05/30/2017 10:00 PMPosted by
Sabyrr Teagoat isn't going to be able to respond if there's nothing new to add. It's either got to be Watcher himself or Watcher giving Teagoat info to pass to us. Without one or the other, there won't be any blue posts.
Remember, Teagoat's the messenger. Not much he can do without a message to deliver.
Let's face it they are just hoping this thread dies. If the few of us left leave it is no skin off their noses. They have dug in their heels and are not going to back down.
It is the new Blizzard MO. Do something people hate. When the forums explode extend the thread. Then ignore it until it dies.
I hate it but that is how it is anymore. They don't make games for the players anymore they make games for themselves.
Absolutely spot on! Whatever these devs do is inline with their extended vision of this game regardless of whether it is good or bad. They use the time old tested method of "ignore complaints until they go away" to deal with the fallout. And, not enough players leave to make a dent in the blizzard wallet. And the ones that do are the ones Blizzard wants to leave the game since those players are mostly veterans with extensive knowledge and expertise regarding classes, specs and the game in general, those who are not "yes men," and those whose playstyle are not going to be supported in the future.
If they are truly making the game the way they want and a game they want to play, then these devs, Ion and his minion are very shallow, narrow-minded, and mindless. What is engaging about kill X times 15, kill X, gather Y times 20, follow the squares to make a pattern times X, multiple "facebook" type games, gather herbs and ore times thousands to engage RNG to find a "possible" additional rank in gathering, and the partridge in a pear tree of other "engaging" world content? What is "fun" about gating content behind time? And, what is fun about earning faction rep to then have to earn additional rep for an RNG chance at a mount?
There is such a thing as appropriate reward for effort. That goes out the window when RNG is added on top of RNG. What one person may get after 10 times, another person may not get after 100 or more times of doing the same activity. Then, when mob ilvls increase as a player gears, it then places another hurdle for players to overcome which then breaks down into being disparaging to some classes/specs more than others. If these devs, Ion and his minion find this fun, they need to seriously evaluate their definition of fun and then get out and have some in the real world.
While mob ilvl scaling may be "tuned" down, which can be debatable since it is inconsistent across zones and mobs within zones, it won't stay that way since that "knob" will provide continual temptation for Blizzard to turn it whenever they see fit. This issue is the same as CRZ, camera zoom, camera field of view, flight, and the continual revamping of classes/specs, and all the other issues players have expressed their dissatisfaction. It falls upon deaf ears while these devs, Ion and his minion give players the middle finger and robotically repeat, "suck it up, buttercup -- you scrub you."