If a boss isn’t killed, dungeons can be spammed for xp like normal-5 dungeons an hour. Is there something I missed that is in the works? or will people just dungeon cleave to 60 while skipping bosses
Review their dungeon changes
awesome, thanks
people will always take the shortest and easiest path to “victory”
it’s almost like they should have kept some of the hard in hardcore.
but maybe the point was to make it easy af.
Can you elaborate?
They changed it to bosses giving xp for the dungeon aka: forcing a save for the 24 hour lockout
Salty about an xp gain on PTR that isn’t even going to make it to live…
Oh, I actually like that. So people can’t grind the mobs.
Nah, he’s right though. It’s natural for people to take the path of least resistance. That path should not be made obvious in HC.
Yes but this path isn’t going to be one on launch so….
“Stop playing the game different from how I think you should play it”
-every HC thread.
You just aren’t Hardcore enough Deunan.