Just because you signed up for a Java class, did the introductory Hello World lab, and dropped the class because it’s too hard, you’re not a subject matter expert on anything computer, networking, or operations related.
If it was so easy to fix something, it’d be done already, and we’d all be making 6 figure salaries.
Please stop with the nonsense and maybe instead try to learn or understand how things actually work.
While that may be true, the fact that they make the same mistakes, and have the same problems, year after year speaks volumes about the actual competency of their programmers, and it’s not very good.
I no longer experience bugs in ark, conan, eso, FF14 unless they are a result of a new expack. Even then they usually differ and they have them patched within a day or two.
But if I pay a restaurant my good money, and the food I get in return is not good, you can bet my sweet bovine butt I am going to provide feedback to the people that run that restaurant, even if I have no clue as to what went wrong in the kitchen or how to fix it.
Eso isn’t a smaller game. A smaller game isn’t classified by the amount of people whom play it. Moreso by the amount of work that went into it, how many digital assets and hardware it has and requires and it’s content offered in regards to those assets. FF14 and ESO content wise and asset wise are massive compared to wow.
It is true they use newer engines, however, it is a decision on Blizzards end not to upgrade and continue to be limited by the capability of the archaic engine and systems they are so heart set on using. They bring that problem on themselves. I would be perfectly fine if wow went away for a while so they could upgrade everything in order to have the ability to do better things with the game. But, they are all about quantity, and zero about quality these days.
You make some bold assumptions on the length of their employee’s time; most developers have an average tenure of about 2-3 years. Huge software companies largely operate off tribal knowledge and good incentive plans are around to retain said knowledge; it’s a major industry problem that a wide variety of products exist to help solve.
As far as progress goes; I remember when each launch meant major issues and the last 3 have been incredibly stable with the latest one surprisingly not even requiring me to log out to get the quest or view the required NPC’s.
In short, it’s totally plausible they’ll make the same mistakes over and over again if they don’t actively take measures to ensure the mistake never happens again (which requires cultural changes to the org.)
Well, if it’s an issue with retention and having new programmers each Expac because they don’t pay well enough or give enough incentive for the older ones to stay. I would also day that’s a them problem, causing them more problems.