I tried to hop in and give blood talons a try. I like it better than the previous iteration but couldn’t really test out all the talent changes because I kept getting d’ced. On another note, turning into a zombie and killing my fellow hordies was halarious.
blizzard-vision activated
thank you for your feedback, beep boop.
Not sure what that’s supposed to mean…
Did a bit more testing today and new blood talons is much better than the old version.
You’re not allowed to have fun playing this game. That’s the new status quo.
Its not worse, thats for sure.
I talked about it on beta forums, that its almost entirely matter-of-fact while doing your rotation to keep it up, to the point where its essentially a passive damage boost. Nothing wrong with having some separation of skill ceiling and floor.
The problem with feral was always that the mechanical complexity had zero payoff. If they want to make an obnoxiously difficult spec, that’s fine, but learning it should have payoff.
What?! You dont think that, arguably the most complex spec in the game, should be in the bottom 5 specs for performance when played at max performance? /s
Overpowered, shouldn’t do more than hunter pet damage.
Legit wonder who we have as the guy making druid design decisions. It really feels like they HATE feral and guardian for some reason.
I think it more likely there’s 3 guys doing all the classes.
I would agree. Game design is starting to feel pretty indie in scope.