I tank much like you do, and yeah, I’ve had a similar experience. I will give the group a chance to “go fast,” which is often more about killing faster than killing more, but I will quickly dial it back, especially if the healer is struggling. Indeed, I don’t even pick up the pace unless the healer asks me to, but if I do, I’m careful to monitor how the whole group manages at that. Some groups want a pulling speed that they themselves can’t support.
By that logic, the other people in the group are also players in a video game. Ergo a wipe is no one’s ‘fault’ because no one is responsible for anything.
But I’m willing to bet that a tank who takes on the responsibility to ensure a group functions smoothly will have a better reputation than one who does not.
I’ve done plenty of big pulls both in leveling dungeons at at max level, let’s use my blood DK as an example.
As I run straight ahead down the corridor to the first I alternate pressing two buttons, Blood boil and DND… guess what now even if I have trigger happy dps the mobs are still following me all the way to the boss.
No swerving to pick up mobs, although I could grip if I wasn’t lazy. No complicated addons, macros or convos required. Just… two… buttons
Coming back a month later to make a strawman, interesting tactic. I only said the tank isn’t responsible for other players, not that no one is responsible for a wipe.
Sounds like the average player to me.
I’m glad we’re revisiting this topic because I never got around to expressing my appreciation for the above quote!
Maybe the assumption shouldn’t be the DPS pulled threat from something to cause their damage that the healer needed to heal. It could have been that they stepped through fire or even a Lock with that burning running man thing going on.
I’ve only tanked one low level dungeon before so I can’t speak from the perspective of a tank but, as a dps… hearing a tank say this to me is honestly depressing.
I mean, some people will probably say just to let it happen, that it’s a free ride and you don’t have to do anything. But then, why am I even there? Yes, I want loot, but I also want to contribute, to help. I want to pull my own weight.
I know I’m weak and I’m usually bottom of the dps, but I’m trying my best to do damage, to stay alive, to be helpful.
Maybe I’m just speaking from a place of sensitivity, but to me, it feels like when a tank tells a dps not to dps, it’s like a slap in the face. “You can’t do the one job you have, so just stand back and let me handle it.”
And then they get mad if you don’t listen to them. If it’s end game content or a raid, sure, I get that. But most of the time it’s just low level random dungeons.
Feels bad, man
I’m an accomplished necromancer these days as I play more in the game than on the boards. I probably wouldn’t have even come back to this thread without the notification feature. (I’ll use a fresher corpse this time though. Only 2 weeks old)
The strawman is yours. I merely put earrings on it. We were discussing the relative responsibilities a tank undertakes as a tank, and how failing to communicate intent to your party when you require certain behaviors from them to prevent chaos and/or a wipe is YOUR fault.
You basically came along and said that “Tanks are players in a video game, so it’s not their responsibility to communicate intent.” Okay. Whatever. The founding argument of the OP is that tanks are supposed to adequately communicate their plans and what they require from the party.
(Someone else above suggested that tanks shouldn’t tank unless they can tank solo. I 100% agree with this if they ascribe to your philosophy of not communicating with their party except to berate them for slopping their blood onto the boots of The Great Dumasininus.)
Welcome to the forums
“I can’t press my AoE threat buttons, so it’s the DPS’s fault”
You’d think there are limited charges of thunderclap for warriors. Like they need to save it for the next dungeon or something.
“Man I only have two thunderclaps left and the weekend is already here. Gotta save them for mythic dungeons this Saturday.”
Tanks blamed for other people’s mistakes again
More news at 11
As a healer, I am completely fine with just running and not using my heals.
Why wouldn’t I be.
Makes it easier on me in every way possible.
No pug tank in my experience has ever typed anything in chat, and certainly nothing like, “don’t touch anything, pulling all the way to the boss.”
If there was decent group cohesion and proper communication, the method you describe can work, even though I doubt it’s guaranteed to work.
In a PUG? Please.
^^^ x 1000.
People play a game to play a game.
I don’t know who plays just to run behind someone and get carried.
And I don’t want to know. Those aren’t my people, and they can all miss me.
I have a macro set up for timewalking dungeons for this exact thing.
I think only once or twice i had someone politely ask to slow.down
i don’t understand the original post. why would healing threat be an issue if you’re keeping up with the tank?
I mean, this is just a bad player, right? It’s completely possible to maintain aggro on extremely large packs, but it requires players to actually understand how their class, and threat, works.
The vast majority of players who play WoW don’t understand either of these things.
Have you ever considered that huge swaths of the WoW playerbase not understanding basic mechanics or threat is a colossal design failing?
Sometimes it hits me in the face that I pay money to play a game that I flat-out have to do research to play well. That’s wild.