I’m still not quite sure what they were hoping to achieve with map pools.
Less complaints about Blades Edge
Oh boy I can’t wait for the absolutely trash pve dot meta!!
Rallying cry nerfed by 5%.
Thank goodness warrior utility was TOO good
Why do they love this ability so much
can’t go a season without this spec being weak at all, huh. it’s been pretty nice rarely q’ing into demos. don’t understand their obsession with the warlock BM hunter spec while leaving aff in the dirt as far as design goes.
wonder when they’ll realize that slam feels horrible to press in pve and pvp no matter how many buffs it gets
The community would like to understand why the map pool concept is still a thing? Nobody cares for this.
This ruined my appetite and I incoherently chastised my wife. Life isn’t fair.
You should see the rest of DH changes LOl get rekt
You were the only DH I like, now I dislike you more than my mother in law!
What weird changes lol
Ya know, I’ve always been a Demon Hunter deep down. I just took a break from it being my main and might randomly decide to start it up for no particular reason
Weird that it’s a choice node with our MS effect. Probably not worth taking.
- Demonbolt damage increased 30%.
- Hand of Gul’dan damage increased 25%.
- Wild Imp damage increased 25%.
- Implosion damage increased 25%.
- Shadow Bolt damage increased 30%.
- Call Dreadstalkers damage increased 25%.
- Grimoire: Felguard damage increased 30%.
Nice try blizzard but you already killed the spec and it was already on its last leg.
You haven’t quite snuffed out disc priests completely. Keep the nerfs coming.
That’s a pretty big affliction lock buff. Kind of unfair to nerf holy priest ability to avoid UA backlash but other healers get to keep their’s.
Disc changes
/cry

Nice try blizzard
They were trying to give you a nice gift.
Darkness is 100% now instead of RNG (when not in raid) but we can still get CCd out but I like the change.

Darkness is 100% now instead of RNG (when not in raid)
Darkness now has a 15% chance to avoid all damage from an attack. Chance to avoid damage increased by 100% when not in a raid.
arena = raid