You have every source of info the key holder has as well. Maybe check raider io and logs of your teammates prior to ready check? Problem solved. You can leave before you carry someone. Honestly, we see 5he world differently and that’s ok. I’d like to end our back and forth with disagreement
child was just an example, and my lord what a silly reply you have made. What if your grandma had a fall delivering you a case of cookies to show you that she still loves you despite how moro…silly you are. would you keep playing while the only person capable of loving you writhes around in pain on your front porch in a pile of crushed cookies… chocolate chip.
Because your “scallywags” are “everyone without an immaculate record”. Took a week off and started your Dungeon Trust Grind too late? Trash heap. Got your friend into the game? Hope you’re looking forward to hearing about how their experience is “How do I finish a dungeon, nobody ever stays past the first boss?”
Take Raider IO, and instead of experience make it a judgement of the quality of the player. You think anyone’s going to choose to play with anyone that isn’t pristine?
Players do not have access to the party leader’s successful completion rate.
Players looking for a group to join should at minimum be able to view current members’ class/spec and ilvl when mousing over the icons displaying with the listing.
I do all the time. I have Raiderio but I dont pay attention to it. I just downloaded it last week.
And as I have said repeatedly and you keep ignoring this purely theoretical addon
would only leave a black mark if you left beyond 2 times a week. Is that pristine to you? Or do you not understand the word pristine?
You sir get this month’s stupid reply award. Congrats!
“I’m not actually a parent, I just pretend to give parental advice on a videogame discussion forum.”
doesnt raider io give some info? isnt that what keyholders are using to vex applicants? again, can join a group, pull up raider io on a webpage and review. warcraft logs as well. my point i was making is the person posting is putting all the responsibility on the keyholder. why? if she’s afraid of joining a carry group, thats on her to figure it out before she hits ready.
Adding “just saying” is basically a passive aggressive SA reply. My SA brother says it when he states some really stupid and knows it but wants to dismiss any reasonable reply you might have.

And as I have said repeatedly
You said repeatedly… When replying to me responding to someone else.

this purely theoretical addon
The purely theoretical addon that has not been brought up a single time in our conversation?

Or do you not understand the word pristine?
Do you not understand how replying to a statement that wasn’t originally directed at you doesn’t automatically include everything you’ve ever said? Let’s revisit.

There should be a few levels like the trust levels in the forums lol. Build it up by finishing content.
Not you

The problem here is you’d wind up with a Prisoner’s Island dilemma.
Me

How is that a dilemma?
You

Because your “scallywags” are “everyone without an immaculate record”.
Me

And as I have said repeatedly and you keep ignoring this purely theoretical addon
would only leave a black mark if you left beyond 2 times a week.
You, with a completely random and irrelevant point that has never existed in our exchange until this very moment.
Feel free to not reply, but I have chosen to follow up.
I don’t want Blizz to consider implementing it. You do. I want Blizz (on the rare chance they may read this thread, which I doubt) to consider my perspective as well.
I dont want to feel like I need to play with someone I dont want to play with or possibly risk getting a ban. Ever. If I join a key and the group is nasty, I can report for language, but I shouldn’t need to stay or lose out on an hour of other keys.
If someone has a 1k io score and seems “good” on paper, but they cant heal through grievous I want the option to not continue even though I’d probably still stay personally. I dont want to face 3 hours in the same dungeon potentially (and yes, some players have reported staying in a key that long).
If a group decides to disband they shouldn’t be penalized. Your suggestion didn’t even take that into consideration, but it was amusing that it included grabbing a GM to come and intervene in the middle of a run if someone just sits down and essentially AFKs.
Also, io only notes experience… Not skill.
Let’s hope you can never have a child - it will improve our world just that tiny bit more.
I’m literally the OP lol. Thought you were paying attention.
I’ve commented several times through out the discussion when I was on work breaks.
Yes the discussion is a theoretical and possibly impossible addon similar to raider.io for leavers. That is the discussion.
But yes upon further inspection I realize you were not replying to me and for that I apologize for the misunderstanding.
I suppose I need to be paying better attention rofl. Though tbh I expected this threat to die a minute after I posted it… I’m far more into following the customization disappointment threads.
The game api does not provide information on how often a player leaves a key, or how often the groups they start fall apart or fail to complete in time. The only thing a player can look up is completions, which wouldn’t tell them if that party leader’s groups fail 10x as often as most others’ groups.
Players shouldn’t have to join a group and then abandon it after they figure out that the party leader is a psycho or incompetent to put together a group.
Let’s try this again.
The guy I replied to about Prisoner’s Island is not you. He said nothing about your hypothetical addon. He mentioned something completely different, with its own set of issues. I responded to him. It has nothing to do with your hypothetical addon. Your hypothetical addon does not factor into his suggested “Trust Levels”.
I thought you were paying attention.
yeah, i figured there would be a vote to kill the key. again, if one person holds the group hostage, a gm comes in. honestly, maybe i dont pug as much as i used to in bfa, but the number of groups i ran with that couldnt complete the dungeon was like once in all of bfa and i get keystone master. i can probably count hour long runs on 1 hand. again, my idea is to facilitate responsibility for all party members in the shape of ‘you finish what you start’. if you cant do this, then dont sign up. if there is too much toxic behavior that ignoring wont handle, then get a gm involved or record it and submit it to blizzard. if your teammates suck, like you ask of the keyholder, your responsible to make sure your teammates can do the content.

Also, io only notes experience… Not skill.
this is funny, so how does the keyholder vex applicants without fail then? edit, i might be getting lost in the posts and you might not have mentioned anything about keyholder responsiblity. if so, ignore this question.
IF actually completed, gives one piece of possibly useful gear to one person. Sorry, not an incentive to stay thru hours of wiping and dishing out repairs.

the number of groups i ran with that couldnt complete the dungeon was like once in all of bfa
Bosses in Shadowlands feel a lot harder to me than BFA, I’ve had several groups on Tyrannical weeks already where it’s just not happening.
Edit:

again, if one person holds the group hostage, a gm comes in.
I’d be generally in favor of most things where there’s more actual GM interaction, but this just isn’t happening in today’s WoW.
Let the gm come in. I’m sure I’m not the only person who runs avoidable dmg taken, interrupts, avoidable abilities etc. Good luck getting them to agree it is worth everyone’s 4 hours to still not complete.
When timer is depleted and you still haven’t downed the first boss, second…you really think anyone will side with those fighting to keep going? They are going to force you to play? What is wrong with people these days…?