Hello!
I don’t know about you guys, but one of my favorite aspects of Vanilla was Pugging Dungeons. Each group was different, and you needed to take advantages of those differences in order to make it work, you could never ‘have it all’ as the group was only 5 people. It also was fun to have my limits tested with groups that where weaker.
When classic launches, we’re going to have a lot of players coming in that have never done a classic dungeon trying for the first time. Thus It seems prudent to try to prepare for said event with a guide to help inform said players.
General
- If uncertain, ask questions. There are no stupid questions. If someone thinks you’re an idiot for whatever question you have asked, they are the idiot, not you.
- Slow and Steady wins the race.
- Use crowd Control abilities to have less things attacking you (such as polymorth, and sap)
- Mark targets to attack, and CC. Having a plan will give you much better results than not.
- Set a kill order on what targets to kill first second, etc (use the lucky charms)
- Watch out for your healer. Most healers can’t handle getting attacked, due to suffering spell pushback (holy paladins are the exception to this). Try to keep thing off of them. It’s ok, and may save the group to pull mobs from the healer by attacking them.
- Watch for patrols, they can sneak up on and destroy an unsuspecting group. (generally referred to as PATs)
- Be respectful of your fellow players, or it will bite you in the long run:
- Chests containing loot (other than boss chests) are /roll
- Only need on gear that is an upgrade for the role you’re playing. If you want gear for a different spec, you need declare this intention as the thing you will rolling on instead of your current role or ask your group.
- Be polite
- Share quests
- Set aside enough time to do the dungeon (have an idea on how long it should be)
- Keep your fellow group members buffed.
DPS
- Manage your threat. If mobs are coming off of the tank to attack you, you need to not attack it as hard. Often this means, wait a bit before attacking for the tank to get more threat.
- If mobs are attacking you, run to the tank.
- There should be a dps target, try to attack it and only it
- Be careful not to break crowd controlled targets. They generally are no longer controlled when attacked.
Tanks
- Always try to pull as few mobs as possible to reduce stress on the group.
- Generally prefer to pull things to you as opposed to going to them(use LOS). This keeps them safely away from others so you don’t pull them.
- Ensure your healer has full mana before pulling more. An OOM healer with a fresh group of enemies often means a dead group.
Healers
- Your job is to keep the group alive, not to keep everyone’s health bars topped.
- Be aware of your threat. You may need to wait a bit before healing the tank to avoid getting aggro on multi mob pulls.
- Learn to manage your mana. An oom healer generally means a dead group. (Lookup the 5 second rule for non paladins)
- If you have mobs attacking you, run to the tank.
Building a group
- First thing to figure out is the compositions of the packs of mobs you will be fighting. Knowing this you can determine what CC you will need (based on what it effects). You generally want to have all but 1 mob cced, this number will vary a bit based on the strength of the mobs you are fighting:
- Core: Most effective crowd control methods
- Mage - polymorth (Humanoid/beast)
- Priest - Shackle (Undead)
- Warlock - Banish (Deamon/Elementals)
- Druid: Hibernate (Beast Dragonkin)
- Weak: Works, but has some disadvantage
- Rogue: Sap (Humanoid, generally only works on one application)
- Hunter: Trap (Works on anything, but requires an intelligent hunter to keep it in that state)
- Warlock - Seduce (Humanoids, wasn’t easily reapplyable)
- Hunter/Mage/Warlock: Kiting (Works on most things, cost is kiting is a full time job for that player, so they can do nothing else)
- Warrior/Paladin/Druid/Hunter(pet)/warlock(pet) - offtank (Everything, but likely requires more healing from the healer)
- High Risk: Don’t use unless you have no other choice
- Priest/Warlock/Warrier: Fear (Humanoid/Beast/Deamon/Elemental)
- Hunter: Fear (Beast)
- Paladin: Fear (Undead/Deamon)
- Core: Most effective crowd control methods
- You need 1 tank. Warriors, druids, and paladins can all tank. Ensure warriors/paladins actually do have a sword/shield, otherwise they’ll be hell to keep alive. Does not need to be specced for tanking, but it does help.
- You need 1 healer. Druids, priests, paladins, and shamens. Healing specced one are not required for all but the endgame dungeons, but having one will help your group more.
- You may be able to skimp on something, if your group is strong (such as having a healing specced healer). This is a bit of an art and not an exact science, as it’s hard to gauge a PUG group’s strength.
- Establish loot rules early on (if there are any)
Those are my main thoughts. What are yours?. Though keep in mind this is geared toward newer players; keep it simple.
edit: Added suggestions from posts below. Thank you!