Pull EVERYTHING!

I have noticed in instances right now that it is a common occurance for the tank to take off and start pulling at least 5 or more mobs, leaving all the DPS and healer to run to catch up. Sometimes getting tagged by the casters because the tank has lost aggro because he/she is too far ahead.
Then the tank will leave the group he//she just pulled, leaving everyone else to hold aggro and finish off the giant mob while he/she is on to the next group(s).

When did this become such a big thing? I know it has happened before but right now it is EVERY instance. I don’t get it.

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I’m guessing you doing heroics? Been a thing forever in heroics. Hell I see this same stuff in classic currently. It’s because it’s trivial content and people want to get it over.

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Most of the time the only reason a tank or healer is even queing up is to get the satchel. Doing it quickly is all they care about. it’ll never change

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People want to get in and out as fast as possible. Whether it’s for leveling, gear, or goodie bags.

You are probably talking about normal and heroic queued dungeons where people are 60ilvls out gearing the content.

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stop attacking things until the pull is set up and this problem will magically go away. the pull starts when the tank stops moving, not the instant they enter combat.

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Blizzard devs messed up things so badly that instances are now basically ‘run through as fast as possible’ instead of ‘group coordination/skill’ checks.

It gets even worse in M+ where everything is on a timer.

Forget CC, marking, positioning, or any of that nonsense, it’s all just run’n’spam.

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How to say you never do mythic plus without saying it. All the things you listed you do in high keys.

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Tanks have an insane amount of self-heal/survivability this expansion (and last), to the point where quite often they don’t need a healer at all anymore. So with a timer running, it’s actually beneficial to pull multiple packs, up to and including however much the tank things they can survive.

However…

It’s the tank’s responsibility to hold all the things they pull. The DPS should be holding off as much as possible, but sometimes the healer will need to throw out heals and if the tank is losing aggro to this, then they are not doing their job.

Unfortunately, people watch their favourite streamers or youtubers do these types of pulls and don’t really understand what they’re doing. They just think they need to pull big, but forget that they have to hold threat and even pop defensives. No matter what role you play, it’s important to be aware of your group. It’s a team game and everybody has to play it that way.

Unfortunately, when they do this and bail because they think the group can’t handle it, there is no feedback loop whatsoever. As you say, they can go on to the next group which maybe has better healers/DPS who can carry the tank while they play poorly, then they continue to think it’s ok. That doesn’t help you, your group’s key is dead.

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Bad take P.

You assume that is what is happening. It is not.

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Ive seen this too tbh. Tanks pulling the next pack when there is like 1-2 mobs left with 5% health or so. What happens next is one of two things.

  1. The dps move on to the next pack and you just have two mobs standing in Narnia casting on people

  2. The dps sit back and finish the mobs, no one to interrupt the new mobs and dps die running into the new pack or tank dies.

Spiteful just makes this situations even more messy and causes real problems. If tanks want to do big pulls by all means I’ll wait a minute for them to gather but chain pulling and leaving mobs alive just causes messy situations that ultimately doesn’t speed the dungeon up by much even when handled well.

It doesn’t because people shouldn’t be hanging back to attack the shades to begin with. The only time people should kill shades are when you have to interact with something like in AV to go from platform to platform.

I also don’t know how you can say this. Chain pulling saves a lot of time and can easily be the difference from a time and untimed run.

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The difference between timed and untimed runs is 90% doing big, efficient pulls and having high damage and is 10% moving quickly.

If someone chain pulls 2, 3 mob packs I’m still only able to use CDs on one of them.

I’m glad you are in groups that deal with spiteful perfectly with CC and positioning. Most of us don’t have that luxury

I mean, yeah that’s bad play. I’m talking about chain pulling 2-3 packs into 2-3 more packs. Not one pack into another one pack.

If the tank runs ahead with a marker on them, the group tends to follow in order to keep up.

Pulling 2-3 packs together is not chain pulling.

That’s not what I said.

Most good M+ specs, namely melee, aren’t really running CD focused AoE builds right now. Melee is just a meatgrinder and the name of the game is throwing as many mobs into that meagrinder as quickly and efficiently as possible without it being so much that people start dying.

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You are kidding yourself if you think the top groups aren’t pulling around CDs. If they are doing big pulls consecutively it’s because dps are rotating cooldowns. Unlike in pugs where all your dps rip cooldowns at the same time. That’s why people pull big in the beginning because everyone has CDs

Yes they have cds, but they also aren’t feast or famine specs like a lot of casters are, and the cds they do play around are much shorter and typically available multiple more consistently. You mention you dislike chain pulls because you can only CD one pack, while something like an outlaw rogue or DH would just have high sustain damage for both of them.

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Some specs also benefit from staying in combat to keep their CDs rolling.

A group can absolutely do a big pull, chain, chain, big pull.