 2800 IO tank in a dungeon who pulls practically the whole dungeon and it’s an unfun mess.
It’s more efficient to just pull what you can stack and burn. No more, no less.
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Unfortunately, there are too many tank players who don’t understand what is and isn’t faster. Dragging the single mob across the bridge (if you aren’t dragging it all the way to the aoe pull after) isn’t faster when you lose a ton of your ranged dps.
Dragging the sleeping mob up the stairs, isn’t faster. Pulling so many enemies that you lose a dps to random/unavoidable damage isn’t faster. Leaving 2-3 casters sitting 20yds from the death ball isn’t efficient at all. Have a pack with a single enemy at 20+ plus after an aoe pack… Not faster.
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if you “Exit” out the game mid heroic group. do you still get the deserter debuff when you log back in?
I agree with you OP, nobody should be “rushing” heroics at this stage. Pulling heroics to a point where there are so many mobs the DPS cant enjoy DPSing is where I draw the line usually. Its not fun to chase a tank through the dungeon. Would rather have a 10-15 minute no death run myself where everyone has fun than a 7 minute multi death run where only the tank enjoys it. I try to keep in mind that the que is not instant for DPS and they likely have been waiting.
I think as long as you kill one boss you are good
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tanks in general are driving me nuts in pugs lately. i’m expecting them to group a couple small packs into one big pull. they grab one and just stand there, so i shadow crash. 2 seconds later, they then grab the second pack. great times.
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Thank you for not running ahead and face pulling. That drives ME nuts.
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i tank too so i know how annoying that is.
It’s interesting you say this, I’m in a tiny group of friends and one of the guys who primarily tanks does this. I’m trying to break him of the habit while coaching my spriest casual friend to wait until he’s absolutely sure.
I’m constantly talking about being predictable as a tank. Sure, pull 1 and 2 are a crap shoot, but I’ve seen tanks do this stuff every pull. The excuse I usually get is “I’m establishing threat”.
I mean, make sure you’re tagging everything in case the healer needs to heal someone, but establish threat when you stop and don’t stop until you’re done. If a dps opens up on the first mob in Nelth as you horse/leap/roar off into the sunset, let them die.
While playing dps, I don’t cast a single spell until I’m confident we’re done pulling and for some tanks, I’m never confident. It’s not about dps maximizing, it’s about grabbing threat as the tank runs to pull 3 more packs.
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Some tanks need to build up resources before going hard.
All tanks have resource agnostic cds.
“resource agnostic” meaning it doesn’t matter whether you have HP or RP or whatever
You can sort of feel it out as a tank how much you can pull, based on how fast dps is killing stuff and how comfortable you are at surviving. I had healers tell me to pull more in instances where nothing is really dying, and there’s no point of me face tanking any more mobs than is necessary because the dps can’t keep up. In which case I pull as I feel. It’s kinda your job as a tank to figure out what you can get away with.
It means it doesn’t matter. In case you thought it was a religious term.
Just means independent? I’ve never heard that word used in that way.
I’ve only heard it in terms of religion.
But to the point it’s helpful to get a few gcds out in a small group as a bdk to get your rp rolling before you commit to a larger pack.
Because it isn’t. The term has always signified a lack of faith or commitment, not just a lack of anything. Those darn atheist cooldowns, they don’t need nuffin
Not true, but irrelevant.
Sure, but you do have other skills that don’t cost RP to get you started. I recently picked up a 50% DR trinket so I can have a short cd to do pulls with while I’m not in conc. If you don’t want to use IBF to keep you alive while gathering the first pull (people should be pooling resources after that), get one of the 2 trinkets that work in the same way, both have very short cds.
There’s also DRW, which, correct me if I’m wrong it’s been a while, doesn’t cost RP and doubles your generation of all resources while providing huge parry value.