PTR Windfury Damage

Based on some Details logs and me spending several minutes on the single-target test dummy in Org, it looks like without Forceful Winds, Windfury totals about 2% of the breakdown. Flametongue seems to sit around 5%, and I noticed that Flametongue is technically proccing on Windfury Attack hits as well. WITH Forceful Winds, you get Windfury up around 4-5% to match Flametongue, but you also miss the much larger damage boost from Lashing Flames.

Anyone else running damage-based tests and noticing how impotent Windfury is? Even on AoE pulls where it might proc on multiple targets, it’s just doing nothing overall. I get that auto-attacks shouldn’t be a vastly large percent of overall damage, but if they’re going to give us talents and legendaries focused on WF, I’m very much questioning its tuning right now. Especially for the MH imbue.

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WF hasn’t been hitting hard for a long time now, it’s more a generator tool for MSW or Maelstrom of the past. Should it be this way? Personally I think WF damage should play a more important role in Enhancement’s damage, the random nature of the spell could always be a issue.

I did have an idea to fix this, each auto-attack that didn’t proc WF would give a bonus % chance to apply on the next hit which stacks. The % would be removed as soon as you did proc WF, basically a fail safe system. We use to have Flurry that would aid in hitting more and in hitting more it meant more chance to proc WF. I can’t remember if they did bake that in to the class or just removed it.

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This is what Killing Machine does for frost dks. But its based on auto attack crits. And I do agree WF should be a bigger portion of or damage. If you have forceful winds check your damage meter on longer fights. I found WF was my 2nd-3rd highest damage. But its not that case with forceful winds talent.

I think they should remove Forceful winds and add its Damage that it gives into WF that way we do not have to have a talent to make it do more than tickle a target and open up a talent slot.

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There’s a lot wrong with Windfury, over a long fight it could potentially do a nice bit of damage. But there’s no umpphh, no current impact that we all know we would love back. I’m not saying one shot someone in a rock video dated back to 2005, but it’d be nice to see a sizeable bit of damage happen when it does proc.

That’s if you notice if it procs, the animation and effect is so faint even with the changes. They really need to give it a unique animation that resets the weapon swing.

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Tuning is last step of beta… many of our abilities hit rediculously low amounts.

5 stacked maelstrom lighting only hits for something like 1,200 and 5 stack healing surge is around 2,200 (about 4% and 8% of a max lvl characters health)… and these are the abilities we have to build to to use.

Currently, it all just feels awful

I agree with you. I think we should go back to vanilla visual the whole tornado on your char is awesome.

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Tornado was cool but what I really loved was it reset the attack animation and attacked again, making it look like you attacked multiple times. Now it’s just a fart wind around your hands and ankles… so bad.

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It should be with respect to other classes/specs, but tuning within a spec should not be the last thing. It should be earlier so that the priorities and feel of the spec make sense. It is hard to test something if the tuning of a particular ability is off like the paltry LB/healing you mentioned.

They nerfed it in WoD or Legion, can’t remember which. With Forceful Winds, it still doesn’t account for the damage WF once did.

I understand it hasn’t been a very significant piece of the damage pie for a while, but 2% un-talented is absurd and should be called out, especially during a time where we’re giving feedback. The disparity between Lashing Flames and Forceful Winds from a talent perspective is galling. IIRC you gain about 15% total damage by choosing Lashing Flames.

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Yea that is the one thing that kept drawing me back to Enhancement. Was the WF animation the way it looked and everything.

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i think it needs a bump, but i know it wont be much with the interaction imbues have with crash lighting

Same here! I miss it so much!

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Even in an AoE situation I was only seeing ~5% damage done overall from Windfury with Forceful Winds talented. It’s possible they’re worried about Doom Winds in AoE situations given how CL works with WF, but I still think 2% overall on a MH imbue is a ridiculous starting point.

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Personally I think they should remove forceful winds talent and just add the damage it would do at cap into windfury.

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I can’t go with this flow anymore I mean BFA is just… BFA. While I know Blizz is putting in more effort than they have in a long time to get content to players to make sure its not just going to be bonfire of hatred for the new systems, I at the same time can not help but worry when such flagrantly broken systems stare right back at my face untouched.

Simple fix for wind fury would be to turn the damage from physical into nature.

Another fix could be reverting it back to striking 3 additional times instead of 2.

Well wf also used to proc off if its self. And changing into nature damage would not wotk as wf is supposed to be extra melee attacks.

No, but it procing Dervish would be awesome :3

That is true but in raids that would be useless. And in most dungeons