Just a thought here as I am ending my day at work.
I just started back playing the game recently and so far, have found that PUG groups are just as bad as ever. Reasons vary like rude players, trolls (not in game trolls, not troll hate here. lol), bad players or inexperienced players etc…
I had a thought on there being some kind of a reward system for players that were a positive experience in a PUG. At first I was thinking of a window that popped up at the end of a dungeon where you picked a player that was one you most likely would want to run dungeons with regularly. Of course players that queued up together could not vote for each other. Maybe a number of those would give them a little less wait time for random dungeons. Something like that. I am sure there are people who would have a better idea than that here or at Blizzard.
OR I am about to find out how dumb the idea really is. lol
I’ll see how bad I got torched here once I get home. lol
No you’re right, Blizz needs to do more to incentivize good behavior. This is coming from someone that is completely against sticks mind you - if someone is talking smack or is generally disagreeable, I don’t think they should be punished for it; the ToU already goes too far here (players getting banned for saying someone else played bad for example - I’m afraid to speak in solo shuffle at all).
I don’t think messing with queue lines is best (that’s a sticky enough wicket as it is) - but WoW could have similar system like I believe FFXIV that lets you give players a “thumbs up” at the end of dungeons - this could offer a smiley face buff or small rewards.
I agree that it is tricky as far as what would be too generous or too harsh. The reason I did not mention marking players as bad is because the bad players would abuse it for sure. That is why I only mentioned positive feedback. But I do feel the reward would need to be good enough to encourage good behavior.
Shortening time was an idea when thinking of how long DPS times could be.
because not being able to tell everyone:
“Aawh, you guyzy-whyzys were the bestest-westest groupie-woopie i ever did dever had!”
-really hurts my fee-fees! its like nobody lurves me!
This is a good call out. Not all groups are bad. I have had a couple really good groups as well. I may be a little over sensitive as well. Because I know I am not a good tank right now, but I was genuinely trying. I guess everything gets amplified if you care about being a good part of a team but know that your performance is underwhelming.
I have since quit doing PUG’s for now. I have talked my friend who was pushing for the dungeon runs into doing quests for now. During that time, I will practice my taunts and crowd control and cooldowns so that when I get in a dungeon with a bunch of strangers, I will have a better feel and better performance.
The new, inexperienced players I can handle and enjoy helping learning the game.
The ones that make me pack up and walk are the older, experienced players that act like rotten 6 year olds and ruin what could be an enjoyable quick run.
But it IS a random group, so its a dice roll who youre gonna end up with. Akin to leaving the house here every day. One trip its uneventful. The next it might be some nut who doesnt comprehend that yes, cars have break pedals and lane lines ARE actually a thing. lmao.
We had a tank in a leveling dungeon a long while back.
Dude was just entirely obnoxious. He had tried to kick halfthe group at one point or another, we figured after he finally ditched out.
vote kick kept popping up, but this group was one of the few Ive seen that was paying attention and knew no kick was justified. Only group I remember that shut down every vote lol. None of them passed.
So we get to the second to last boss and the kick comes up against the healer.
Entire run, no one had died, health bars full. Perfect healer in my opinion.
The vote fails.
So this tank sits down and refuses to pull the boss. lol
Im running beast master, so after a couple annoying minutes, I pulled it.
Tank literally runs back in the direction we came in, away from this boss and the last one lmao, and pulled out of the run.
yeah, maybe its ‘sensitive’ to find that all irritating or annoying, but that kind of behavior certainly isnt adult or mature or anything most would want to deal with.
Pugs can be really fun.
Or they can be just annoying.
and its 100% on the players in that group if it is either.
its a crap shoot who you end up with.
I used to run a dozen 5 mans a day or more.
Now I dont.
Players are the reason I dont. Not the game.
unfortunately I hate leveling I just ran two characters, two healers, a disc priests and a druid from 10 to 70 strictly thru dungeons and no one said redacted running through the dungeon.
Minus hi and maybe and at the end of dungeon GG…GD blows this redacted out of proportion…
One might get the one donkey every now and then but GD makes it every dungeon
What you’re describing is the commendation system from Overwatch (and other games).
In reality, all that would happen is that Tanks and Healers would get the commendations because the Tank didn’t make the run painfully slow and nobody died, not because the healer is good, but because it’s a heroic dungeon and I’m pretty sure you could solo them at this point.
This is what has been stressing me out more than anything.
I have been using them to a point that there are times that I can do nothing but wait for one of my attacks, specifically a ranged attack like throwing my shield or judgment to wrangle in some adds that someone pulled.
As a on and off FFXIV player. That system doesn’t work. People either just hand them to tanks or healers regardless of behavior. Or give them for other non-supported reasons.
I’d say maybe a mentor like system, but people use and abuse that also. Best reward is the one that doesn’t require a pat on the back imo.