PSA to all DPS players when you group for a dungeon

I really don’t have too many problems holding threat, but thanks for the advice or whatever?

It’s a thread telling DPS to hit the tank’s target and that bad DPS is the reason tanks are so scarce, and some people use this as an invitation to sniff their own farts while telling other people they are playing wrong.

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I have next to zero issues no matter what the dps are doing, I’d RATHER the dps the blow things up over everyone going slow, or watching threat.

We have tools to get threat back as it’s pulled, it’s your job to work for threat so the DPS can do THEIR job, telling the dps not to do their job because you’re too lazy to do yours is not the way to go.

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Depends on the level and the relative danger to the group.

As a priest, and being new to WoW, I asked my tank the first time we hunted together “When do you want shielded?”. He said “Only if I’m about to die”. We hunt together almost daily and I probably haven’t shielded him even five times in two weeks.

Talk to each other, communicate how you want your encounter to go and you will have much more success, and fun.

great deduction, i don’t tank.

i like damage role and part of my role is staying alive/receive the minimum damage while dealing the maximum possible damage and bring all the support that my class allow, if dps is dying because tank can’t hold aggro is clear they only know how to deal damage, and in classic the class and gear determines your damage because rotations doesn’t exist so…

this dilema isn’t about the tank itself, is about the healer.
if you can’t heal yourself and your damage schedule includes the healer casting on you for every pull you aren’t fulfilling your role.

i put my example again, if you can’t handle as a hunter 3 targets at the same time (trap/pet and kite) just attack the same target that tank; if you pull the same 3 mobs just because premature multishot and you expect full heals and repeat this behavior in every pull you’re the one fucking the group.

You can look into achievements, this druid is from Vanilla. I have many years of druid experience. Why do I have to post on a druid on a classic server? I’ve had this one since early 2006. I think I know my class by now.

Those bad groups are what’s going to make a better tank. ANYONE can tank one group at a time where everyone is perfect and only attacks the kill target. If you can’t handle that hunter accidentally pulling that other group, you can’t handle adds on a boss.

Use all your tools. Get creative. If that hunter pulled that pack of 3 mobs… get close and roar. If you have nothing attacking you, throw a rejuv on him (shifting back to bear will give you 10 rage if you spent your first 5 points the right way).

its like the warrior in SM we had - who ran ahead pulling 6-7 , around a corner - guess who needs LoS to heal. … and then the defenders have an effect which inhibit spell casting if you get too close to the walked JUST around the corner warrior… all because gogogogo

lol u can gatekeep all you want…there is a fast and efficient way to do things and a slow and tedious way

do as u will

Lol, did you even read my post ?

Seems more like you jumped in to troll, but ill give you the benefit of doubt and try to put this in terms even you can understand.

Priest bubble on tank RIGHT AT THE MOMENT THE TANK GOES TO PULL is bad for two reasons. It means the priest who bubbled is now at the top of the agro list AND the tank now doesn’t get initial rage generation from being hit.

It has NOTHING TO DO WITH THREAT GENERATION DIRECTLY, its about RAGE GENERATION IN THE FIRST SECONDS OF COMBAT.

You are a great example of the types i kick from a group because you’re arrogant and misinformed.

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The tank that I run with is able to hold 2-3 packs of enemies, while I nuke it down doing 2-3 times as much DPS as anybody else. /shrug

AoE isn’t a problem for those in the know.

I have a question for all of the experienced dungeoneers posting here. If I am playing a ranged DPS who is on the high (maybe very high) end of the intended levels on a dungeon, should I:

a) Be using lower ranks of spell I have to lower my threat even if that means lower DPS?
b) Keep using the higher, harder-hitting ranks but space out my spells some?
c) Put out as much DPS as I can in hopes of ending the fight quicker?

The opening post seems to criticize Option C. When you’re playing out in the open world, one typically wants to pour as much damage on a target in the shortest amount time possible, but I understand that doing so in a dungeon can steal the focus from the tank. This was never an issue for me as a DPS in Retail, since tanks can hold threat so much easier there.

Do as much damage as you can to the tank’s target. Like I said in my opening post, taunt, stuns and other tools exist for a reason. People seem to want to twist this into “lol u cant hold threat bad tank” when thats not the issue at all.

The issue is no one wants to tank when your 3 DPS hit 3 different targets and pull extra mobs. When you dont get rage, you dont get to use abilities, so what fun is there in that? Do your damage, but make it on the right target, no tank is going to care if you pull threat off of their target from your damage, contrary to the red herrings in this thread.

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That works for me. My standard practice is to let the tank pull any mobs and then start DPSing on whatever he’s hitting, so it sounds like I’m doing what I’m supposed to be doing.

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People are conflating this issue for whatever reason…its only the first few seconds when the tank pulls and establishes threat that people should be careful, like literally the first 3-5 seconds…not the whole fight or dungeon.

Best advice i can give - you dont need to downrank you spells. Make a macro for your typical opening moves with a /assist in it so you’re following the tank targets with your hits. Once a sunder or two is up and the tank has SOME rage ticking through, you can typically go nuts and FOCUS targets to burn them down.

This whole thing is about the first 3-5 seconds when the first pull happens…nothing more or less.

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That’s really not a solution.

IF you let people die as a healer you get known as a bad healer and not get invited to anything. It’s always been that way and it’s still that way even now in retail.

The solution is communication.

BTW many people and kite the mobs in dungeons and you don’t really need a tank unless there are a lot of casters enemies.

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Generally not good because you lose the threat advantage of being first on the threat meter and the hunter will gain the advantage of being first on the threat meter. This means that the tank will find it harder to keep aggro. This should not be done unless the tank has no problem keeping aggro which usually means they’re geared as hell. Again bad advice for pugs.

Don’t see the advantage of just the hunter pulling when the tank can easily do the same with their ranged weapon and keep the massive threat advantage of being first on the threat table (which means any ranged dps would need to do 130% of tanks aggro to draw threat).

Been able to shaman tank and maintain threat on 3-4 adds at the same time up until 40 so far

#MyClassic

Fantastic for you, great job. I said this around 4 times already, this isn’t a thread whining about not being able to tank.

Its a thread about why people don’t find tanking fun and why there is so much scarcity in tanks.

Thank you for your contribution.

I prewarn my tanks that im sorry for pulling threat. Its those Crits. But ive also learned to DPS the first target that gets a sunder. Its helpful when a Tank marks targets but not a necessity.

Thanks!

#MyClassic